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Adventure Title
PO-BMG-DLEP-VOTU-03 Dragons of Reckoning
Session
1
Date Played
2025-03-15 18:00:00 UTC
Levels Gained
GP +/-
1000
Downtime +/-
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Kurt Hoffstaetter
DM DCI Number
1320736111
Notes
BMG-DLEP-VOTU-03 Dragons of Reckoning DM: Kurt Hoffstaetter (1320736111) Don't forget to log your games! All characters may claim or decline any of the following: Level Milestone 10 Downtime Days 1000 gp/stl (5000 divided) Taloolah's +2 Hoopak of Wonder Potion of Growth Potion of Resistance (Cold) Potion of Resistance (Necrotic) "ONE" item from Taloolah's Bag: Belt of Stone Giant Strength Bracers of Celerity Cape of the Mountebank Cube of Force Grasping Whip Kagonesti Forest Shroud Mace of Disruption Ring of the Ram Rope of Entanglement Starshot Crossbow Characters earn the following: Story Award: Mark of Sacrifice - Diarmid only Story Award: The Blessed

Magic Items

Name Rarity Location Table Result Counts?
Taloolah's +2 Hoopak of Wonder Very Rare PO-BMG-DLEP-VOTU-03 Dragons of Reckoning true
Taloolah's +2 Hoopak of Wonder Weapon (Hoopak), Very Rare (Requires Attunement) Shaped from an ancient willow branch and adorned with a dizzying rainbow of colors, beads, ribbons, and trinkets, this staff is the signature implement of the kender, Taloolah Thistleberry. This item can be wielded as a magic hoopak that grants a +2 bonus to attack and damage rolls made with it. While attuned to this item, kender have proficiency with hoopaks. The hoopak has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the hoopak, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected. The hoopak regains 1d6 + 1 expended charges daily at dawn. If you expend the hoopak's last charge, roll a d20. On a 1, the hoopak cannot regain any further charges. d100 Effect 01-05 You cast slow. 06-10 You cast faerie fire. 11-15 You are stunned until the start of your next turn, believing something awesome just happened. 16-20 You cast gust of wind. 21-25 You cast detect thoughts on the target you chose. If you didn't target a creature, you instead take 1d6 psychic damage. 26-30 You cast stinking cloud. 31-33 Heavy rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured. The rain falls until the start of your next turn. 34-36 An animal appears in the unoccupied space nearest the target. The animal isn't under your control and acts as it normally would. Roll a d100 to determine which animal appears. On a 01–25, a rhinoceros appears; on a 26–50, an elephant appears; and on a 51–100, a rat appears. 37-46 You cast lightning bolt. 47-49 A cloud of 600 oversized butterflies fills a 30‐foot radius centered on the target. The area becomes heavily obscured. The butterflies remain for 10 minutes. 50-53 You enlarge the target as if you had cast enlarge/reduce. If the target can't be affected by that spell, or if you didn't target a creature, you become the target. 54-58 You cast darkness. 59-62 Grass grows on the ground in a 60‐foot radius centered on the target. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute. 63-65 An object of the GM's choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension. 66-69 You shrink yourself as if you had cast enlarge/reduce on yourself. 70-79 You cast fireball. 80-84 You cast invisibility on yourself. 85-87 Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 hours. 88-90 A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line. 91-95 A burst of colorful shimmering light extends from you in a 30‐foot radius. You and each creature in the area that can see must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 96-97 The target's skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected. 98-00 If you targeted a creature, it must make a DC 15 Constitution saving throw. If you didn't target a creature, you become the target and must make the saving throw. If the saving throw fails by 5 or more, the target is instantly petrified. On any other failed save, the target is restrained and begins to turn to stone. While restrained in this way, the target must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the target is freed by the greater restoration spell or similar magic.
Belt of Stone Giant Strength Very Rare PO-BMG-DLEP-VOTU-03 Dragons of Reckoning true