Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Prehistoric figurine of wondrous power (carnelian triceratops)
very_rare
BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic
BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic
Show
Pot of Awakening
common
BMG-MOON-MD-08-Down the Rabbit Hole
BMG-MOON-MD-08-Down the Rabbit Hole
Show
Potion of Healing (Superior)
rare
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathars Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Greater)
uncommon
Trading Post DWB Discord
Purchase Log
Show
Pole of Collapsing
common
BMG-DRW-OD-07 - The Subtlety of Subterfuge
BMG-DRW-OD-07 - The Subtlety of Subterfuge
Show
Notes:
Wondrous Item, Common
This Pole is made of duskwood has descending winged serpents carved.
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
Plate, +2
very_rare
Triden Games Discord Trading Post
Trade Log
Show
Obsidian Plate Armor +2
very_rare
BMG-DRWEP-OD-02 - The Burning of Aglarond
BMG-DRWEP-OD-02 - The Burning of Aglarond
Show
Notes:
Wondrous Item, Very Rare
This plate is made of obsidian and so black it seems to be sucking light in from the surroundings
Marilla's Constellation (Helm of Brilliance)
very_rare
WBW-DC-LEGIT-SV-06 The Calamity Jar
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement) This "helm" is a really a projection of light cast by a group of incoporeal fireflies. Fireflies serve instead of gems, vanishing forever once they've done their duty. This dazzling helm is set with 8 diamonds, 12 rubies, 18 fire opals, and 30 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. Helm of Brilliance, cont'd (curse you, character limits!) As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.
Manual of Quickness and Action
very_rare
CCC-BMG-37 HULB 3-1 Weakness of Rock
CCC-BMG-37 HULB 3-1 Weakness of Rock
Show
Manual of Bodily Health
very_rare
CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge
Trade Log
Show
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Manual of Bodily Health
very_rare
DDAL DM Service Rewards 12c
Trade Log
Show
Notes:
Very Rare
Wondrous item, very rare This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Mantel of Deziwai (Mantle of Spell Resistance)
rare
DDEP-02 Stardock Under Siege (Tier 3)
DDEP-02 Stardock Under Siege (Tier 3)
Show
Notes:
Wondrous item, rare (requires attunement).
You have advantage on saving throws against spells while you wear this cloak.
Listening Ear (Ear Horn of Hearing)
common
BMG-DRW-OD-11 - Summit at Tantras
BMG-DRW-OD-11 - Summit at Tantras
Show
Notes:
Wondrous item, common
While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally.
This item is found in Xanathar's Guide to Everything.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10feet, or to extinguis the light.
Flavor:
This ear cuff is sculpted from amber resin, and molded to fit into the contours of the wearer's auricle. A gold clasp and chain that fits over the wearer's helix holds the accessory in place.
Helm of the Scavenger
legendary
DDHC-DMM Dungeon of the Mad Mage, Level 23: Mad Wizard’s Lair
DDHC-DMM Dungeon of the Mad Mage, Level 23: Mad Wizard’s Lair
Show
Notes:
Wondrous item, legendary (requires attunement by a spellcaster)
This ornate chair is designed to propel and maneuver a ship through space.
Passive Properties. The following properties of the helm come into play even when no creature is attuned to it:
When placed aboard a vessel weighing between 1 and 100 tons, the helm generates an envelope of fresh air around the ship while it is in the void of space (but not underwater). This envelope extends out from the edges of the hull in all directions for a distance equal in length to the vessel’s beam, so that creatures aboard and near the ship can breathe normally in space. The temperature within the air envelope is 70 degrees Fahrenheit.
When placed aboard a vessel weighing between 1 and 100 tons, the helm generates an artificial gravity field while the ship is in the void of space, so that creatures can walk on the ship’s decks as they normally would. Creatures and objects that fall overboard bob in a gravity plane that extends out from the main deck for a distance equal in length to the vessel’s beam.
Active Properties. The sensation of being attuned to the helm is akin to being immersed in warm water. While attuned to the helm, you gain the following abilities while you sit in it:
You can use the helm to propel the vessel across or through water and other liquids at a maximum speed in miles per hour equal to your highest-level unexpended spell slot.
