Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
+1 Rhythm-Maker's Drum uncommon Level 3 Character Creation Show
Casino Chip (Rival Coin (Guardian)) common FR-DC-REI-01 Copper Royale D&D Adventurers League Service Awards 2025v2 Show
Notes:

This copper coin bears two faces: one a radiant, smiling woman, the symbol of Tymora, and the other a jagged crown of black antlers, the mark of Beshaba. Given only to those who defeat the casino’s champions in the fighting arena, this token serves as both a badge of honor and a reminder of fate’s fickle favor.

Chardalyn Dagger (Sylvan Talon Dagger (Guardian)) common FR-DC-IT-02 Icewind Tales: Frozen Hearts D&D Adventurers League Service Awards 2025v2 Show
Notes:

This pristine dagger seems to be made out of black ice that radiates a cold aura and whispers dark thoughts into your head.

Clockwork Amulet (Guardian) common PS-DC-UMY-02 A Time To Disremember D&D Adventurers League Service Awards 2025v2 Show
Clothes of Mending (Guardian) common D&D Adventurers League Service Awards 2025v2 Show
Wingwear uncommon DDEX2-10 Cloaks and Shadows Show
Notes:

Wondrous item, uncommon (requires attunement)

This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again.

The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.