Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Flurried Furs (Smoldering Studded Leather Armor)
common
DDAL00-04 Winter's Flame
DDAL00-04 Winter's Flame
Show
Notes:
Armor (Light), Common
AC: 12
Weight: 13 lb
Wisps of harmless, odorless smoke rise from this armor while it is worn.
As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. This item can be found in the Dungeon Master's Guide (2024).
Chultan Midwinter Candle
common
DDAL00-04 Winter's Flame
DDAL00-04 Winter's Flame
Show
Notes:
Chultan Midwinter Candle (Candle of the Deep)
Wondrous Item, Common
The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.
A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would. This item can be found in the Dungeon Master's Guide (2024).
Ring of Jumping
uncommon
DDAL05-10 Giant Diplomacy
DDAL05-10 Giant Diplomacy
Show
Notes:
Ring, Uncommon (Requires Attunement)
While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.
Periapt of Wound Closure
uncommon
DDHC-TYP-3
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
1 lb.
While wearing this pendant, you gain the following benefits.
Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.
Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.
Shield +1
uncommon
Level 3 Magic Item
Character Creation (2024 Updated)
Show
Notes:
Shield (Shield), Uncommon
6 lb.
AC +2
While holding this Shield, you have a +1 bonus to Armor Class, in addition to the Shield's normal bonus to AC.
Half Plate Armor of Gleaming
common
PS-DC-ELEMENT-DEATH-01 Rocky Road
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Medium Armor (Half Plate Armor), Common
40 lb.
AC 15 + Dex (max 2)
This armor never gets dirty.
The wearer has Disadvantage on Dexterity (Stealth) checks.
Bag of Holding "Luna Carnival Bag"
uncommon
WBW-DC-ZODIAC-00 Luna Park
WBW-DC-ZODIAC-00 Luna Park
Show
Notes:
Wondrous item, uncommon
5 lb.
This bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action.
If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing a Bag of Holding inside an extradimensional space created by a Heward's Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can't be reopened.
“This silk bag is deep red with intricate embossed golden details of clouds, lanterns, and flowers, and a full moon in the center.”
Language. The bearer can speak and understand Primordial
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Flurried Furs (Smoldering Studded Leather Armor) | common | DDAL00-04 Winter's Flame | DDAL00-04 Winter's Flame | Show | ||
|
Notes:
Armor (Light), Common AC: 12 Weight: 13 lb Wisps of harmless, odorless smoke rise from this armor while it is worn. As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer. This item can be found in the Dungeon Master's Guide (2024). |
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| Chultan Midwinter Candle | common | DDAL00-04 Winter's Flame | DDAL00-04 Winter's Flame | Show | ||
|
Notes:
Chultan Midwinter Candle (Candle of the Deep) The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle. A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would. This item can be found in the Dungeon Master's Guide (2024). |
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| Ring of Jumping | uncommon | DDAL05-10 Giant Diplomacy | DDAL05-10 Giant Diplomacy | Show | ||
|
Notes:
Ring, Uncommon (Requires Attunement) |
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| Periapt of Wound Closure | uncommon | DDHC-TYP-3 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one. Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores. |
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| Shield +1 | uncommon | Level 3 Magic Item | Character Creation (2024 Updated) | Show | ||
|
Notes:
Shield (Shield), Uncommon |
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| Half Plate Armor of Gleaming | common | PS-DC-ELEMENT-DEATH-01 Rocky Road | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Medium Armor (Half Plate Armor), Common The wearer has Disadvantage on Dexterity (Stealth) checks. |
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| Bag of Holding "Luna Carnival Bag" | uncommon | WBW-DC-ZODIAC-00 Luna Park | WBW-DC-ZODIAC-00 Luna Park | Show | ||
|
Notes:
Wondrous item, uncommon If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing a Bag of Holding inside an extradimensional space created by a Heward's Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can't be reopened. “This silk bag is deep red with intricate embossed golden details of clouds, lanterns, and flowers, and a full moon in the center.” Language. The bearer can speak and understand Primordial |
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