You can use the helm to propel the vessel through air or space at a maximum speed in miles per hour equal to your highest-level unexpended spell slot × 10.
Provided you have at least one unexpended spell slot, you can steer the vessel, albeit in a somewhat clumsy fashion, in much the same way that oars or a rudder can maneuver a seafaring ship.
Whenever you like, you can see what’s happening on and around the vessel as though you were standing in a location of your choice aboard it.
Drawback. While attuned to the helm, you cannot expend your own spell slots.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Prehistoric figurine of wondrous power (carnelian triceratops) | very_rare | BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic | BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic | Show | ||
Pot of Awakening | common | BMG-MOON-MD-08-Down the Rabbit Hole | BMG-MOON-MD-08-Down the Rabbit Hole | Show | ||
Potion of Healing (Superior) | rare | Purchase Log | Show | |||
Potion of Healing (Superior) | rare | Xanathars Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Greater) | uncommon | Trading Post DWB Discord | Purchase Log | Show | ||
Pole of Collapsing | common | BMG-DRW-OD-07 - The Subtlety of Subterfuge | BMG-DRW-OD-07 - The Subtlety of Subterfuge | Show | ||
Notes:
Wondrous Item, Common While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows. |
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Plate, +2 | very_rare | Triden Games Discord Trading Post | Trade Log | Show | ||
Obsidian Plate Armor +2 | very_rare | BMG-DRWEP-OD-02 - The Burning of Aglarond | BMG-DRWEP-OD-02 - The Burning of Aglarond | Show | ||
Notes:
Wondrous Item, Very Rare This plate is made of obsidian and so black it seems to be sucking light in from the surroundings |
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Marilla's Constellation (Helm of Brilliance) | very_rare | WBW-DC-LEGIT-SV-06 The Calamity Jar | Trade Log | Show | ||
Notes:
Wondrous item, very rare (requires attunement) This "helm" is a really a projection of light cast by a group of incoporeal fireflies. Fireflies serve instead of gems, vanishing forever once they've done their duty. This dazzling helm is set with 8 diamonds, 12 rubies, 18 fire opals, and 30 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. Helm of Brilliance, cont'd (curse you, character limits!) As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. |
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Manual of Quickness and Action | very_rare | CCC-BMG-37 HULB 3-1 Weakness of Rock | CCC-BMG-37 HULB 3-1 Weakness of Rock | Show | ||
Manual of Bodily Health | very_rare | CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge | Trade Log | Show | ||
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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Manual of Bodily Health | very_rare | DDAL DM Service Rewards 12c | Trade Log | Show | ||
Notes:
Very Rare |
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Mantel of Deziwai (Mantle of Spell Resistance) | rare | DDEP-02 Stardock Under Siege (Tier 3) | DDEP-02 Stardock Under Siege (Tier 3) | Show | ||
Notes:
Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. |
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Listening Ear (Ear Horn of Hearing) | common | BMG-DRW-OD-11 - Summit at Tantras | BMG-DRW-OD-11 - Summit at Tantras | Show | ||
Notes:
Wondrous item, common |
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Helm of the Scavenger | legendary | DDHC-DMM Dungeon of the Mad Mage, Level 23: Mad Wizard’s Lair | DDHC-DMM Dungeon of the Mad Mage, Level 23: Mad Wizard’s Lair | Show | ||
Notes:
Wondrous item, legendary (requires attunement by a spellcaster) This ornate chair is designed to propel and maneuver a ship through space. Passive Properties. The following properties of the helm come into play even when no creature is attuned to it: When placed aboard a vessel weighing between 1 and 100 tons, the helm generates an envelope of fresh air around the ship while it is in the void of space (but not underwater). This envelope extends out from the edges of the hull in all directions for a distance equal in length to the vessel’s beam, so that creatures aboard and near the ship can breathe normally in space. The temperature within the air envelope is 70 degrees Fahrenheit. You can use the helm to propel the vessel across or through water and other liquids at a maximum speed in miles per hour equal to your highest-level unexpended spell slot. |