You are not authorized to perform this action.

Show Log Entry

Adventure Title
KftGV - Stygian Gambit
Session
Date Played
2024-06-12 18:00:00 UTC
Levels Gained
1
GP +/-
320
Downtime +/-
10.0
Location Played
Private Session
DM Name
CatGuySenpai
DM DCI Number
000000000
Notes
#### **Bought** 2x Potion of Healing (End of Session) for 100gp #### **Sold** #### **Gained** **Potion of Animal Friendship** *Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.* #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
Rapier +1 Uncommon KftGV - Stygian Gambit true
Weapon (rapier), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon.
Scimitar of Warning Uncommon KftGV - Stygian Gambit (GV Award) true
Weapon, uncommon (requires attunement) Martial weapon, melee weapon 3 lb. 1d6 Slashing Finesse, Light Mastery: Nick As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. Mastery: Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.