Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Wraps Of Unarmed Prowess uncommon Service Rewards 50th Anniversary Service Rewards 50th Anniversary Show
Notes:

Wondrous Item, varies

While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a bonus to the attack and damage rolls of your unarmed strikes, determined by the wraps’ rarity.

Rarity Bonus
Uncommon +1
Rare +2
Very Rare +3

Handaxe +1 uncommon KftGV -The Murkmire Malevolence Trade Log Show
Notes:

Weapon (handaxe), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Wand of Magic Missiles uncommon CCC-WWC-01 In the Face of Fear Trade Log Show
Notes:

Wand, uncommon
1 lb.
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Broom of Flying uncommon DDAL09-13 Service Rewards S12c Show
Notes:

Wondrous Item, uncommon

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air.

It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place.

The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.

Battleaxe +1 uncommon KftGV - Vidorant's Vault KftGV - Vidorant's Vault Show
Notes:

Weapon (battleaxe), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Gloves of Thievery uncommon KftGV - Vidorant's Vault KftGV - Vidorant's Vault Show
Notes:

Wondrous item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

Longbow +1 uncommon Level 5 Magic Item Level 5 Character Creation Show
Notes:

Weapon (longbow), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Battleaxe +1 uncommon DDHC-KftGV Heart of Ashes DDHC-KftGV Heart of Ashes Show
Notes:

Weapon, uncommon
Martial weapon, melee weapon
4 lb.

1d8 Slashing
Versatile (1d10)
Mastery: Topple
You have a +1 bonus to attack and damage rolls made with this magic weapon.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Helm of Comprehending Languages uncommon D&D Adventurers League Service Awards 2025v2 D&D Adventurers League Service Awards 2025v2 Show
Notes:

Wondrous item, uncommon
While wearing this helm, you can cast Comprehend Languages from it.

Dread Helm common DDHC-DMM-11 Service Rewards 50th Anniversary Show
Notes:

Wondrous item, common
While you're wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow.