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Starting new level 5 character, 1 magic item uncommon
Congratulations! Here's what you get for a reward: Dust of Disapperance Boots of Springing and Striding Driftglobe Stone of Goodluck 833.3 gp 1 healers kit 1 healing potion 10 downtime and you level up! a rare magic item of your choice (This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes.) I chose Periapt of Proof Against Poison
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Trading between my characters.
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Purchased 7 Potion of Healing (Greater) for 700g
1 level (if you choose) 10 downtime days 600 gp each Winged Boots Wondrous Item, uncommon While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. These boots appear to be made from hundreds of bees crawling over the wearer’s feet. While flying, they make an extremely loud buzzing noise. Heward’s Handy Spice Pouch Wondrous Item, common This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges: speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 charges daily at dawn. This leather pouch is small and always slightly damp. In order for you to release the pinch of seasoning, you must say “BAM!” as loudly as possible. Plus a Story Award for everyone who took Randy's "muscle potion" (AKA everyone, and I love that for you): Looking as Robust as Randy You drank one of Randy’s muscle potions! Regardless of your strength score, you look extremely muscular. Bystanders will wonder how you can even move your joints because of how swollen your muscles are. Your appearance can be returned to normal by a casting of remove curse or similar spell.
2 hours of Service time, Game was streamed by Dan Chapman 2500/7=357.14 Smokepowder, packet of 5 Naga's Warning (Yklwa, +2)
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Trading between my characters Fiore and Gael
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Purchased 4 Potion of Healing (Greater) for 400g
Spell Scroll of Protection from Energy Splint, +1 Potion of Invulnerability
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trading between my characters Dae and Fiore
Rewards for 9/21/23 (with apologies for being forgetful and thus super late!): WBW-DC-AA-ASHALON-02 Under the Cover of Stars 1 level (if you choose to take it) 10 downtime days 4,000 gp divided by 6 = 666 gp, 6 sp, 6 cp each (plus 4 leftover copper) And the following magic items: Frost Salamander Whistle (Horn of Valhalla, Silver) Wondrous item, rare You can use an action to blow this horn. In response, 2d4 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. This horn was formed from the skull of a white dragon once offered to Aesandoral the Frostlord. It summons frost salamanders (with the statistics of berserkers). It will also carry your voice loudly as you bellow your battle commands. Wand of Stars (Wand of Pyrotechnics) Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. This wand, created by the archfey Ananeira's research, releases miniature shooting stars. It can also provide light in the darkness. You can use a bonus action to shed bright moonlight in a 10-ft radius and dim light for another 10 ft. You also have the option to select the following: Magical Gift of Training If the characters so choose, they can learn the following skills from either of the archfeys: Arcana (Ananeira) Animal Handling (Aesandoral) You have acquired the interest of one of the ruling archfeys of Nyx, and you may learn their favorite talents from them. You must spend 100 downtime days plus 100 gp to gain this benefit. Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.
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Trading between my characters Fiore and Willy
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Trading between my characters Fiore and Ez
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Wraps of Unarmed Prowess
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Trading between my character Fiore and Agramon
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Trading between my characters Fiore and Kai
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Trading between my characters Fiore and Kai
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Trading between my characters Fiore and Kai
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Trading between my characters Fiore and Mog
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Purchase: Potion of Healing (Greater) 7x100=700g
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700g each 10DT Deck of Illusions Deep's Fury (Bow of Conflagration) Elemental Gem (Emerald) Robe of Useful Items Wand of Conducting
5000/4=1250g 10 DT optional level up Potion of Watchful Rest Potion of Water Breathing Pot of Awakening Instrument of Illusions Staff of Defense QUEEN’S CONFIDANTE You are considered a confidante among the Kendrick family, and you may find they are prone to share their true minds with you. RSVP: FLAMSTERD PLUS ONE Deirdre Kendrick accepted your invitation to her great-niece’s wedding. She’s not sure if she or they’re ready, but you and Flamsterd showed her that improving relationships takes patience, practice, screwups, and respecting boundaries.