Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Amulet of the Planes
very_rare
DDEP-06-03 Hecatomb Tier 3
DDEP-06-03 Hecatomb Tier 3
Show
Notes:
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.
This amulet bears the arcane sigils of the baelnorn of Myth Drannor and is heavily scarred, as if it had been crushed by stones or bricks.
Candle of Invocation
very_rare
DDEP-06-03 Hecatomb Tier 3
DDEP-06-03 Hecatomb Tier 3
Show
Notes:
"Per New Rules for You get to choose the alignment and diety."
This slender taper is dedicated to a deity and shares that deity’s alignment. The candle’s alignment can be detected with the detect evil and good spell. The DM chooses the god and associated alignment or determines the alignment randomly.
d20 Alignment d20 Alignment
1-2 Chaotic evil 10-11 Neutral
3-4 Chaotic neutral 12-13 Neutral good
5-7 Chaotic good 14-15 Lawful evil
8-9 Neutral evil 16-17 Lawful neutral
18-20 Lawful good
The candle’s magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time.
While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle’s can cast 1st-level spells he or she has prepared without expending spell slots, though the spell’s effect is as if cast with a 1st-level slot.
Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.
Manual of Bodily Health
very_rare
CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge
Trade Log
Show
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Spell Scroll of Greater Restoration
rare
Xanathar's Guide to Everything
Purchase Log
Show
Obsidian Plate Armor +2
very_rare
BMG-DRWEP-OD-02 - The Burning of Aglarond
BMG-DRWEP-OD-02 - The Burning of Aglarond
Show
Notes:
Wondrous Item, Very Rare
This plate is made of obsidian and so black it seems to be sucking light in from the surroundings
All-Purpose Tool +3
very_rare
BMG-DRWEP-OD-03 The Undead in Our Closets
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement by an artificer) This simple screwdriver can transform into a variety of tools; as an action, you can tough the item and transform it into any type of artisan’s tool of your choice (see the “Equipment” chapter in the Player’s Handbook for a list of artisan’s tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool’s rarity. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don’t know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can’t be used again until the next dawn.
Hat of Wizardry
common
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
Show
Wakened Dragon-Touched Focus (Chromatic)
very_rare
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
Show
Atlas of Endless Horizons
rare
BMG-DRWEP-OD-03 The Undead in Our Closets
BMG-DRWEP-OD-03 The Undead in Our Closets
Show
Notes:
Wondrous Item, rare (requires attunement by a wizard) This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: • If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. • When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.
Shield, +3
very_rare
BMG-DRW-OD-07 - The Subtlety of Subterfuge
BMG-DRW-OD-07 - The Subtlety of Subterfuge
Show
Notes:
Armor (Shield), Very Rare
This shield is made of Iskirthos darksteel. The bearer can speak and understand Old Iskirthos language.
While holding this shield, you have a +3 bonus to AC. This bonus is an addition to the shield's normal bonus to AC.
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Carpet of Flying, Minor Property Key
very_rare
SJ-DC-OLD-ONE Broken Pact
SJ-DC-OLD-ONE Broken Pact
Show
Notes:
Wondrous Item, very rare
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
This carpet is 5 feet by 7 feet and has a flying speed of 40 feet. It can carry up to 1,200 pounds, but its flying speed becomes 20 feet while carrying over 600 pounds.
Notes: Set: Speed (Flying), Movement, Utility, Exploration
Minor Property Key:
The Item is used to unlock the third stone tablet which has been hidden in an extramensional space. To obtain the tablet, one must fly close to the Eye of Doom.
Merrick's personal carpet. It weaves blue and dark-purple strings in a pattern resmebling the Eye of Doom. When it takes off, it glimmers with astral light.
Tome of Leadership and Influence
very_rare
CCC-ROZK-01-02 Zhentarim's Lament
CCC-ROZK-01-02 Zhentarim's Lament
Show
Notes:
The red leather that covers this tome is embossed with a smiling man with a third eye.
