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Adventure Title
DDHC-GOG Giants of the Star Forge
Session
1
Date Played
2024-02-29 12:30:00 UTC
Levels Gained
GP +/-
10000
Downtime +/-
10.0
Location Played
The Adventurer League Discord
DM Name
Tim
DM DCI Number
71339623
Notes
DDHC-GOG Giants of the Star Forge DM: Tim DCI: 71339623 Date: 2024-02-29 Roll20 - TAL server @Artrinary @corgibutt @Garona (he/him) @Kuta @mada @MalukuSeito Rewards: 1 level up, 10 downtime days Characters receive 10,000 gp for playing. Characters winning one of the contests gain an extra one of that consumable item, in addition to the one the party found. Potion of Fire Giant Strength Potion of Flying Quaal's Feather Token (Tree) Theldin’s Favor allows the character to select any rare armor or weapon from an Adventurers League legal source that's legal for that character's campaign. All relevant Adventurers League guidance relating to the legality of the item applies (Player's Guide, FAQ, et cetera). legal source Book of Many Things, **** Starshot Hand Crossbow****

Magic Items

Name Rarity Location Table Result Counts?
Starshot Hand Crossbow Rare DDHC-GOG Giants of the Star Forge true
Weapon (crossbow, hand), rare (requires attunement) This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains 1d3 expended charges daily at dawn. Constellations. The crossbow is decorated with three constellations. As a bonus action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects: Balance. The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to 1d8 plus your proficiency bonus. Flames. Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional 2d8 fire damage. Rogue. Until the end of your next turn, you have the invisible condition, and anything you are wearing or carrying is also invisible. Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Fire, Healing, Damage, Combat, Deception, Ammunition, Light, Loading, Range