Show Log Entry

Adventure Title
DDHC-TYP-4 - White Plume Mountain
Session
2
Date Played
2024-09-07 13:00:00 UTC
Levels Gained
GP +/-
14357
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
Echo
DM DCI Number
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** **1x Potion of Flying** *Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.* **1x Potion of Mind Reading** *Potion, rare When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.* **Consumables:** **2x Potion of Gaseous Form** *Potion, rare When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.* **2x Potion of Invulnerability** *Potion, rare For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.* **1x Potion of Heroism** *Potion, rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.* **Spell Scrolls**: 1x Fear, 1x Hold Person, 1x Conjure Minor Elementals, 1x Dispel Magic, 1x Magic Mouth #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
Boots of Striding and Springing Uncommon DDHC-TYP-4 - White Plume Mountain true
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Chain mail +1 Rare DDHC-TYP-4 - White Plume Mountain true
Heavy armor, rare You have a +1 bonus to AC while wearing this armor. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. The wearer has disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet.
Stone of Good Luck Uncommon DDHC-TYP-4 - White Plume Mountain true
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Goggles of Night Uncommon DDHC-TYP-4 - White Plume Mountain true
Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
Ring of Spell Storing Rare DDHC-TYP-4 - White Plume Mountain true
Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Ring of Protection Very Rare DDHC-TYP-4 - White Plume Mountain true
Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring.
Necklace of Prayer Beads Rare DDHC-TYP-4 - White Plume Mountain true
Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. 3x Blessing: Bless 2x Wind Walking: Wind walk 1x Summons: Planar ally
+3 Studded Leather Armor Legendary DDHC-TYP-4 - White Plume Mountain true
Light armor, legendary 13 lb. AC 12 + Dex You have a +3 bonus to AC while wearing this armor.
Blessing of Protection Unique DDHC-TYP-4 - White Plume Mountain true
Blessing You gain a +1 bonus to AC and saving throws.