Show Log Entry
Adventure Title
DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountains
DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountains
Session
Date Played
2025-10-16 20:00:00 UTC
2025-10-16 20:00:00 UTC
Levels Gained
GP +/-
79.16
79.16
Downtime +/-
10.0
10.0
Location Played
Private Session
Private Session
DM Name
Arikatzi
Arikatzi
DM DCI Number
000000000
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** **Story Award** **Story Award: Witnesses to the Northgaze** *"You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North." The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient. You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north. Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess. 🎲 Effect: One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard). Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily. Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation.* **Story Award: Hunter of Purity** *"You have erased the trail of blood and fanaticism—and made the North a little safer." You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily. Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection. 🎲 Effect: - One-time: Advantage on one Survival check related to hunting, tracking, or tracking. - You enjoy reputation among Malar's enemies, who are more likely to be sympathetic to you. Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation.* **Bloodfang Corundum (Red Corundum Elemental Gem)** *"An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack." Usable once. Breaking the gem summons a fire elemental. In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals. It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites." **Fluff Effects:** Near blood or fresh flesh, the stone begins to pulse faintly. In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core. When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards.* **Charms** **Charm of Snowball Strike.** **Trinkets** 1x A stone engraved with a crescent moon that warms up when worn at night. 1x A driftwood owl, barely thumb-sized, with a surprisingly lifelike expression. 1x A solid pendant made of mammoth ivory, finely engraved with spiral patterns that accentuate the tusks. The charm was worn on a thick leather cord, now cracked and old. It feels surprisingly heavy, as if it carries the weight of past generations. Ideal for an old grave, an abandoned talisman, or a found heirloom. #### **Used** 1x Potion of Greater Healing
#### **Bought** #### **Sold** #### **Gained** **Story Award** **Story Award: Witnesses to the Northgaze** *"You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North." The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient. You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north. Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess. 🎲 Effect: One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard). Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily. Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation.* **Story Award: Hunter of Purity** *"You have erased the trail of blood and fanaticism—and made the North a little safer." You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily. Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection. 🎲 Effect: - One-time: Advantage on one Survival check related to hunting, tracking, or tracking. - You enjoy reputation among Malar's enemies, who are more likely to be sympathetic to you. Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation.* **Bloodfang Corundum (Red Corundum Elemental Gem)** *"An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack." Usable once. Breaking the gem summons a fire elemental. In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals. It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites." **Fluff Effects:** Near blood or fresh flesh, the stone begins to pulse faintly. In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core. When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards.* **Charms** **Charm of Snowball Strike.** **Trinkets** 1x A stone engraved with a crescent moon that warms up when worn at night. 1x A driftwood owl, barely thumb-sized, with a surprisingly lifelike expression. 1x A solid pendant made of mammoth ivory, finely engraved with spiral patterns that accentuate the tusks. The charm was worn on a thick leather cord, now cracked and old. It feels surprisingly heavy, as if it carries the weight of past generations. Ideal for an old grave, an abandoned talisman, or a found heirloom. #### **Used** 1x Potion of Greater Healing
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Wolfclaw Gauntlets | Uncommon | DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountains | true | ||
| Wondrous item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them. Sentinel (Beasts): The claws begin to glow faintly reddish when beasts are within 120 feet. These gloves are made of coarse leather inlaid with wolf and beast claws. They appear rough and raw, but as soon as you slip them on, you feel something alive within them—as if they weren't being worn, but rather become part of your body. The glow is like raised fur or a growl from deep within your chest. It's not a visual alarm, but an instinctive glow that makes you feel, "Something's alive out there." | |||||
| Bloodhide Armor | Common | DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountains | true | ||
| Medium armor (breastplate), common 20 lb. AC 14 + Dex (max 2) You can doff this armor as a Magic action. Guardian: The pack heart in your armor warns you of danger. You gain +2 to initiative as long as you are not incapacitated. This breastplate is made of hardened leather, bone fragments, and fur. Red lines like veins are woven into the inner material, which feels warm to the touch—as if blood still flows through them. It is not a dead object, but feels as if it is part of a hunter who never quite died. | |||||