Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Spear of Warning uncommon DDHC-QftIS The Lost City DDHC-QftIS The Lost City (4 Sessions) Show
Notes:

Weapon (Spear), uncommon (requires attunement)
Simple weapon, melee weapon
3 lb.

1d6 Piercing
Thrown (20/60 ft.), Versatile (1d8)
Mastery: Sap
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.

Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.

Supernatural Readiness. Each subject has Advantage on its Initiative rolls.

Rapier of Warning uncommon Traded Trade Log Show
Notes:

Weapon (Rapier), uncommon (requires attunement)
Martial weapon, melee weapon
2 lb.

1d8 Piercing
Finesse
Mastery: Vex
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.

Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.

Supernatural Readiness. Each subject has Advantage on its Initiative rolls.

Studded Leather Armor of Gleaming common Traded Trade Log Show
Notes:

Light armor (studded leather armor), common
13 lb.

AC 12 + Dex
This armor never gets dirty.