Shield of Expression
common
BMG-MOON-MD-09 - The Prince's Fairy Godmother
BMG-MOON-MD-09 - The Prince's Fairy Godmother
Show
Notes:
armor (shield), common, , minor tier
Value/Weight: 6 lb
Details: AC +2
The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face's expression.
Amdraig
very_rare
BMG-MOON-MD-09 - The Prince's Fairy Godmother
BMG-MOON-MD-09 - The Prince's Fairy Godmother
Show
Notes:
weapon (longsword), very rare (requires attunement by a good-aligned creature), martial weapon, melee weapon,
Value/Weight: 3 lb.
Details: 1d8 slashing - versatile (1d10)
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Revivify.
You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can't be used again until the next dawn.
Sentience.
Amdraig is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn't like to back down from a fight.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Amdraig was a druid from Grampalt Mountains and one of the Nine Blades of the First High King, Cymrych Hugh. When she was alive, she always does her best to prepare for any situation that may occur during battle and make sure that she’s ready to support her allies. Amdraig was obsessed in learning the secret of wild shaping into a dragon. She was tricked by Urphania and was forced to fight an ancient red dragon by herself. Setup to lose and before she died, Amdraig transferred her spirit to the nearest object she could find, a longsword.
Sword of Sharpness (scimitar)
very_rare
Trade Log
Show
Araelathila (Elven Thrower, Minor Property Guardian)
very_rare
FR-DC-LIGA 01 Wyrmwell Flame
Trade Log
Show
Bracers of Defense
rare
BMG-DRW-OD-01
Trade Log
Show
Viper's Bite (Crossbow Hand, +2) Minor Guardian
rare
Trade Log
Show
Notes:
VIPER’S BITE (+2 HAND CROSSBOW) Guardian (Minor Property). The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Mahaxara, captain of Bral’s royal guard, favours this sleek and deadly hand crossbow. It is shaped like two intertwined snakes, etched along the stock and barrel. The crossbow’s limbs protrude from each snake’s head, resembling the viper’s deadly fangs.
Giant Slayer Greatsword
rare
DDEP05-02 The Ark of the Mountains
Trade Log
Show
Notes:
Weapon (greatsword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.
Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage: Additional, Prone, Damage, Combat, Heavy, Two-Handed
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Amulet of the Planes | very_rare | DDEP-06-03 Hecatomb Tier 3 | DDEP-06-03 Hecatomb Tier 3 | Show | ||
Notes:
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence. This amulet bears the arcane sigils of the baelnorn of Myth Drannor and is heavily scarred, as if it had been crushed by stones or bricks. |
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Candle of Invocation | very_rare | DDEP-06-03 Hecatomb Tier 3 | DDEP-06-03 Hecatomb Tier 3 | Show | ||
Notes:
"Per New Rules for You get to choose the alignment and diety." d20 Alignment d20 Alignment 18-20 Lawful good The candle’s magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time. While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle’s can cast 1st-level spells he or she has prepared without expending spell slots, though the spell’s effect is as if cast with a 1st-level slot. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle. |
||||||
Manual of Bodily Health | very_rare | CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge | Trade Log | Show | ||
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
Spell Scroll of Greater Restoration | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Obsidian Plate Armor +2 | very_rare | BMG-DRWEP-OD-02 - The Burning of Aglarond | BMG-DRWEP-OD-02 - The Burning of Aglarond | Show | ||
Notes:
Wondrous Item, Very Rare This plate is made of obsidian and so black it seems to be sucking light in from the surroundings |
||||||
All-Purpose Tool +3 | very_rare | BMG-DRWEP-OD-03 The Undead in Our Closets | Trade Log | Show | ||
Notes:
