Show Log Entry
Adventure Title
DDEP10-01 Terror in Ten Towns
DDEP10-01 Terror in Ten Towns
Session
1
1
Date Played
2025-03-23 13:00:00 UTC
2025-03-23 13:00:00 UTC
Levels Gained
GP +/-
80
80
Downtime +/-
10.0
10.0
Location Played
ComicCon Bartle Hall Kansas City MO
ComicCon Bartle Hall Kansas City MO
DM Name
Eleana
Eleana
DM DCI Number
Notes
80g each 1 optional level up 10 DT • Bracers of archery, Temperate • Chardalyn earring (headband of intellect) • Charlatan’s die • Potion of healing 2 • Alchemist Fire 2 Story Award: Defender of Easthaven Among other skilled warriors, you successfully defended Easthaven, along with one of the other towns in the adventure.
80g each 1 optional level up 10 DT • Bracers of archery, Temperate • Chardalyn earring (headband of intellect) • Charlatan’s die • Potion of healing 2 • Alchemist Fire 2 Story Award: Defender of Easthaven Among other skilled warriors, you successfully defended Easthaven, along with one of the other towns in the adventure.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Bracers of archery, Minor Property Temperate | Uncommon | DDEP10-01 Terror in Ten Towns | true | ||
Wondrous item, uncommon (requires attunement) These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. | |||||
Chardalyn earring (headband of intellect) | Uncommon | DDEP10-01 Terror in Ten Towns | true | ||
Wondrous item, uncommon (requires attunement) This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power. Your Intelligence score is 19 while you wear this earring. It has no effect on you if your Intelligence is 19 or higher without it. | |||||
Charlatan’s die | Common | DDEP10-01 Terror in Ten Towns | true | ||
Wondrous item, common (requires attunement) This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this six-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. |