Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Lightbringer uncommon Trade Log Show
Notes:

Uncommon
Weapon (mace), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.

Society of Sensation Staff (Staff of Adornment, Beacon Property) common PS-DC-DD-02 A Life in the Day (1st Playtest) PS-DC-DD-02 A Life in the Day (1st Playtest) Show
Notes:

Staff, weapon, common
This staff is an elegantly crafted wooden staff inlaid with iridescent gemstones. The top of the staff is carved into a detail representation of the Society's symbol. Above it, a crystal sphere floats, shimmering with the hues of a sunset, around which tiny decorative items such as feathers, miniscule musical instruments, and fragrant blossoms hover, reflecting the Society of Sensation's love for sensory experiences.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. Indeed, as Vasha always says: "The Society of Sensation should serve as a beacon to the people, a guidelight for those seeking to enrich themselves through experience!"

Grand Festival Token (Sensory Stone, Guardian Property) uncommon PS-DC-DD-02 A Life in the Day (1st Playtest) PS-DC-DD-02 A Life in the Day (1st Playtest) Show
Notes:

Wondrous item, uncommon
As part of the festival, participants are given these sensory stones to begin collecting sensations and to start their own library of sensation. This stone has a large dimple on one face, pleasing to the touch, in which the symbol of the Society of Sensation is carved. When filled with a sensation, the stone glows dimly with a colour representative of the feeling captured within.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Experiences are what guide future preparations, after all.

Moon-Touched Sword, Longsword common BMG-MOONINT-POB-01 - Amidst the Faerie Fair BMG-MOONINT-POB-01 - Amidst the Faerie Fair Show
Green Wizard Hat common BMG Trading Post Show
Gift of Flame, Greatsword uncommon Opal of the Ild Rune Trade Log Show
Notes:

Opal of the Ild Rune Transfer into Greatsword Gift of Flame. You can transfer the opal’s magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

Hat of Disguise uncommon DDEP09-03 Liar’s Night Trade Log Show
Winged Boots uncommon Trade Log Show
Armor of Fungal Spores (Hide) uncommon BMG-INT-02- Learning to Stand on an Arc PO-BMG-INT-02- Learning to Stand on an Arc Show
Notes:

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. This item is found in The Book of Many Things.

This armor of boar hide has been soaked in an herbal solution that enables spores from mushrooms local to Gentlebreeze to grow across its surface. Some of the spores seem to be orange-red in color and may have more potent properties than were originally known to the armor’s creators.

https://www.dndbeyond.com/magic-items/7526586-armor-of-fungal-spores

Unlocked Magic Items