Show Trade Log Entry
Date Played
2025-10-02 18:00:00 UTC
2025-10-02 18:00:00 UTC
Downtime
-5.0
-5.0
Notes
**Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/197720/**
**Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/197720/**
Traded Magic Item
Rapier of Warning
Uncommon
Weapon (Rapier), uncommon (requires attunement)
Martial weapon, melee weapon
2 lb.
1d8 Piercing
Finesse
Mastery: Vex
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.
Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Received Magic Item
Helm of Telepathy
Uncommon
Wondrous item, uncommon (requires attunement)
While wearing this helm, you have telepathy with a range of 30 feet, and you can cast Detect Thoughts or Suggestion (save DC 13) from the helm. Once either spell is cast from the helm, that spell can't be cast from it again until the next dawn.