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Adventure Title
DDHC-CM-16 Alkazaar's Appendix
Session
Date Played
2025-11-27 19:00:00 UTC
Levels Gained
GP +/-
17454.5
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
JinxedBear
DM DCI Number
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** 1x Spell Scroll of Wish #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
+2 Longbow Rare DDHC-CM-16 Alkazaar's Appendix true
Weapon (Longbow), rare Martial weapon, ranged weapon 2 lb. 1d8 Piercing Ammunition (Range 150/600 ft.; Arrow), Heavy, Two‑Handed Mastery: Slow You have a +2 bonus to attack and damage rolls made with this magic weapon.
+3 Musket Very Rare DDHC-CM-16 Alkazaar's Appendix true
Weapon (Musket), very rare Martial weapon, ranged weapon, firearm 10 lb. 1d12 Piercing Ammunition (Range 40/120 ft.; Firearm Bullet), Loading, Two‑Handed Mastery: Slow You have a +3 bonus to attack and damage rolls made with this magic weapon.
Animated Shield Very Rare DDHC-CM-16 Alkazaar's Appendix true
Shield (shield), very rare (requires attunement) 6 lb. AC +2 While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.
Dwarven Half Plate Very Rare DDHC-CM-16 Alkazaar's Appendix true
Medium Armor (Half Plate Armor), Very Rare 40 lb. AC 15 + Dex (max 2) While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet. The wearer has Disadvantage on Dexterity (Stealth) checks.
Horn of Blasting Rare DDHC-CM-16 Alkazaar's Appendix true
Wondrous item, rare You can take a Magic action to blow the horn, which emits a thunderous blast in a 30-foot Cone that is audible out to 600 feet. Each creature in the Cone makes a DC 15 Constitution saving throw. On a failed save, a creature takes 5d8 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal objects in the Cone that aren't being worn or carried take 10d8 Thunder damage. Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn.
Ring of Resistance (Acid) Rare DDHC-CM-16 Alkazaar's Appendix true
Ring, rare You have Resistance to Acid damage while wearing this ring. The ring is set with pearl.
Staff of Withering Rare DDHC-CM-16 Alkazaar's Appendix true
Staff, weapon, rare (requires attunement by a cleric, druid, or warlock) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff , and you can expend 1 charge to deal an extra 2d10 Necrotic damage to the target and force it to make a DC 15 Constitution saving throw. On a failed save, the target has Disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
Vicious Halberd Rare DDHC-CM-16 Alkazaar's Appendix true
Weapon (Halberd), rare Martial weapon, melee weapon 6 lb. 1d10 Slashing Heavy, Reach, Two‑Handed Mastery: Cleave This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Vicious Heavy Crossbow Rare DDHC-CM-16 Alkazaar's Appendix true
Weapon (Hand Crossbow), rare Martial weapon, ranged weapon 3 lb. 1d6 Piercing Ammunition (Range 30/120 ft.; Bolt), Light, Loading Mastery: Vex This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Vicious Quarterstaff Rare DDHC-CM-16 Alkazaar's Appendix true
Weapon (Quarterstaff), rare Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Vicious Shortsword Rare DDHC-CM-16 Alkazaar's Appendix true
Weapon (Shortsword), rare Martial weapon, melee weapon 2 lb. 1d6 Piercing Finesse, Light Mastery: Vex This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Wand of Polymorph Very Rare DDHC-CM-16 Alkazaar's Appendix true
Wand, very rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it.
Tome of Clear Thought Very Rare DDHC-CM-16 Alkazaar's Appendix true
Wondrous item, very rare 5 lb. This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence increases by 2, to a maximum of 30. The manual then loses its magic, but regains it in a century.
Tome of Leadership and Influence Very Rare DDHC-CM-16 Alkazaar's Appendix true
Wondrous item, very rare 5 lb. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic, but regains it in a century.