Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Potion of Healing (Surpeme) very_rare DDEP05-02 The Ark of the Mountains DDEP05-02 The Ark of the Mountains Show
Animated Shield very_rare DDEP05-02 The Ark of the Mountains DDEP05-02 The Ark of the Mountains Show
Notes:

Requires Attunement

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies.

Boots of Elvenkind uncommon DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level Show
Cloak of Elven Kind uncommon DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level Show
Pipe of the Sewers uncommon DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level Show
Tentacle Rod rare DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level Show
Arrow +1 (20) uncommon DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level Show
Arrow of Slaying (Giant) very_rare DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level Show
Headsman's Axe very_rare DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level Show
Notes:

Headsman’s axe
Weapon (greataxe), very rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
The headsman's axe is a weapon that can be employed only by a creature at least as strong (Str 25 or higher) and massive (Huge size) as he is. It deals 3d12 slashing damage on a hit (plus Strength and Magic bonus).

Studded Leather +2 very_rare DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor Show
Whip +2 rare DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor Show
Dragonslayer Shortsword rare DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor Show
Figurine of Wondrous Power (Obsidian Steed) (Tenebrax) very_rare DDEP00-01 The Red War Tier 3 Trade Log Show
Notes:

Wondrous Item, Major, Very Rare Table H, Tier 3-4, 20 TCP A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, “Tenebrax”, is scratched in Infernal along the figure’s belly.

Spell Scroll Spirit Shroud uncommon Xanathar's Guide to Everything Purchase Log Show
Hat of Wizardry common BMG-DRW-OD-09 - Sschindylryn, the City of Portals BMG-DRW-OD-09 - Sschindylryn, the City of Portals Show
Notes:

Wondrous item, common

This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
• You can use the hat as a spellcasting focus for your wizard spells.
• You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the
action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

Wakened Dragon-Touched Focus (Chromatic) very_rare BMG-DRW-OD-09 - Sschindylryn, the City of Portals BMG-DRW-OD-09 - Sschindylryn, the City of Portals Show
Notes:

Wondrous item, very rare (requires attunement by a spellcaster)

This red crystal is carved in the shape of a dragon wyrmling emerging from an egg. While attuned to this item, you gain the following benefits:
• While holding this item, it can be used as a spellcasting focus for all your spells.
• You gain advantage to your initiative rolls.
• Whenever you cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage rolls.
• While you are holding the focus, you can cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn.
• Spells granted: hold monster, rime’s binding ice.

Manual of Gainful Exercise very_rare Trade Log Show
War Horn of Valor rare DWB Discord Trading Post Trade Log Show
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) common FR-DC-LIGA 01 Wyrmwell Flame FR-DC-LIGA 01 Wyrmwell Flame Show
Notes:

Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty.

Sanctum Amulet very_rare BMG Trading Post Trade Log Show
Notes:

Wondrous item, very rare (requires attunement)
A black opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant.

While wearing this item, you have resistance to necrotic damage. Additionally, you can cast the spare the dying cantrip using either an action or a bonus action.

Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point.

Once the rune has been invoked, it can’t be invoked again until the next dawn.

Unlocked Magic Items