Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Instrument of Illusions, Quirk Metamorphic common PO-BMG-MOON-POB-06 - Something Blue PO-BMG-MOON-POB-06 - Something Blue Show
Notes:

The instrument Flamsterd gave you has the Metamorphic quirk; it periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. It may look ridiculous while you play a somber song. Or it could change shape to match a whimsical tune

Hawthorne’s Horn (a horn of silent alarm) common PO-BMG-MOON-POB-07 Of Romance and Dalliances PO-BMG-MOON-POB-07 Of Romance and Dalliances Show
Notes:

Wondrous Item, Common
This green-bulbed horn makes the sound of sardonic
noble coughing to get one’s attention.
This horn has 4 charges. When you use an action to
blow it, one creature of your choice can hear the horn's
blare, provided the creature is within 600 feet of the horn
and not deafened. No other creature hears sound coming
from the horn. The horn regains 1d4 expended charges
daily at dawn.

Hag’s Pincushion (a bracer of flying daggers) rare PO-BMG-MOON-POB-07 Of Romance and Dalliances PO-BMG-MOON-POB-07 Of Romance and Dalliances Show
Notes:

Wondrous Item, Rare (Requires Attunement)
A wrist pincushion made to look like a fly agaric. Its white
spots are an endless supply of pins that enlarge to
fearsome size when pulled from the cushion.
This armband appears to have thin daggers strapped to
it. As an action, you can pull up to two magic daggers from
the bracer and immediately hurl them, making a ranged
attack with each dagger. A dagger vanishes if you don't
hurl it right away, and the daggers disappear right after
they hit or miss. The bracer never runs out of daggers.

Cloak of Many Fashions common PO-BMG-MOON-POB-08 Of Wonder and Weddings PO-BMG-MOON-POB-08 Of Wonder and Weddings Show
Notes:

Wondrous Item, Common

This cloak is woven from supple wool dyed a forest green. Silver and gold thread form intricate knotwork along the edges. The golden threads shimmer under sunlight, while the silver threads glow softly under moonlight.

While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

Netherese Ring of Protection rare PO-BMG-MOON-POB-08 Of Wonder and Weddings PO-BMG-MOON-POB-08 Of Wonder and Weddings Show
Notes:

Wondrous Item, Rare (Requires Attunement)

This green glass ring is etched with protective runes and shimmers with an iridescent sheen, even in dim light. A red thread is wrapped around it in a cluster of elegant loops, so lustrous that it could be mistaken for a gemstone at first glance.

You gain a +1 bonus to AC and saving throws while wearing this ring.

The ring is made from a single piece of mystical green glass that’s stronger than steel. It has the added property of making the wearer less likely to drop or lose anything held in the hand the ring is on. The wearer receives a +4 bonus to saving throws or checks made to avoid dropping or being disarmed of any item held in that hand.

HEWARD’S HANDY SPICE POUCH common PO-BMG-MOON-POB-Wild Iris PO-BMG-MOON-POB-Wild Iris Show
Notes:

Wondrous Item, Common

This small leather pouch has a drawstring in many different colors, and bits and bobs like feathers and buttons have been sewn onto it as decoration.

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Grand Festival Token (Sensory Stone, Guardian Property) uncommon PS-DC-DD-02 A Life in the Day (1st Playtest) PS-DC-DD-02 A Life in the Day (1st Playtest) Show
Notes:

Wondrous item, uncommon
As part of the festival, participants are given these sensory stones to begin collecting sensations and to start their own library of sensation. This stone has a large dimple on one face, pleasing to the touch, in which the symbol of the Society of Sensation is carved. When filled with a sensation, the stone glows dimly with a colour representative of the feeling captured within.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Experiences are what guide future preparations, after all.

Society of Sensation Staff (Staff of Adornment, Beacon Property) common PS-DC-DD-02 A Life in the Day (1st Playtest) PS-DC-DD-02 A Life in the Day (1st Playtest) Show
Notes:

Staff, weapon, common
This staff is an elegantly crafted wooden staff inlaid with iridescent gemstones. The top of the staff is carved into a detail representation of the Society's symbol. Above it, a crystal sphere floats, shimmering with the hues of a sunset, around which tiny decorative items such as feathers, miniscule musical instruments, and fragrant blossoms hover, reflecting the Society of Sensation's love for sensory experiences.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. Indeed, as Vasha always says: "The Society of Sensation should serve as a beacon to the people, a guidelight for those seeking to enrich themselves through experience!"

Hat of Vermin, Guardian common WBW-DC-ZODIAC-01 The Pied Piper and the Rat King WBW-DC-ZODIAC-01 The Pied Piper and the Rat King Show
Notes:

Wondrous item, common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

Unlocked Magic Items