Show Log Entry

Adventure Title
DC-FR-TFContN-01: The Missing Caravan
Session
Date Played
2025-05-21 20:00:00 UTC
Levels Gained
GP +/-
-40
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
Arikatzi
DM DCI Number
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** **Charm of Bounty.** *This charm has 3 charges. As an action, you can expend 1 of the charm’s charges to cast the create food and water spell, requiring no components. Once all its charges have been expended, this charm vanishes from you.* **2x Frozen Potion (Potion of Healing)** **Story Award: “The Favor of the Pack” (Social)** *You did not see the winter wolf pack as enemies, but as living beings fighting for survival. By acting wisely, showing compassion or sharing resources, you have earned their respect. The pack remembers you - and the leader has not forgotten your scent. PS: This Story Award only has an effect in the FR-DC-TFContN series.* **Story Award: "You have the goods... But what now?"** *You've retrieved the goods for Garrett, but how do you get them to Eastheaven when the storm outside the refuge won't let up? Garrett's Mysterious Goods must be returned to their owner and, of course, claim your reward... but were the few gold worth it?* **Story Award: Das Versprechen von „Aelinthal´Asyr“** *Through your trials and your determination, you have won the trust of one of the guardian spirits. However, before you enter the hidden sanctuary, you must swear an oath: You must not reveal the true name of this place to anyone who has not been found worthy themselves. The name you learn is “Aelinthal'Asyr”, a word from the ancient language of the elves and sylvan beings. It means “the breath beneath the snow”. Also called: “Village of the Whispering Spirits”, “Aelinthalas”, “The Milky Heart”. Effect: You cannot speak the name “Aelinthal'Asyr” willingly or pass it on in writing unless your counterpart has been found worthy by a similar test. If you attempt to reveal the existence of “Aelinthal'Asyr”, you will unconsciously use vague or evasive descriptions instead. You have the right to enter the hidden place and are recognized as an ally by its guardians. Whenever you approach “Aelinthal'Asyr”, the gate will reveal itself to you - but if you reveal it carelessly or try to circumvent the secret, it risks closing itself to you forever.* **1x Black Iron Needle (Spellwrought Tattoo of Cure Wounds - 1st Level)** #### **Used** 1x 20gp for a Mead Round in Bryn Shander 1x 2pp for Informations from a Merchant

Magic Items

Name Rarity Location Table Result Counts?
Fox Fur Boots (Boots of the Winterlands) Uncommon DC-FR-TFContN-01: The Missing Caravan true
Wondrous Item, Uncommon (Requires Attunement) These furred boots are snug and feel warm. While wearing them, you gain the following benefits. Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. This pair of boots is lined with arctic fox fur. Fine leather laces hold them together. Fur and feather embellishments are incorporated into the collar. The wearer of these boots feels an animal presence warning them of danger. It seems as if a fox spirit is bound to them. Minor Property: Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.
Amulet of Hidden Refuge (Orb of Direction) Common DC-FR-TFContN-01: The Missing Caravan true
Wondrous Item, Common This orb can be used as an Arcane Focus. While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north. This delicate silver chain holds a sphere-like pendant, barely larger than a marble. Its exterior is made of fine, crystal-clear glass, reminiscent of a snow globe. Within the amulet, tiny silver snowflakes dance ceaselessly, swirling as it moves, as if carried by a hidden wind. At the center of the sphere floats a flawless, six-pointed ice crystal, pulsing with a cool, bluish light. A slender spear, fashioned from frosty ice, pierces the crystal from top to bottom. A gentle, cold mist emanates from the interior of the pendant, enveloping the glass with a touch of frost that never melts. The crystal itself is not firmly anchored—it constantly rotates slowly toward true north, as if guided by an invisible force. The amulet serves as a key and guide to „Aelinthal´Asyr“. Those who have taken the oath feel a gentle chill when they touch it—a sign that they have been deemed worthy by the guardians of the hidden village. Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.