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Adventure Title
FR-DC-WCAG3-3 Mustering for Birds of Paradise
Session
1
Date Played
2025-12-10 19:30:00 UTC
Levels Gained
GP +/-
41.7
Downtime +/-
10.0
Location Played
Triden Games D&D
DM Name
Agham
DM DCI Number
Notes
Gold: 41.7 gp each Consumables: Potion of Healing Potion of Climbing Spell Scroll: Unseen Servant Permanent Items: Instrument of the Bards (Fochlucan Bandore, War Leader property) [uncommon, attunement by bard] An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the Fochlucan Bandore to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Entangle, Faerie Fire, Shillelagh, and Speak with Animals. Once the Fochlucan Bandore has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. War Leader. You can take a Magic action to cause your voice to carry clearly for up to 600 feet until the end of your next turn. This stringed instrument has an angular, roughly pear-shaped body with sharp corners and a long neck. The whole thing is about two and a half feet long, and is made of a strange dark metal. While holding it, you feel confident and self-assured.

Magic Items

Name Rarity Location Table Result Counts?
Instrument of the Bards (Fochlucan Bandore, War Leader property) Uncommon FR-DC-WCAG3-3 Mustering for Birds of Paradise true
[uncommon, attunement by bard] An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the Fochlucan Bandore to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Entangle, Faerie Fire, Shillelagh, and Speak with Animals. Once the Fochlucan Bandore has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. War Leader. You can take a Magic action to cause your voice to carry clearly for up to 600 feet until the end of your next turn. This stringed instrument has an angular, roughly pear-shaped body with sharp corners and a long neck. The whole thing is about two and a half feet long, and is made of a strange dark metal. While holding it, you feel confident and self-assured.