Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
Driftglobe uncommon DDHC-EoR-01 Return from Neverdeath Graveyard DDHC-EoR Eve of Ruin Show
Notes:

Wondrous item, uncommon
1 lb.
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can command it to emanate light equivalent to that of the Light or Daylight spell (your choice). Once used, the Daylight effect can't be used again until the next dawn.

You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Flavor. A map of the gate towns of the Outlands is carved on it.

Necklace of Adaptation uncommon DDHC-EoR-01 Return from Neverdeath Graveyard DDHC-EoR Eve of Ruin Show
Notes:

Wondrous item, uncommon (requires attunement)
1 lb.
While wearing this necklace, you can breathe normally in any environment, and you have Advantage on saving throws made to avoid or end the Poisoned condition.

Flavor. Engraved into it are the words "My breath is yours, Kevetta—take it”.

Ghost Step Tattoo very_rare FR-DC-Vex-Vermin Exterminators FR-DC-Vex-Vermin Exterminators Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can't be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.

Minor Property, Harmonious this item needs only 1min to attune.

+2 Dagger rare DDHC-EoR Eve of Ruin Show
+1 Dagger uncommon DDHC-EoR Eve of Ruin Show
+1 Longsword uncommon DDHC-EoR Eve of Ruin Show
+2 Greatclub common DDHC-EoR Eve of Ruin Show
Silvered Dagger common Traded Trade Log Show
Notes:

Weapon (Dagger), common
Simple weapon, melee weapon
1 lb.

1d4 Piercing
Finesse, Light, Thrown (20/60 ft.)
Mastery: Nick
An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Gem of Seeing rare DDHC-EoR Eve of Ruin DDHC-EoR Eve of Ruin Show
Notes:

Wondrous item, rare (requires attunement)
This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

Wildspace Suit very_rare SJ-DC-DF-01 Flight of the Dragonfly SJ-DC-DF-01 Flight of the Dragonfly Show
Notes:

Fish Suit, Wondrous item, very rare

This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.

Strange Material, instead of a bulky suit this space suit resembles a more modern example of wildspace equipment. It is made from rare materials that stem from modern crystal spheres and seem impossible to replicate even with the highest of spells. Some rumors say that these suits were created by the original inhabitants of the area that is called now doomspace.

Wildspace Orrery common SJ-DC-DF-01 Flight of the Dragonfly SJ-DC-DF-01 Flight of the Dragonfly Show
Notes:

Wildspace Orrery, Wondrous item, Uncommon

Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery's location.