Adventure Logsheet
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Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/103509
Name: Ayra "Windseeker" Nostark Race: Astral-Elf Class: Fighter Ability Scores: Point Buy Str: 8 Dex: 15 + 2 Con: 15 + 1 Int: 10 Wis: 14 Cha: 8 Background: Faction Agent Equipment Pack: Explorer's Pack
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Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/109112
Adventure Logsheet
Bought Sold Gained Potion of Vitality Potion, very rare When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat. Used
Bought 2x Potion of Healing (End of Session) for 100gp Sold Gained Potion of Animal Friendship Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Used
Bought 3x Potion of Greater Healing for 300gp (End of Session) Sold Gained Potion of Healing Potion of Gaseous Form Potion, rare When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water. Oil of Slipperiness Potion, uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. Assassin's Blood Poison A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned. Far Realm Potion Potion, uncommon This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. Spell Scrolls: Armor of Agathys, 2x Arms of Hadar, Bane, Crown of Madness, Dimension Door, Sleep, Zala's Spellbook Zala's Spellbook contains the following spells: 1st Level: detect magic, mage armor, magic missile, shield 2nd Level: arcane lock, detect thoughts, knock, phantasmal force, suggestion Student's Spellbook The student's spellbook contains the following spells: 1st Level: comprehend languages, detect magic, identify, mage armor, Tasha's hideous laughter, unseen servant 2nd Level: detect thoughts, misty step Used 2x Potion of Healing
Adventure Logsheet
Bought Sold Gained Used
Bought 3x Potion of Greater Healing (End of Session) Sold Gained Potion of Healing Dust of Disappearance Wondrous item, uncommon Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. Potion of Hill Giant Strength Potion, uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. 1x Spell Scroll of Magic Weapon Used 3x Potion of Greater Healing
Bought Sold Gained 1x Spell Scroll of Locate Object 7x Bead of Fireballs You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. Used
Adventure Logsheet
Bought Sold Gained 6x Crossbow bolts +2 Weapon (bolt), rare You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. Used
Bought 5x Potion of Superior Healing for 2500gp (End of Session) Sold Gained Potion of Greater Healing Potion of Animal Friendship Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Potion of Fire Resistance Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour. Potion of Poison Resistance Potion, uncommon When you drink this potion, you gain resistance to poison damage for 1 hour. Potion of Water Breathing Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. Spell Scrolls: 2x charm person, 1x cure wounds, 2x detect magic, 1x dispel magic, 1x false life, 4x identify, 1x invisibility, 2x lesser restoration, 1x nondetection, 1x sequester Used 3x Potion of Greater Healing
Bought Sold Gained Edino's Spellbook This spellbook contains the following spells: Cantrips: fire bolt, light, mage hand, prestidigitation 1st Level: alarm, detect magic, mage armor, magic missile, shield 2nd Level: arcane lock, detect thoughts, misty step, suggestion 3rd Level: counterspell, fireball, fly, glyph of warding 4th Level: dimension door, greater invisibility, ice storm 5th: cone of cold Used
Adventure Logsheet
Bought Sold Gained 8x Arrows +1 Weapon (arrow), uncommon You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. Potion of Clairvoyance Potion, rare When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. Oil of Sharpness Potion, very rare This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. 8x Bead of Fireball You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. Used 2x Potion of Superior Healing
Bought Sold Gained 1x Potion of Greater Healing Potion of Fire Resistance Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour. Used
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Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/109483
Adventure Logsheet
Bought Sold Gained 1x Potion of Superior Healing Zorhanna's Spellbook Zorhanna's spellbook contains the following spells: 1st Level: detect magic, identify, mage armor, magic missile 2nd Level: arcane lock, detect thoughts, knock, mirror image, misty step 3rd Level: counterspell, fly, lightning bolt, remove curse, sending 4th Level: banishment, fire shield, ice storm, polymorph, stoneskin 5th Level: cone of cold, legend lore, scrying, wall of force 6th Level: globe of invulnerability, true seeing 7th Level: plane shift, teleport 8th Level: mind blank 9th Level: time stop Used
Bought Potions for 10750gp 10x Potion of Climbing for 750gp 20x Potion of Superior Healing for 10000gp
Name: Ayra "Windseeker" Nostark Race: Human Class: Fighter Ability Scores: Point Buy Str: 8 Dex: 15 + 2 Con: 15 + 1 Int: 10 Wis: 14 Cha: 8 Background: Faction Agent Origin Feat: Alert, Tough
Adventure Logsheet
Bought Sold Gained Midnight Tears Poison A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. Potion of Fire Resistance Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour. Used 40 Downtime for 4 Levels
Bought 1x Heroes Feast for 100gp 5x Potion of Necrotic Resistance for 500gp Sold Gained Hammer Drill of Opening (Chime of Opening) Wondrous Item, Rare This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell’s customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless. This automatic drill seems to use shadowfell magic to spin incredibly fast, fast enough to drill every lock open magic or not. It seems to have power for 10 uses and is incredibly loud. Loud enough to trigger noise complaints from neighbours for sure. Story Award: The Art of Transmutation Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offers to teach you the art of alchemy. He also sells you gladly a lot of potions if you manage to actually find him again. Used 1x Potion of Vitality 1x Potion of Superior Healing 1x Potion of Necrotic Resistance
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Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/109446
Adventure Logsheet
*** TRADE ENTRY ***
Magic Item traded with: https://www.adventurersleaguelog.com/users/36450/characters/90566