Adventure Logsheet
*** PURCHASE ENTRY ***
BMG-PHLAN1-2 Enemy of My Enemy, Master of the Thieves' Guild. You have saved Glevith of the Welcomers from certain death. In return, he makes you an honorary master of the Welcomers. All purchases you make within Phlan are 25% cheaper, including spell services. In addition, up to five future characters that you create in the Adventurers League gain a free tool proficiency in Thieves’ Tools, and begin play with a set of Thieves’ Tools.
Potion of Healing Cloak of Protection
Adventure Logsheet
Potion of Healing
FR-DC-CW-02 Marsember City of Blight DM: Arthur rewards: 10 DT + 1 lvl up Adra's Toy (Wraps of Unarmed Prowess. +1) Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. Flavour: Adras's favourite octopus toy. It's magic was strong enough to resist the fire newt's heat. Whoever wears these wraps has an urge to cleanse the Slaadi corruption in Marsember
Adventure Logsheet
Game session finished, DM never posted rewards. DM requested sunset (retired channel on discord).
Gold: 40 gp each Consumables: Potion of Climbing Potion of Healing (2) Permanent Items: Sending Stones [uncommon] Waterborne. This item floats on water and other liquids. You have advantage on Strength (Athletic) checks to swim. These oblong stones are marked with the seal of the Exploration, Adventure, and Recovery Society and the acronym “EARS.
Gold: 41.7 gp each Consumables: Potion of Healing Potion of Climbing Spell Scroll: Unseen Servant Permanent Items: Instrument of the Bards (Fochlucan Bandore, War Leader property) [uncommon, attunement by bard] An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the Fochlucan Bandore to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Entangle, Faerie Fire, Shillelagh, and Speak with Animals. Once the Fochlucan Bandore has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. War Leader. You can take a Magic action to cause your voice to carry clearly for up to 600 feet until the end of your next turn. This stringed instrument has an angular, roughly pear-shaped body with sharp corners and a long neck. The whole thing is about two and a half feet long, and is made of a strange dark metal. While holding it, you feel confident and self-assured.