Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Slumbering Dragon Vessel
common
DDHC -DD02 - Baker's Doesn't
DDHC -DD02 - Baker's Doesn't
Show
Notes:
Wondrous item, uncommon (requires attunement)
This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.
As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.
Confectioner’s Bag of Tricks (Gray)
uncommon
DDHC -DD02 - Baker's Doesn't
DDHC -DD02 - Baker's Doesn't
Show
Notes:
Wondrous item, uncommon — rules as the DMG’24 version; this is pure flavor.
A smudgy gray satchel smelling faintly of vanilla and toasted sugar. Inside, your fingers brush “fuzz” that’s actually cocoa-dusted gumdrops. When you take a Magic action to toss one, it pops mid-air with a soft sugar crack and lands as a candy critter. The creature is Friendly, acts after you, and follows the normal Bag of Tricks rules—only now it squeaks, snorts, and roars in deliciously sugary ways. When reduced to 0 HP or at the next dawn, each confection crumbles into glittering sprinkles and a warm whiff of bakery air.
Cosmetic note: No mechanical changes—just scrumptious vibes.
Candy Critters (1d8)
1 — Weasel (taffy twist)
A stretchy stripe of saltwater taffy with licorice whiskers and sugar-pearl eyes. It elongates comically to squeeze through gaps, then snap-backs with a taffy squeak. Leaves tiny streaks of powdered sugar where it scampers.
2 — Giant Rat (toffee & brittle)
Crunchy peanut brittle plates over a chewy toffee body; nibbling sounds like someone breaking a caramel shard. Its tail is red rope-licorice that flicks and sticks with static sugar. Smells faintly of roasted nuts.
3 — Badger (chocolate-dipped)
Stout and glossy: milk-chocolate body with white-chocolate racing stripes and crushed-cookie “earth” on the paws. When it digs, cocoa powder mists the air like dust. Gives a grumbly truffle snurf.
4 — Boar (nougat & candied tusks)
Honey-nougat muscles banded with almond slivers; rock-candy crystals sheath the tusks. It snorts warm cinnamon steam, and its hoofbeats clack like jars of sweets knocking together.
5 — Panther (black licorice velvet)
A sleek statue of soft black licorice brushed with dark-chocolate sheen. It prowls in near silence save for the faint pull of licorice as muscles coil. When it pounces, a few midnight-sprinkles scatter like stars.
6 — Giant Badger (brownie & sugar glass)
A heftier cousin made of fudgy brownie, armored with crackled sugar-glass plates. It tunnels with a crrriiick like snapping brittle; emerges dusted in confectioner’s sugar “soil.”
7 — Dire Wolf (marshmallow core, candy-apple coat)
Pillowy marshmallow bulk under a hard, glossy candy-apple glaze veined with molasses. Its breath is wintergreen-cool, and its howl rises like a kettle coming to boil before a sharp toffee ping.
8 — Giant Elk (spun-sugar majesty)
Caramel-amber body with flowing ribbons of butterscotch; vast antlers sculpted from spun sugar that catch the light like frost. Each step leaves delicate sugar-lace hoofprints that fade in moments.
Summoning Cues & Table Presence
Sound: The throw lands with a soft pomf, then a quick crackling caramel as form takes shape.
Scent: A brief bloom of bakery—vanilla, cinnamon, or cocoa—matching the creature.
Vanishing: The candy critter bows, shakes off a halo of sprinkles, and collapses into sweet dust that tastes (to the imagination) of victory.
Baba Yaga's Dancing Broom
common
DDHC -DD02 - Baker's Doesn't
DDHC -DD02 - Baker's Doesn't
Show
Notes:
Wondrous item, uncommon (requires attunement)
The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate.
On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don't have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points it regains all of them.
+1 Shield
uncommon
Level 3 Magic Item
Turn of Fortune’s Wheel - Character Creation
Show
Notes:
Shield (shield), uncommon
6 lb.
AC +2
While holding this Shield, you have a +1 bonus to Armor Class, in addition to the Shield's normal bonus to AC.
+1 Moon Sickle
uncommon
DDAL-DRW10
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Weapon (Sickle), uncommon (requires attunement by a druid or ranger)
Simple weapon, melee weapon
2 lb.
1d4 Slashing
Light
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
+1 Greataxe
common
DDHC -DD02 - Baker's Doesn't
DDHC -DD02 - Baker's Doesn't
Show
Notes:
Weapon (Greataxe), uncommon
Martial weapon, melee weapon
7 lb.
1d12 Slashing
Heavy, Two‑Handed
Mastery: Cleave
You have a +1 bonus to attack and damage rolls made with this magic weapon.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Slumbering Dragon Vessel | common | DDHC -DD02 - Baker's Doesn't | DDHC -DD02 - Baker's Doesn't | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours. |
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| Confectioner’s Bag of Tricks (Gray) | uncommon | DDHC -DD02 - Baker's Doesn't | DDHC -DD02 - Baker's Doesn't | Show | ||
|
Notes:
Wondrous item, uncommon — rules as the DMG’24 version; this is pure flavor. A smudgy gray satchel smelling faintly of vanilla and toasted sugar. Inside, your fingers brush “fuzz” that’s actually cocoa-dusted gumdrops. When you take a Magic action to toss one, it pops mid-air with a soft sugar crack and lands as a candy critter. The creature is Friendly, acts after you, and follows the normal Bag of Tricks rules—only now it squeaks, snorts, and roars in deliciously sugary ways. When reduced to 0 HP or at the next dawn, each confection crumbles into glittering sprinkles and a warm whiff of bakery air. Cosmetic note: No mechanical changes—just scrumptious vibes. Candy Critters (1d8) 1 — Weasel (taffy twist) 2 — Giant Rat (toffee & brittle) 3 — Badger (chocolate-dipped) 4 — Boar (nougat & candied tusks) 5 — Panther (black licorice velvet) 6 — Giant Badger (brownie & sugar glass) 7 — Dire Wolf (marshmallow core, candy-apple coat) 8 — Giant Elk (spun-sugar majesty) Summoning Cues & Table Presence Sound: The throw lands with a soft pomf, then a quick crackling caramel as form takes shape. Scent: A brief bloom of bakery—vanilla, cinnamon, or cocoa—matching the creature. Vanishing: The candy critter bows, shakes off a halo of sprinkles, and collapses into sweet dust that tastes (to the imagination) of victory. |
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| Baba Yaga's Dancing Broom | common | DDHC -DD02 - Baker's Doesn't | DDHC -DD02 - Baker's Doesn't | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don't have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points it regains all of them. |
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| +1 Shield | uncommon | Level 3 Magic Item | Turn of Fortune’s Wheel - Character Creation | Show | ||
|
Notes:
Shield (shield), uncommon |
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| +1 Moon Sickle | uncommon | DDAL-DRW10 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Weapon (Sickle), uncommon (requires attunement by a druid or ranger) When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. |
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| +1 Greataxe | common | DDHC -DD02 - Baker's Doesn't | DDHC -DD02 - Baker's Doesn't | Show | ||
|
Notes:
Weapon (Greataxe), uncommon |
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