Show Log Entry

Adventure Title
BMG-MOON-MD-12 - The Malevolent Reign
Session
1
Date Played
2024-03-15 13:00:00 UTC
Levels Gained
1
GP +/-
10000
Downtime +/-
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Kaio Corsato
DM DCI Number
Notes
Rewards: Part 2 • Owaren’s gothic plate worth 5,000 gp • Erliza’s coffin’s good leaf worth 5,000 gp Part 3 • Erliza’s coin purse worth 5,000 gp • Erliza’s jewelry worth 10,000 gp Conclusion • Chest of jewelry and objects of art worth 25,000 gp • Dread helm • Potion of heroism • Potion of resistance (radiant) • Spell scroll of synaptic static • Wakened dragon's wrath weapon, Greatsword (cold)

Magic Items

Name Rarity Location Table Result Counts?
Wakened dragon's wrath weapon, Greatsword (cold) Very Rare BMG-MOON-MD-12 - The Malevolent Reign true
Weapon (any), varies (requires attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. Wakened (Very Rare) . The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn.