Show Log Entry

Adventure Title
DDHC-LMOP-4 Wave Echo Cave
Session
Date Played
2025-10-05 15:00:00 UTC
Levels Gained
3
GP +/-
213.4
Downtime +/-
-10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
Bramymond
DM DCI Number
0000000
Notes
#### **Bought** #### **Sold** #### **Gained** 1x Potion of Vitality #### **Used** 1x Potion of G. Healing **Used 20 Downtime for 2 Levels**

Magic Items

Name Rarity Location Table Result Counts?
Boots of Striding and Springing Uncommon DDHC-LMOP-4 Wave Echo Cave true
Wondrous item, uncommon (requires attunement) While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor. Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.
Lightbringer Uncommon DDHC-LMOP-4 Wave Echo Cave true
Weapon (Mace), uncommon Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning You have a +1 bonus to attack and damage rolls made with this magic weapon. This weapon, known as Lightbringer, was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and is made of solid brass. The mace glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to Undead creatures.
Wand of Magic Missile Uncommon DDHC-LMOP-4 Wave Echo Cave true
Wand, uncommon 1 lb. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Gauntlets of Ogre Power Uncommon DDHC-LMOP-4 Wave Echo Cave true
Gauntlets of Ogre Power DMG'24 p264 Wondrous item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Dragonguard Rare DDHC-LMOP-4 Wave Echo Cave true
Medium armor (breastplate), rare 20 lb. AC 14 + Dex (max 2) You have a +1 bonus to AC while wearing this armor. This breastplate has a gold dragon motif worked into its design. Created for a human hero of old Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of Dragons. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Spider Staff Rare DDHC-LMOP-4 Wave Echo Cave true
Staff, weapon, rare (requires attunement by a bard, sorcerer, warlock, or wizard) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) The top of this magic quarterstaff is shaped like a spider. It deals an extra 1d6 poison damage on a hit when used to make a weapon attack. Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: spider climb (1 charge) or web (2 charges; spell save DC 15). The staff regains 1d6 + 4 expended charges daily at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.