Wondrous Item, very rare (requires attunement by an artificer) This simple screwdriver can transform into a variety of tools; as an action, you can tough the item and transform it into any type of artisan’s tool of your choice (see the “Equipment” chapter in the Player’s Handbook for a list of artisan’s tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool’s rarity. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don’t know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can’t be used again until the next dawn. |
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Hat of Wizardry | common | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | Show | ||
Wakened Dragon-Touched Focus (Chromatic) | very_rare | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | Show | ||
Atlas of Endless Horizons | rare | BMG-DRWEP-OD-03 The Undead in Our Closets | BMG-DRWEP-OD-03 The Undead in Our Closets | Show | ||
Notes:
Wondrous Item, rare (requires attunement by a wizard) This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: • If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. • When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you. |
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Shield, +3 | very_rare | BMG-DRW-OD-07 - The Subtlety of Subterfuge | BMG-DRW-OD-07 - The Subtlety of Subterfuge | Show | ||
Notes:
Armor (Shield), Very Rare |
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Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Carpet of Flying, Minor Property Key | very_rare | SJ-DC-OLD-ONE Broken Pact | SJ-DC-OLD-ONE Broken Pact | Show | ||
Notes:
Wondrous Item, very rare This carpet is 5 feet by 7 feet and has a flying speed of 40 feet. It can carry up to 1,200 pounds, but its flying speed becomes 20 feet while carrying over 600 pounds. Notes: Set: Speed (Flying), Movement, Utility, Exploration Minor Property Key: Merrick's personal carpet. It weaves blue and dark-purple strings in a pattern resmebling the Eye of Doom. When it takes off, it glimmers with astral light. |
||||||
Tome of Leadership and Influence | very_rare | CCC-ROZK-01-02 Zhentarim's Lament | CCC-ROZK-01-02 Zhentarim's Lament | Show | ||
Notes:
The red leather that covers this tome is embossed with a smiling man with a third eye. |
||||||
Shield of Expression | common | BMG-MOON-MD-09 - The Prince's Fairy Godmother | BMG-MOON-MD-09 - The Prince's Fairy Godmother | Show | ||
Notes:
armor (shield), common, , minor tier |
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Amdraig | very_rare | BMG-MOON-MD-09 - The Prince's Fairy Godmother | BMG-MOON-MD-09 - The Prince's Fairy Godmother | Show | ||
Notes:
weapon (longsword), very rare (requires attunement by a good-aligned creature), martial weapon, melee weapon, Value/Weight: 3 lb. Details: 1d8 slashing - versatile (1d10) You have a +2 bonus to attack and damage rolls made with this magic weapon. Revivify. Sentience. Versatile. Amdraig was a druid from Grampalt Mountains and one of the Nine Blades of the First High King, Cymrych Hugh. When she was alive, she always does her best to prepare for any situation that may occur during battle and make sure that she’s ready to support her allies. Amdraig was obsessed in learning the secret of wild shaping into a dragon. She was tricked by Urphania and was forced to fight an ancient red dragon by herself. Setup to lose and before she died, Amdraig transferred her spirit to the nearest object she could find, a longsword. |
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Sword of Sharpness (scimitar) | very_rare | Trade Log | Show | |||
Araelathila (Elven Thrower, Minor Property Guardian) | very_rare | FR-DC-LIGA 01 Wyrmwell Flame | Trade Log | Show | ||
Bracers of Defense | rare | BMG-DRW-OD-01 | Trade Log | Show | ||
Viper's Bite (Crossbow Hand, +2) Minor Guardian | rare | Trade Log | Show | |||
Notes:
VIPER’S BITE (+2 HAND CROSSBOW) Guardian (Minor Property). The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Mahaxara, captain of Bral’s royal guard, favours this sleek and deadly hand crossbow. It is shaped like two intertwined snakes, etched along the stock and barrel. The crossbow’s limbs protrude from each snake’s head, resembling the viper’s deadly fangs. |
||||||
Giant Slayer Greatsword | rare | DDEP05-02 The Ark of the Mountains | Trade Log | Show | ||
Notes:
Weapon (greatsword), rare When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. |