Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Rod of Rulership
rare
DDHC-DMM
Trade Log
Show
Deck of Oracles
rare
DDAL Version 15.0
Purchase Log
Show
Notes:
Wondrous Item, rare (requires attunement)
The illustrations on this deck of oracle cards move or change subtly when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours, immediately after a creature within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to discard the d20 roll; the creature must use the number you rolled in place of its roll.
Additionally, while holding the cards, you can cast Divination from them. Once this property is used, it can’t be used again until the next dawn.
Notes: Foreknowledge
Stone of Good Luck
uncommon
DDHC-JttRC In the Mist of the Manavarsha
DDHC-JttRC In the Mist of the Manavarsha
Show
Silvered Greatsword +3
very_rare
DDHC-KGV-11 - Affair on the Concordant Express
Trade Log
Show
Notes:
Very Rare
Weapon (greatsword), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.
Capacitor Wand (Wand of Pyrotechnics)
common
WBW-DC-LEGIT-SV-06 The Calamity Jar
Trade Log
Show
Notes:
Wand, common Pyrotechnics doesn't seem to be what this strange metal component is meant for, but it serves just fine. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Crossbow Hand, +1
uncommon
Players choice at level 5
Trade Log
Show
Tasha’s Creeping Keelboat
very_rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
Trade Log
Show
War Horn of Valor
rare
Trade Log
Show
Marilla's Constellation (Helm of Brilliance)
very_rare
WBW-DC-LEGIT-SV-06 The Calamity Jar
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement) This "helm" is a really a projection of light cast by a group of incoporeal fireflies. Fireflies serve instead of gems, vanishing forever once they've done their duty. This dazzling helm is set with 8 diamonds, 12 rubies, 18 fire opals, and 30 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. Helm of Brilliance, cont'd (curse you, character limits!) As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.
Soul Coin
uncommon
DDAL09-11 Losing Fai
DDAL09-11 Losing Fai
Show
Handy Haversack
rare
CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village
Trade Log
Show
All Purpose Tool +1
uncommon
Season 11 Level 5 Magic Item Reward
Show
Elemental Gem (Emerald)
uncommon
DDHC-JttRC In the Mist of the Manavarsha
DDHC-JttRC In the Mist of the Manavarsha
Show
Manual of Bodily Health
very_rare
DDAL DM Service Rewards 12c
Trade Log
Show
Notes:
Very Rare
Wondrous item, very rare This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Unbreakable Arrow
common
DDAL10-00 Ice Road Trackers
DDAL10-00 Ice Road Trackers
Show
Spell Scroll of Cure Wounds Rank 1 (5 Scrolls)
common
Downtime Activity Scribing Scrolls
Purchase Log
Show
Notes:
Downtime Activity, made 5 scrolls
Saddle of the Cavalier
uncommon
CCC-CENTRIC-01-02 Road to Reconciliation
DM Service Reward Season 12A
Show
Ersatz Eye
common
DDAL10-00 Ice Road Trackers
DDAL10-00 Ice Road Trackers
Show
Slippers of Spider Climbing
uncommon
WBW-DC-KCB-05 Fishing in the Dark
Trade Log
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Rod of Rulership | rare | DDHC-DMM | Trade Log | Show | ||
Deck of Oracles | rare | DDAL Version 15.0 | Purchase Log | Show | ||
Notes:
Wondrous Item, rare (requires attunement) Additionally, while holding the cards, you can cast Divination from them. Once this property is used, it can’t be used again until the next dawn. Notes: Foreknowledge |
||||||
Stone of Good Luck | uncommon | DDHC-JttRC In the Mist of the Manavarsha | DDHC-JttRC In the Mist of the Manavarsha | Show | ||
Silvered Greatsword +3 | very_rare | DDHC-KGV-11 - Affair on the Concordant Express | Trade Log | Show | ||
Notes:
Very Rare |
||||||
Capacitor Wand (Wand of Pyrotechnics) | common | WBW-DC-LEGIT-SV-06 The Calamity Jar | Trade Log | Show | ||
Notes:
Wand, common Pyrotechnics doesn't seem to be what this strange metal component is meant for, but it serves just fine. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |
||||||
Crossbow Hand, +1 | uncommon | Players choice at level 5 | Trade Log | Show | ||
Tasha’s Creeping Keelboat | very_rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | Trade Log | Show | ||
War Horn of Valor | rare | Trade Log | Show | |||
Marilla's Constellation (Helm of Brilliance) | very_rare | WBW-DC-LEGIT-SV-06 The Calamity Jar | Trade Log | Show | ||
Notes:
Wondrous item, very rare (requires attunement) This "helm" is a really a projection of light cast by a group of incoporeal fireflies. Fireflies serve instead of gems, vanishing forever once they've done their duty. This dazzling helm is set with 8 diamonds, 12 rubies, 18 fire opals, and 30 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. Helm of Brilliance, cont'd (curse you, character limits!) As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. |
||||||
Soul Coin | uncommon | DDAL09-11 Losing Fai | DDAL09-11 Losing Fai | Show | ||
Handy Haversack | rare | CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village | Trade Log | Show | ||
All Purpose Tool +1 | uncommon | Season 11 Level 5 Magic Item Reward | Show | |||
Elemental Gem (Emerald) | uncommon | DDHC-JttRC In the Mist of the Manavarsha | DDHC-JttRC In the Mist of the Manavarsha | Show | ||
Manual of Bodily Health | very_rare | DDAL DM Service Rewards 12c | Trade Log | Show | ||
Notes:
Very Rare |
||||||
Unbreakable Arrow | common | DDAL10-00 Ice Road Trackers | DDAL10-00 Ice Road Trackers | Show | ||
Spell Scroll of Cure Wounds Rank 1 (5 Scrolls) | common | Downtime Activity Scribing Scrolls | Purchase Log | Show | ||
Notes:
Downtime Activity, made 5 scrolls |
||||||
Saddle of the Cavalier | uncommon | CCC-CENTRIC-01-02 Road to Reconciliation | DM Service Reward Season 12A | Show | ||
Ersatz Eye | common | DDAL10-00 Ice Road Trackers | DDAL10-00 Ice Road Trackers | Show | ||
Slippers of Spider Climbing | uncommon | WBW-DC-KCB-05 Fishing in the Dark | Trade Log | Show |