Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Ring of Fire Resistance
rare
DDHC-QIS - When a Star Falls
DDHC-QIS - When a Star Falls
Show
Notes:
Ring, rare
You have Resistance to Fire damage while wearing this ring. The ring is set with garnet.
Bracer of Flying Daggers
rare
Traded
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don't hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers.
+1 Longsword
uncommon
DDHC-QIS - When a Star Falls
DDHC-QIS - When a Star Falls
Show
Notes:
Weapon, uncommon
Martial weapon, melee weapon
3 lb.
1d8 Slashing
Versatile (1d10)
Mastery: Sap
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Decanter of Endless Water
uncommon
DDHC-QIS - When a Star Falls (GV Reward)
DDHC-QIS - When a Star Falls
Show
Notes:
Wondrous item, uncommon
2 lb.
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
You can take a Magic action to remove the stopper and issue one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following command words:
Splash. The decanter produces 1 gallon of water.
Fountain. The decanter produces 5 gallons of water.
Geyser. The decanter produces 30 gallons of water that gushes forth in a Line 30 feet long and 1 foot wide. If you're holding the decanter, you can aim the geyser in one direction (no action required). One creature of your choice in the Line must succeed on a DC 13 Strength saving throw or take 1d4 Bludgeoning damage and have the Prone condition. Instead of a creature, you can target one object in the Line that isn't being worn or carried and that weighs no more than 200 pounds. The object is knocked over by the geyser.
Brooch of Shielding
uncommon
DDHC - Planescape: Adventures in the Multiverse Excelsior
DDHC - Planescape: Adventures in the Multiverse
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this brooch, you have Resistance to Force damage, and you have Immunity to damage from the Magic Missile spell.
Lantern of Revealing
uncommon
DDHC - Planescape: Adventures in the Multiverse Excelsior
DDHC - Planescape: Adventures in the Multiverse
Show
Notes:
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's Bright Light. You can take a Utilize action to lower the hood, reducing the lantern's light to Dim Light in a 5-foot radius.
Squallriders Jug of Plenty (Alchemy Jug)
uncommon
FR-DC-WCAG02-01 Mayhem in the Squallrider
FR-DC-WCAG02-01 Mayhem in the Squallrider
Show
Notes:
Wondrous item, uncommon
12 lb.
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. The jug sloshes when it is shaken, even if the jug is empty.
You can take a Magic action and name one liquid from the Alchemy Jug Liquids table to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as a Utilize action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
Alchemy Jug Liquids
Liquid Max. Amount
Acid 8 ounces
Basic Poison 4 ounces
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Blissful. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence.
Slippers of Spider Climbing
uncommon
WBW-DC-AMQ-02 Feywild Robbery
WBW-DC-AMQ-02 Feywild Robbery
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free. You have a Climb Speed equal to your Speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
Emerald Pen
uncommon
FR-DC-WCAG-02 Murder all the Way Down
FR-DC-WCAG-02 Murder all the Way Down
Show
Notes:
Wondrous item, uncommon
This pen is tipped with an emerald nib and requires no ink to write. While holding this pen, you can cast illusory script at will, requiring no material components.
Waterborne. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim.
"This pen is a Aggretanui collectible and has a cute sea turtle pen cap. It writes in a jade green color and refills itself magically."
Turtle Cloak
uncommon
FR-DC-WCAG-03 Fixing the Pearl Fissures
FR-DC-WCAG-03 Fixing the Pearl Fissures
Show
Notes:
Cloak of the Manta Ray, Wondrous item, uncommon (requires attunement)
While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet.
"This cloak has a green turtle shell pattern and is magically infused so that the wearer can breathe underwater."
Gnomisches Taschenmesser
uncommon
FR-DC-WCAG02-4 An Inside Job
FR-DC-WCAG02-4 An Inside Job
Show
Notes:
Wondrous Item, uncommon
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Medallion of Thoughts
uncommon
DDHC-QIS - When a Star Falls
DDHC-QIS - When a Star Falls
Show
Notes:
Wondrous item, uncommon (requires attunement)
1 lb.
The medallion has 5 charges. While wearing it, you can expend 1 charge to cast Detect Thoughts (save DC 13) from it. The medallion regains 1d4 expended charges daily at dawn.
Mask of Many Fashions
common
FR-DC-WCAG-03 Fixing the Pearl Fissures
FR-DC-WCAG-03 Fixing the Pearl Fissures
Show
Notes:
Cloak of Many Fashions, Wondrous item, common
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Minor Property: War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
"These theater masks usually have the appearance of a scowling or happy face but can turn into any mask the wearer desires. Perfect for your next performance on stage! In addition the masks are magically enhanced so that your voice can be heard even by the viewers that are far far away from stage."
Charlatan's Die
common
FR-DC-WCAG02-4 An Inside Job
FR-DC-WCAG02-4 An Inside Job
Show
Notes:
Wondrous item, common (requires attunement)
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition.
Whenever you roll this six-sided die, you can control which number it rolls.
Pipe of Remembrance
common
FR-DC-WCAG02-4 An Inside Job
FR-DC-WCAG02-4 An Inside Job
Show
Notes:
Wondrous item, common
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can't be used this way again until the next dawn.
Selûne's Owl-Eye Glasses
common
FR-DC-WCAG02-4 An Inside Job
FR-DC-WCAG02-4 An Inside Job
Show
Notes:
Wondrous item, unique, certificate
While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet.
The glasses can’t be used this way again until the next dawn.
Cloak of Many Fashions
common
WBW-DC-AMQ-02 Feywild Robbery
WBW-DC-AMQ-02 Feywild Robbery
Show
Notes:
Wondrous item, common
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Ring of Fire Resistance | rare | DDHC-QIS - When a Star Falls | DDHC-QIS - When a Star Falls | Show | ||
|
Notes:
Ring, rare |
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| Bracer of Flying Daggers | rare | Traded | Trade Log | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don't hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers. |
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| +1 Longsword | uncommon | DDHC-QIS - When a Star Falls | DDHC-QIS - When a Star Falls | Show | ||
|
Notes:
Weapon, uncommon Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. |
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| Decanter of Endless Water | uncommon | DDHC-QIS - When a Star Falls (GV Reward) | DDHC-QIS - When a Star Falls | Show | ||
|
Notes:
Wondrous item, uncommon You can take a Magic action to remove the stopper and issue one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following command words: Splash. The decanter produces 1 gallon of water. Fountain. The decanter produces 5 gallons of water. Geyser. The decanter produces 30 gallons of water that gushes forth in a Line 30 feet long and 1 foot wide. If you're holding the decanter, you can aim the geyser in one direction (no action required). One creature of your choice in the Line must succeed on a DC 13 Strength saving throw or take 1d4 Bludgeoning damage and have the Prone condition. Instead of a creature, you can target one object in the Line that isn't being worn or carried and that weighs no more than 200 pounds. The object is knocked over by the geyser. |
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| Brooch of Shielding | uncommon | DDHC - Planescape: Adventures in the Multiverse Excelsior | DDHC - Planescape: Adventures in the Multiverse | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
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| Lantern of Revealing | uncommon | DDHC - Planescape: Adventures in the Multiverse Excelsior | DDHC - Planescape: Adventures in the Multiverse | Show | ||
|
Notes:
Wondrous item, uncommon |
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| Squallriders Jug of Plenty (Alchemy Jug) | uncommon | FR-DC-WCAG02-01 Mayhem in the Squallrider | FR-DC-WCAG02-01 Mayhem in the Squallrider | Show | ||
|
Notes:
Wondrous item, uncommon You can take a Magic action and name one liquid from the Alchemy Jug Liquids table to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as a Utilize action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Alchemy Jug Liquids Blissful. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence. |
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| Slippers of Spider Climbing | uncommon | WBW-DC-AMQ-02 Feywild Robbery | WBW-DC-AMQ-02 Feywild Robbery | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
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| Emerald Pen | uncommon | FR-DC-WCAG-02 Murder all the Way Down | FR-DC-WCAG-02 Murder all the Way Down | Show | ||
|
Notes:
Wondrous item, uncommon This pen is tipped with an emerald nib and requires no ink to write. While holding this pen, you can cast illusory script at will, requiring no material components. Waterborne. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. "This pen is a Aggretanui collectible and has a cute sea turtle pen cap. It writes in a jade green color and refills itself magically." |
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| Turtle Cloak | uncommon | FR-DC-WCAG-03 Fixing the Pearl Fissures | FR-DC-WCAG-03 Fixing the Pearl Fissures | Show | ||
|
Notes:
Cloak of the Manta Ray, Wondrous item, uncommon (requires attunement) While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet. "This cloak has a green turtle shell pattern and is magically infused so that the wearer can breathe underwater." |
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| Gnomisches Taschenmesser | uncommon | FR-DC-WCAG02-4 An Inside Job | FR-DC-WCAG02-4 An Inside Job | Show | ||
|
Notes:
Wondrous Item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
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| Medallion of Thoughts | uncommon | DDHC-QIS - When a Star Falls | DDHC-QIS - When a Star Falls | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
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| Mask of Many Fashions | common | FR-DC-WCAG-03 Fixing the Pearl Fissures | FR-DC-WCAG-03 Fixing the Pearl Fissures | Show | ||
|
Notes:
Cloak of Many Fashions, Wondrous item, common While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Minor Property: War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. "These theater masks usually have the appearance of a scowling or happy face but can turn into any mask the wearer desires. Perfect for your next performance on stage! In addition the masks are magically enhanced so that your voice can be heard even by the viewers that are far far away from stage." |
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| Charlatan's Die | common | FR-DC-WCAG02-4 An Inside Job | FR-DC-WCAG02-4 An Inside Job | Show | ||
|
Notes:
Wondrous item, common (requires attunement) Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. Whenever you roll this six-sided die, you can control which number it rolls. |
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| Pipe of Remembrance | common | FR-DC-WCAG02-4 An Inside Job | FR-DC-WCAG02-4 An Inside Job | Show | ||
|
Notes:
Wondrous item, common |
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| Selûne's Owl-Eye Glasses | common | FR-DC-WCAG02-4 An Inside Job | FR-DC-WCAG02-4 An Inside Job | Show | ||
|
Notes:
Wondrous item, unique, certificate While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet. The glasses can’t be used this way again until the next dawn. |
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| Cloak of Many Fashions | common | WBW-DC-AMQ-02 Feywild Robbery | WBW-DC-AMQ-02 Feywild Robbery | Show | ||
|
Notes:
Wondrous item, common |
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