Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Boots of Striding and Springing
uncommon
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor.
Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.
Boots of Levitation
rare
DDHC-WBW04- Palace of Heart Desire
DDHC-WBW04- Palace of Heart Desire
Show
Notes:
Wondrous item, rare (requires attunement)
While you wear these boots, you can cast Levitate on yourself.
Bobbing Lily Pad
very_rare
DDHC-WBW01-Hither
DDHC-WBW01-Hither
Show
Notes:
Wondrous item, very rare (requires attunement)
This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it.
The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
Blessing of Protection
unique
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Show
Notes:
Blessing
You gain a +1 bonus to AC and saving throws.
Blessing of Health
very_rare
DDHC-KftGV Fire and Darkness (GV Reward)
DDHC-KftGV Fire and Darkness
Show
Notes:
Blessing
Your Constitution score increases by 2, up to a maximum of 22.
Belt of Fire Giant Strength
very_rare
DDHC-DIA-3
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Bag of Holding
uncommon
DDHC-QfIS-The Lost Caverns of Tsojcanth
DDHC-QfIS-The Lost Caverns of Tsojcanth
Show
Notes:
Wondrous item, uncommon
5 lb.
This bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action.
If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing a Bag of Holding inside an extradimensional space created by a Heward's Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can't be reopened.
Ascendant Crystals Dragon's Wrath Halberd
legendary
Story Award: House Moonstar Award
Trade Log
Show
Notes:
Weapon (Halberd), legendary (requires attunement)
Martial weapon, melee weapon
6 lb.
1d10 Slashing
Heavy, Reach, Two‑Handed
Mastery: Cleave
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.
Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 radiant damage.
You gain a +3 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 3d6 radiant damage.
As an action, you can unleash a 60-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 18 Dexterity saving throw, taking 12d6 radiant damage on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn.
+3 Wand of the War Mage
very_rare
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Show
Notes:
Wand, very rare (requires attunement by a spellcaster)
1 lb.
While holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore Half Cover when making a spell attack roll.
+2 Greatclub
common
DDHC-EoR Eve of Ruin
Show
+2 Dagger
rare
DDHC-EoR Eve of Ruin
Show
+1 War Pick
uncommon
DDHC-QfIS-The Lost Caverns of Tsojcanth
DDHC-QfIS-The Lost Caverns of Tsojcanth
Show
Notes:
Weapon, uncommon
Martial weapon, melee weapon
2 lb.
1d8 Piercing
Versatile (1d10)
Mastery: Sap
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
+1 Rapier
uncommon
DDHC-WBW04- Palace of Heart Desire
DDHC-WBW04- Palace of Heart Desire
Show
Notes:
Weapon, uncommon
Martial weapon, melee weapon
2 lb.
1d8 Piercing
Finesse
Mastery: Vex
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Flavor. Forged from a single, flawless piece of crystalline glass, its blade shimmers with an ethereal light, catching and refracting the ambient light into a thousand dazzling points.
+1 Plate Armor
rare
D&D Adventurers League Service Awards 2025v2
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Heavy armor, rare
65 lb.
AC 18
You have a +1 bonus to AC while wearing this armor.
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
+1 Longsword
uncommon
DDHC-EoR Eve of Ruin
Show
+1 Dagger
uncommon
DDHC-EoR Eve of Ruin
Show
+1 Chain Mail
rare
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Show
Notes:
Heavy armor, rare
55 lb.
AC 16
You have a +1 bonus to AC while wearing this armor.
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Boots of Striding and Springing | uncommon | DDHC-TYP White Plume Mountain | DDHC-TYP White Plume Mountain | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. |
||||||
| Boots of Levitation | rare | DDHC-WBW04- Palace of Heart Desire | DDHC-WBW04- Palace of Heart Desire | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
||||||
| Bobbing Lily Pad | very_rare | DDHC-WBW01-Hither | DDHC-WBW01-Hither | Show | ||
|
Notes:
Wondrous item, very rare (requires attunement) This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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| Blessing of Protection | unique | DDHC-TYP White Plume Mountain | DDHC-TYP White Plume Mountain | Show | ||
|
Notes:
Blessing You gain a +1 bonus to AC and saving throws. |
||||||
| Blessing of Health | very_rare | DDHC-KftGV Fire and Darkness (GV Reward) | DDHC-KftGV Fire and Darkness | Show | ||
|
Notes:
Blessing Your Constitution score increases by 2, up to a maximum of 22. |
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| Belt of Fire Giant Strength | very_rare | DDHC-DIA-3 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, very rare (requires attunement) |
||||||
| Bag of Holding | uncommon | DDHC-QfIS-The Lost Caverns of Tsojcanth | DDHC-QfIS-The Lost Caverns of Tsojcanth | Show | ||
|
Notes:
Wondrous item, uncommon If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing a Bag of Holding inside an extradimensional space created by a Heward's Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can't be reopened. |
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| Ascendant Crystals Dragon's Wrath Halberd | legendary | Story Award: House Moonstar Award | Trade Log | Show | ||
|
Notes:
Weapon (Halberd), legendary (requires attunement) Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 radiant damage. You gain a +3 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 3d6 radiant damage. As an action, you can unleash a 60-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 18 Dexterity saving throw, taking 12d6 radiant damage on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn. |
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| +3 Wand of the War Mage | very_rare | DDHC-TYP White Plume Mountain | DDHC-TYP White Plume Mountain | Show | ||
|
Notes:
Wand, very rare (requires attunement by a spellcaster) |
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| +2 Greatclub | common | DDHC-EoR Eve of Ruin | Show | |||
| +2 Dagger | rare | DDHC-EoR Eve of Ruin | Show | |||
| +1 War Pick | uncommon | DDHC-QfIS-The Lost Caverns of Tsojcanth | DDHC-QfIS-The Lost Caverns of Tsojcanth | Show | ||
|
Notes:
Weapon, uncommon Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. |
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| +1 Rapier | uncommon | DDHC-WBW04- Palace of Heart Desire | DDHC-WBW04- Palace of Heart Desire | Show | ||
|
Notes:
Weapon, uncommon Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Flavor. Forged from a single, flawless piece of crystalline glass, its blade shimmers with an ethereal light, catching and refracting the ambient light into a thousand dazzling points. |
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| +1 Plate Armor | rare | D&D Adventurers League Service Awards 2025v2 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Heavy armor, rare The wearer has Disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. |
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| +1 Longsword | uncommon | DDHC-EoR Eve of Ruin | Show | |||
| +1 Dagger | uncommon | DDHC-EoR Eve of Ruin | Show | |||
| +1 Chain Mail | rare | DDHC-TYP White Plume Mountain | DDHC-TYP White Plume Mountain | Show | ||
|
Notes:
Heavy armor, rare The wearer has Disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet. |
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