Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Wand of Paralysis rare DDHC-QftIS The Lost City DDHC-QftIS The Lost City (4 Sessions) Show
Notes:

Wand, rare (requires attunement by a spellcaster)
1 lb.
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution saving throw or have the Paralyzed condition for 1 minute. At the end of each of the target's turns, it repeats the save, ending the effect on itself on a success.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

+2 Shield rare DDHC-QftIS The Lost City DDHC-QftIS The Lost City (4 Sessions) Show
Notes:

Shield (shield), rare
6 lb.

AC +2
While holding this Shield, you have a +2 bonus to Armor Class, in addition to the Shield's normal bonus to AC.

Scimitar of Speed very_rare DDHC-QftIS The Lost City DDHC-QftIS The Lost City (4 Sessions) Show
Notes:

Weapon (Scimitar), very rare (requires attunement)
Martial weapon, melee weapon
3 lb.

1d6 Slashing
Finesse, Light
Mastery: Nick
You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. In addition, you can make one attack with it as a Bonus Action on each of your turns.