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Adventure Title
SJ-DC-RTR-01 The Captain
SJ-DC-RTR-01 The Captain
Session
1
1
Date Played
2022-11-08 22:47:00 UTC
2022-11-08 22:47:00 UTC
Levels Gained
1
1
GP +/-
24
24
Downtime +/-
10.0
10.0
Location Played
D&D Adventurers League Community DEUTSCH/GERMAN
D&D Adventurers League Community DEUTSCH/GERMAN
DM Name
Jannis D.
Jannis D.
DM DCI Number
33518
33518
Notes
**Play time:** 3 h **Level up Barbarian 2:** *Features:* Reckless Attack Danger Sense **Item:** - 1 Torch
**Play time:** 3 h **Level up Barbarian 2:** *Features:* Reckless Attack Danger Sense **Item:** - 1 Torch
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Spell Scroll: Goodberry | Common | Auftageberin | false | ||
Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. | |||||
Spell Scroll: Find Familiar | Common | Auftageberin | false | ||
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Additional animal form choices may be available at the DM's discretion. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll. | |||||
Goggles of Night with Guardian | Uncommon | Auftageberin | true | ||
Wondrous Item, Uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. Minor Property: Guardian The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |