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Adventure Title
SJ-DC-PHP-WUMBO Flight Of The Wumbo Bee
Session
1
Date Played
2022-12-05 00:33:00 UTC
Levels Gained
GP +/-
1000
Downtime +/-
10.0
Location Played
D&D Adventurers League Community DEUTSCH/GERMAN
DM Name
Christian K.
DM DCI Number
9319625128
Notes
**Play time:** 6 h One of the Varkonin hobgoblins who retreated, dropped a mundane pistol amidst the chaos that is happening within the Wumbo Bee. It has five bullets remaining. ASSOCIATES OF AWIT CO. (STORY AWARD) You have piqued the interest of Meelon Dusk and he gives you the chance to become an associate of A.W.I.T. Co. Future adventurers featuring Meelon Dusk or A.W.I.T. Co might give you special benefits. WUMBO BEE FLYER (STORY AWARD) Meelon Dusk deems you worthy to fly the bee-shaped damselfly ship, Wumbo Bee. The spelljammer may be available for you to use in future adventures featuring Meelon Dusk or A.W.I.T. Co. LUCKY MENTOR (STORY AWARD) Lucy "Lucky" Lumina, damselfly ship pilot and associate of A.W.I.T. Co teaches you with the basics of flying damselfly ships. Be careful though, Lucky seems to be a bit unlucky after all!

Magic Items

Name Rarity Location Table Result Counts?
Spell Scroll of Pass Without Trace Uncommon Zeltlager true
Scroll, uncommon A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Potion of Psychic Resistance Uncommon Mindflaer true
Potion, uncommon When you drink this potion, you gain resistance to psychic damage for 1 hour.
Fell Stinger (Wand of Fireballs) Rare Endbelohnung true
Wand, rare (requires attunement by a Spellcaster) This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This black and yellow banded wand was once part of the damselfly type spelljammer, Wumbo Bee and was intended to be used as a weapon to shoot fireballs on enemy ships. In addition, this magic item bears the War Leader minor property: The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
AWIT CO. Uniform (Clothes of Mending): Astral Dreadnought Grey Common Endbelohnung true
Wondrous Item, common This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way. This outfit bears the logo of A.W.I.T. Co and is worn by the associates and employees of the inter-system trading company. It comes in three colors: System Void Black, Wildspace Star Orange and Astral Dreadnought Grey, which the characters can choose upon receiving as a reward.