Show Log Entry
Adventure Title
Service Rewards S12c
Service Rewards S12c
Session
Date Played
2024-01-12 15:00:00 UTC
2024-01-12 15:00:00 UTC
Levels Gained
3
3
GP +/-
1300
1300
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
#### **Common/Uncommon** **Scimitar of Warning + 10 Downtime + 1 Level (Sir Nibblesworth Cheddarbottom)** Keys from the Golden Vault - Axe from the Grave #1 **9h** = Dungeon Mastering, Using Safety Tools, Prep Time: 2h #### **Rare** **Elemental Essence Shard (Air) + 2500gp + 1 Level (Sir Nibblesworth Cheddarbottom)** Keys from the Golden Vault - Axe from the Grave #1 **9h** = Dungeon Mastering, Using Safety Tools, Prep Time: 2h Keys from the Golden Vault - Vidorant’s Vault #1 **10h** = Dungeon Mastering, Using Safety Tools, Prep Time: 2h #### **10 Downtime spend for 1 Level** #### **Bought** 1x Studded Leather Armor for 45gp 5x Potion of Greater Healing for 500g 5x Potion of Healing for 250gp 5x Potion of Climbing for 375gp 1x Navigator's Tools for 25gp 1x Cartographer's Tools for 15gp 1x Cold Weather Clothing for 10gp
#### **Common/Uncommon** **Scimitar of Warning + 10 Downtime + 1 Level (Sir Nibblesworth Cheddarbottom)** Keys from the Golden Vault - Axe from the Grave #1 **9h** = Dungeon Mastering, Using Safety Tools, Prep Time: 2h #### **Rare** **Elemental Essence Shard (Air) + 2500gp + 1 Level (Sir Nibblesworth Cheddarbottom)** Keys from the Golden Vault - Axe from the Grave #1 **9h** = Dungeon Mastering, Using Safety Tools, Prep Time: 2h Keys from the Golden Vault - Vidorant’s Vault #1 **10h** = Dungeon Mastering, Using Safety Tools, Prep Time: 2h #### **10 Downtime spend for 1 Level** #### **Bought** 1x Studded Leather Armor for 45gp 5x Potion of Greater Healing for 500g 5x Potion of Healing for 250gp 5x Potion of Climbing for 375gp 1x Navigator's Tools for 25gp 1x Cartographer's Tools for 15gp 1x Cold Weather Clothing for 10gp
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Scimitar of Warning | Uncommon | Service Rewards S12c | true | ||
| Weapon, uncommon (requires attunement) Martial weapon, melee weapon 3 lb. 1d6 Slashing Finesse, Light Mastery: Nick As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. Mastery: Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn. | |||||
| Elemental Essence Shard (Air) | Rare | SJ-DC-EPOCH-02 | true | ||
| Wondrous Item, Spellcasting Focus, Rare (Requires Attunement by a Sorcerer) 1 lb. This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property: Property. You can immediately fly up to 60 feet without provoking opportunity attacks. | |||||