Show Log Entry
Adventure Title
KftGV - Shard of the Accursed
KftGV - Shard of the Accursed
Session
Date Played
2024-07-17 18:00:00 UTC
2024-07-17 18:00:00 UTC
Levels Gained
GP +/-
2160
2160
Downtime +/-
10.0
10.0
Location Played
Private Session
Private Session
DM Name
CatGuySenpai
CatGuySenpai
DM DCI Number
000000000
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** **Edino's Spellbook** *This spellbook contains the following spells: Cantrips: fire bolt, light, mage hand, prestidigitation 1st Level: alarm, detect magic, mage armor, magic missile, shield 2nd Level: arcane lock, detect thoughts, misty step, suggestion 3rd Level: counterspell, fireball, fly, glyph of warding 4th Level: dimension door, greater invisibility, ice storm 5th: cone of cold* #### **Used**
#### **Bought** #### **Sold** #### **Gained** **Edino's Spellbook** *This spellbook contains the following spells: Cantrips: fire bolt, light, mage hand, prestidigitation 1st Level: alarm, detect magic, mage armor, magic missile, shield 2nd Level: arcane lock, detect thoughts, misty step, suggestion 3rd Level: counterspell, fireball, fly, glyph of warding 4th Level: dimension door, greater invisibility, ice storm 5th: cone of cold* #### **Used**
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Scimitar of Life Stealing | Rare | KftGV - Shard of the Accursed (GV Award) | true | ||
Weapon, rare (requires attunement) Martial weapon, melee weapon 3 lb. 1d6 Slashing Finesse, Light Mastery: Nick When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn't a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. Mastery: Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn. |