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Adventure Title
DDHC-KftGV Prisoner 13
DDHC-KftGV Prisoner 13
Session
Date Played
2026-02-23 14:15:00 UTC
2026-02-23 14:15:00 UTC
Levels Gained
1
1
GP +/-
594.3
594.3
Downtime +/-
10.0
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
Unofficial Roll20 D&D AL Deutschland
DM Name
JinxedBear
JinxedBear
DM DCI Number
000000000
000000000
Notes
#### **Reward as Player** #### **Bought** #### **Sold** #### **Gained** #### **Used**
#### **Reward as Player** #### **Bought** #### **Sold** #### **Gained** #### **Used**
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Mithral Plate Armor | Uncommon | DDHC-KftGV Prisoner 13 | true | ||
| Heavy Armor (Plate Armor), Uncommon 65 lb. AC 18 Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. The wearer has Disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. | |||||
| Wand of Binding | Rare | DDHC-KftGV Prisoner 13 | true | ||
| Wand, Rare (Requires Attunement) 1 lb. This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Hold Monster 5 Hold Person 2 Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
| Slippers of Spider Climbing | Uncommon | DDHC-KftGV Prisoner 13 | true | ||
| Slippers of Spider Climbing DMG'24 p304 Wondrous Item, Uncommon (Requires Attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free. You have a Climb Speed equal to your Speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. | |||||
| Cap of Water Breathing | Uncommon | DDHC-KftGV Prisoner 13 | true | ||
| Wondrous Item, Uncommon While wearing this cap underwater, you can take a Magic action to create a bubble of air around your head. This bubble allows you to breathe normally underwater. This bubble stays with you until the cap is removed or you are no longer underwater. | |||||
| Dagger of Warning | Uncommon | DDHC-KftGV Prisoner 13 (GV Reward) | true | ||
| Weapon (Dagger), Uncommon (Requires Attunement) Simple Weapon, Melee Weapon 1 lb. 1d4 Piercing Finesse, Light, Thrown (20/60 ft.) Mastery: Nick As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. | |||||