Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Ring of Telekinesis very_rare Trade Log Show
Spell Scroll Guardian of Nature rare Xanathar's Guide to Everything Purchase Log Show
Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Guardian of Nature rare Xanathar's Guide to Everything Purchase Log Show
Hat of Wizardry common BMG-DRW-OD-09 -Sschindylryn, the City of Portals BMG-DRW-OD-09 -Sschindylryn, the City of Portals Show
Notes:

HAT OF WIZARDRY
Wondrous item, common

This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:

● You can use the hat as a spellcasting focus for your wizard spells.

● You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

Spell Scroll Guardian of Nature rare Purchase Log Show
Scimitar, +3 very_rare Trade Log Show
Bloodrider's Helm (Watchful Helm) very_rare BMG-MOON-MD-07 Cauldron of Doom BMG-MOON-MD-07 Cauldron of Doom Show
Notes:

Fashioned from blackened metal, this warrior’s helm completely covers the forehead and the wearer’s eyes glow red. The interior is lined with patches of skin from sacrificed Northlander warriors. The helm smells of blood and fire to a distance of ten feet.
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you're asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can't be used again until the next dawn.

Prosthetic Limb common BMG-MOON-MD-07 Cauldron of Doom BMG-MOON-MD-07 Cauldron of Doom Show
Notes:

Wondrous Item, Common

The famed Callidyrr dragoon Captain Steffan Conwirdin lost his arm attempting to spirit Prince Owaren Kendrick from the isle of Snowden. The captain replaced his missing limb with this glimmering cobalt-hued prosthetic. Many who fought in Koart and O’Malley during the invasion of Caer Corwell recalled seeing Captain Conwirdin wearing this cobalt arm to swing his blade expertly. There was no sign of the Captain afterward.
This item replaces a lost limb-a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can't be removed against your will. It detaches if you die.

Spell Scroll Guardian of Nature rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Guardian of Nature rare Xanathar's Guide to Everything Purchase Log Show
Githyanki Silvered Greatsword, +3 very_rare DDHC-KGV-11 - Affair on the Concordant Express Trade Log Show
Amdraig (Steel) very_rare BMG-MOON-MD-09 - The Prince's Fairy Godmother BMG-MOON-MD-09 - The Prince's Fairy Godmother Show
Notes:

weapon (longsword), very rare (requires attunement by a good-aligned creature), martial weapon, melee weapon,

Value/Weight: 3 lb.

Details: 1d8 slashing - versatile (1d10)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Revivify.
You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can't be used again until the next dawn.

Sentience.
Amdraig is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn't like to back down from a fight.

Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Amdraig was a druid from Grampalt Mountains and one of the Nine Blades of the First High King, Cymrych Hugh. When she was alive, she always does her best to prepare for any situation that may occur during battle and make sure that she’s ready to support her allies. Amdraig was obsessed in learning the secret of wild shaping into a dragon. She was tricked by Urphania and was forced to fight an ancient red dragon by herself. Setup to lose and before she died, Amdraig transferred her spirit to the nearest object she could find, a longsword.

Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Greater Restoration common Xanathar's Guide to Everything Purchase Log Show
Potion of Healing (Superier) rare Xanathar's Guide to Everything Purchase Log Show
Wand of the War Mage, +3 very_rare DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

This thick wand is made of polished steel with a sword-like pommel and can be used as a mace in melee combat.

Bow of Melodies very_rare FR-DC-LIN4 In the Path of Devastation FR-DC-LIN4 In the Path of Devastation Show
Notes:

Source: The Book of Many Things

Weapon (any bow), very rare (requires attunement)

This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic.

You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack.

Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead.

Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.

Araelathila (Elven Thrower) very_rare FR-DC-LIGA 01 Wyrmwell Flame FR-DC-LIGA 01 Wyrmwell Flame Show
Notes:

Weapon (spear), very rare (requires attunement by a elf)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.

Forged by the High Elves during the Crown Wars, this spear has vanes of green arrows carved into it. The item whispers to its bearer "May I strike true my targets!", granting a +2 bonus to initiative if the bearer isn’t incapacitated. It is an ode to Solonor Thelandira. The wielder needs to pray and express their gratitude every day, or automatically untune at every dawn.

Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) common FR-DC-LIGA 01 Wyrmwell Flame FR-DC-LIGA 01 Wyrmwell Flame Show
Notes:

Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty.

Unlocked Magic Items