Show Log Entry

Adventure Title
KftGV -The Murkmire Malevolence
Session
Date Played
2024-06-05 18:00:00 UTC
Levels Gained
1
GP +/-
55
Downtime +/-
10.0
Location Played
Private Session
DM Name
CatGuySenpai
DM DCI Number
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** **Potion of Vitality** *Potion, very rare When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat.* #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
Bag of Holding Uncommon KftGV -The Murkmire Malevolence true
Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Handaxe +1 Uncommon KftGV -The Murkmire Malevolence true
Weapon (handaxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon.
Dagger +1 Uncommon KftGV -The Murkmire Malevolence true
Weapon (dagger), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon.
Rapier of Warning Uncommon KftGV -The Murkmire Malevolence (GV Award) true
Weapon (Rapier), uncommon (requires attunement) Martial weapon, melee weapon 2 lb. 1d8 Piercing Finesse Mastery: Vex As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.