Show Log Entry

Adventure Title
CCC-WWC-01 In the Face of Fear
Session
1
Date Played
2022-10-27 23:32:00 UTC
Levels Gained
1
GP +/-
83.33
Downtime +/-
10.0
Location Played
D&D Adventurers League Community DEUTSCH/GERMAN
DM Name
WasabiPrime
DM DCI Number
00000000000000000000
Notes
**Play time:** 3h **Items:** -2 Arows +1 Potion of Healing(You regain 2d4+2 Hit Points when you drink this potion.) **Level up Ranger 2:** *Features:* * Archery * Divine Sense Increase * Spellcasting * 2*Level 1 Spell Slots *Spells:* * Goodberry * Hunter's Mark **Story Award:** Characters who made their saving throw against the illusionary dragon’s fear effect and did not flee in fright earn the following story award: Courage in the Face of Fear: You displayed tremendous courage while retrieving the Tenet of Fear from its hiding place deep within the wilds of Thar. Malana Homwell has noted your bravery and is impressed by your actions **New Downtime Activities:** This downtime activity is available to characters with the Courage in the Face of Fear, Mercy for the Merfolk King, or Worthy Sacrifice story awards. Priestess Malana Homwell is always on the lookout for those who exhibit the qualities of Torm. Your extraordinary virtuousness has caught her eye, and she offers to teach you the beliefs of Torm. You may spend 5 downtime days to study at the Helping Hand temple. When your instruction ends, you earn the Inspired by Torm story award below. Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes.

Magic Items

Name Rarity Location Table Result Counts?
Wand of Magic Missiles Uncommon Xaras Magier true
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.