Show Log Entry
Adventure Title
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Session
Date Played
2025-11-22 20:15:00 UTC
2025-11-22 20:15:00 UTC
Levels Gained
GP +/-
515
515
Downtime +/-
10.0
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
Unofficial Roll20 D&D AL Deutschland
DM Name
Echo
Echo
DM DCI Number
000000000
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** Spell Scroll 1x Animate Dead #### **Used** 1x Potion of Healing
#### **Bought** #### **Sold** #### **Gained** Spell Scroll 1x Animate Dead #### **Used** 1x Potion of Healing
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Staff of the Adder | Uncommon | DDHC-DD-03 The Will of Orcus | true | ||
| Staff, weapon, uncommon (requires attunement) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple As a Bonus Action, you can turn the head of this staff into that of an animate, venomous snake for 1 minute or revert the staff to its inanimate form. When you take the Attack action, you can make one of the attack rolls using the animated snake head, which has a reach of 5 feet. Apply your Proficiency Bonus and Wisdom modifier to the attack roll. On a hit, the target takes 1d6 Piercing damage and 3d6 Poison damage. The snake head can be attacked while it is animate. It has AC 15, HP 20, and Immunity to Poison and Psychic damage. If the head drops to 0 Hit Points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost Hit Points when it reverts to its inanimate form. | |||||
| Robe of Useful Items | Uncommon | DDHC-DD-03 The Will of Orcus | true | ||
| Wondrous item, uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: 2x Bullseye Lantern (filled and lit) 2x Dagger 2x Mirror 2x Pole 2x Rope (coiled) 2x Sack In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table. 1x Spell Scroll Revivify 2x Sack of 100gp 2x Row Boat 1x Window 1x Riding Horse with Saddle 1x Portable Ram | |||||
| Broom of Flying | Uncommon | DDHC-DD-03 The Will of Orcus | true | ||
| Wondrous item, uncommon (requires attunement) This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you're no longer riding it. As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you. | |||||
| Slumbering Metallic Dragon-Touched Focus | Uncommon | DDHC-DD-03 The Will of Orcus | true | ||
| Wondrous item, uncommon (requires attunement by a spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. | |||||
| Slumbering Amethyst Dragon's Wrath Warhammer | Uncommon | DDHC-DD-03 The Will of Orcus | true | ||
| Weapon (Warhammer), uncommon (requires attunement) Martial weapon, melee weapon 5 lb. 1d8 Bludgeoning Versatile (1d10) Mastery: Push This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon. | |||||
| Saddle of the Cavalier | Uncommon | DDHC-DD-03 The Will of Orcus | true | ||
| Wondrous item, uncommon While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage. | |||||
| Eversmoking Bottle | Uncommon | DDHC-DD-03 The Will of Orcus | true | ||
| Wondrous item, uncommon As a Magic action, you can open or close this bottle. Opening the bottle causes thick smoke to billow out, forming a cloud that fills a 60-foot Emanation originating from the bottle. The area within the smoke is Heavily Obscured. Each minute the bottle remains open, the size of the Emanation increases by 10 feet until it reaches its maximum size of 120 feet. Closing the bottle causes the cloud to become fixed in place until it disperses after 10 minutes. A strong wind (such as that created by the Gust of Wind spell) disperses the cloud after 1 minute. | |||||
| +1 Whip | Uncommon | DDHC-DD-03 The Will of Orcus | true | ||
| Weapon (Whip), uncommon Martial weapon, melee weapon 3 lb. 1d4 Slashing Finesse, Reach Mastery: Slow You have a +1 bonus to attack and damage rolls made with this magic weapon. | |||||
| Wand of Secrets | Uncommon | DDHC-DD-03 The Will of Orcus | true | ||
| Wand, uncommon 1 lb. This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you. | |||||