Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Plate, +2
very_rare
Traded DM Corgi @BMG VDDW for Plate, +2
Trade Log
Show
Plate Armor (mundane)
common
Purchase Log
Show
Potion of Healing
common
DDHC-Dragons of Stormwreck Isle (last chapter and session)
DDHC-Dragons of Stormwreck Isle (last chapter and session)
Show
Potion of Healing (Greater) 3x
uncommon
Purchase Log
Show
Notes:
Purchased 3 potion of healing (greater), downtime activity.
Potion of Healing (Superier)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Purchase Log
Show
Notes:
Purchased 5 Potion of Healing (Superior)
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Resistance (Lightning)
uncommon
DDHC-Dragons of Stormwreck Isle (last chapter and session)
DDHC-Dragons of Stormwreck Isle (last chapter and session)
Show
Pot of Awakening
common
BMG-MOON-MD-05 -Fleeing Snowdown
BMG-MOON-MD-05 -Fleeing Snowdown
Show
Notes:
Wondrous item, common
If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. This item is found in Xanathar’s Guide to Everything.
There is a twisted weed in this small Amnian vase.
Prosthetic Limb
common
BMG-MOON-MD-07 Cauldron of Doom
BMG-MOON-MD-07 Cauldron of Doom
Show
Notes:
Wondrous Item, Common
The famed Callidyrr dragoon Captain Steffan Conwirdin lost his arm attempting to spirit Prince Owaren Kendrick from the isle of Snowden. The captain replaced his missing limb with this glimmering cobalt-hued prosthetic. Many who fought in Koart and O’Malley during the invasion of Caer Corwell recalled seeing Captain Conwirdin wearing this cobalt arm to swing his blade expertly. There was no sign of the Captain afterward.
This item replaces a lost limb-a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can't be removed against your will. It detaches if you die.
Quaal's Feather Token (Tree)
rare
DDHC-TYP Tales from the Yawning Portal-Sunless Citadel
DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3
Show
Reaper's Scream
legendary
BMG-DRWEP-OD-04 - Battle of Thaymount
BMG-DRWEP-OD-04 - Battle of Thaymount
Show
Notes:
Weapon (Morningstar), Legendary (Requires Attunement)
The spikes of this iron morningstar glow with sickly, pale light. The death rune is inscribed on its shaft and inlaid with pearl.
You gain a +2 bonus to attack and damage rolls made with this weapon, and attacks with this weapon deal necrotic damage instead of piercing damage. When you attack a creature with this weapon and roll a 20 on the attack roll, you gain 10 temporary hit points. Any creature that hits you with a melee attack while you have 1 or more of these temporary hit points takes 10 necrotic damage.
Invoking the Rune. As a bonus action, you can invoke the weapon’s rune, unleashing the screams of every creature slain by the weapon in one cacophonous burst. Each creature of your choice within 60 feet of you must succeed on a DC 15 Wisdom saving throw or have the stunned condition until the start of your next turn.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Plate, +2 | very_rare | Traded DM Corgi @BMG VDDW for Plate, +2 | Trade Log | Show | ||
Plate Armor (mundane) | common | Purchase Log | Show | |||
Potion of Healing | common | DDHC-Dragons of Stormwreck Isle (last chapter and session) | DDHC-Dragons of Stormwreck Isle (last chapter and session) | Show | ||
Potion of Healing (Greater) 3x | uncommon | Purchase Log | Show | |||
Notes:
Purchased 3 potion of healing (greater), downtime activity. |
||||||
Potion of Healing (Superier) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Purchase Log | Show | |||
Notes:
Purchased 5 Potion of Healing (Superior) |
||||||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Resistance (Lightning) | uncommon | DDHC-Dragons of Stormwreck Isle (last chapter and session) | DDHC-Dragons of Stormwreck Isle (last chapter and session) | Show | ||
Pot of Awakening | common | BMG-MOON-MD-05 -Fleeing Snowdown | BMG-MOON-MD-05 -Fleeing Snowdown | Show | ||
Notes:
Wondrous item, common If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. This item is found in Xanathar’s Guide to Everything. There is a twisted weed in this small Amnian vase. |
||||||
Prosthetic Limb | common | BMG-MOON-MD-07 Cauldron of Doom | BMG-MOON-MD-07 Cauldron of Doom | Show | ||
Notes:
Wondrous Item, Common The famed Callidyrr dragoon Captain Steffan Conwirdin lost his arm attempting to spirit Prince Owaren Kendrick from the isle of Snowden. The captain replaced his missing limb with this glimmering cobalt-hued prosthetic. Many who fought in Koart and O’Malley during the invasion of Caer Corwell recalled seeing Captain Conwirdin wearing this cobalt arm to swing his blade expertly. There was no sign of the Captain afterward. |
||||||
Quaal's Feather Token (Tree) | rare | DDHC-TYP Tales from the Yawning Portal-Sunless Citadel | DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3 | Show | ||
Reaper's Scream | legendary | BMG-DRWEP-OD-04 - Battle of Thaymount | BMG-DRWEP-OD-04 - Battle of Thaymount | Show | ||
Notes:
Weapon (Morningstar), Legendary (Requires Attunement) The spikes of this iron morningstar glow with sickly, pale light. The death rune is inscribed on its shaft and inlaid with pearl. You gain a +2 bonus to attack and damage rolls made with this weapon, and attacks with this weapon deal necrotic damage instead of piercing damage. When you attack a creature with this weapon and roll a 20 on the attack roll, you gain 10 temporary hit points. Any creature that hits you with a melee attack while you have 1 or more of these temporary hit points takes 10 necrotic damage. Invoking the Rune. As a bonus action, you can invoke the weapon’s rune, unleashing the screams of every creature slain by the weapon in one cacophonous burst. Each creature of your choice within 60 feet of you must succeed on a DC 15 Wisdom saving throw or have the stunned condition until the start of your next turn. Once the rune has been invoked, it can’t be invoked again until the next dawn. |