Show Log Entry

Adventure Title
Service Rewards S12c
Session
Date Played
2024-01-12 15:05:00 UTC
Levels Gained
GP +/-
15250
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
#### **Common/Uncommon** **Clockwork Amulet + 250 gp (Argen'Tia Crescentmoon)** Keys from the Golden Vault - Axe from the Grave #1 **9h** = Dungeon Mastering, Using Safety Tools, Prep Time: 2h #### **Rare** **Knave's Eye Patch + 2500gp (Argen'Tia Crescentmoon)** Keys from the Golden Vault - Axe from the Grave #1 **9h** = Dungeon Mastering, Using Safety Tools, Prep Time: 2h Keys from the Golden Vault - Vidorant’s Vault #1 **10h** = Dungeon Mastering, Using Safety Tools, Prep Time: 2h **Sun Blade + 2500gp (Argen'Tia Crescentmoon)** Keys from the Golden Vault - Shard of the Accursed #1 **9h** = Dungeon Mastering, Using Safety Tools, Prep Time: 2h Keys from the Golden Vault - Vidorant’s Vault #1 **10h** = Dungeon Mastering, Using Safety Tools, Prep Time: 2h #### **Very Rare** **Tome of Clear Thought + 10000gp (Argen'Tia Crescentmoon)** Keys from the Golden Vault - Shard of the Accursed #1 **10h** = Dungeon Mastering, Using Safety Tools, Prep Time: 2h RMH-VRGtR-HC The House of Lament S1 **9h** = Dungeon Mastering, Using Safety Tools, Prep Time: 3h RMH-VRGtR-HC The House of Lament S2 **9h** = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

Magic Items

Name Rarity Location Table Result Counts?
Clockwork Amulet Common DDAL10-08 true
Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Knave's Eye Patch Rare DDHC-WDH-7 true
Wondrous item, rare (requires attunement) While wearing this eye patch, you gain these benefits: You have advantage on Wisdom (Perception) checks that rely on sight. If you have the Sunlight Sensitivity trait, you are unaffected by the trait. You are immune to magic that allows other creatures to read your thoughts or determine whether you are lying. Creatures can communicate telepathically with you only if you allow it.
Tome of Clear Thought Very Rare DDHC-TYP-6 true
Wondrous item, very rare 5 lb. This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Sun Blade Rare DDHC-CCM The Canopic Being true
Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.