Show Log Entry
Adventure Title
Service Rewards 50th Anniversary 1.2
Service Rewards 50th Anniversary 1.2
Session
Date Played
2025-01-31 17:00:00 UTC
2025-01-31 17:00:00 UTC
Levels Gained
GP +/-
2750
2750
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
#### **Uncommon** Periapt of Wound Closure + 250gp #### **Rare** Vicious Glaive + 2500gp #### **Adventures used for Hours** DDHC - Planescape: Adventures in the Multiverse S7 **10h** = Dungeon Mastering, Using Safety Tools, Prep Time: 3h DDHC - Planescape: Adventures in the Multiverse S8 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
#### **Uncommon** Periapt of Wound Closure + 250gp #### **Rare** Vicious Glaive + 2500gp #### **Adventures used for Hours** DDHC - Planescape: Adventures in the Multiverse S7 **10h** = Dungeon Mastering, Using Safety Tools, Prep Time: 3h DDHC - Planescape: Adventures in the Multiverse S8 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Periapt of Wound Closure | Common | DDHC-TYP-3 | true | ||
Wondrous item, uncommon (requires attunement) 1 lb. While wearing this pendant, you gain the following benefits. Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one. Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores. | |||||
Vicious Glaive | Rare | CCC-SVH01-02 | true | ||
Weapon, rare Martial weapon, melee weapon 6 lb. 1d10 Slashing Heavy, Reach, Two‑Handed Mastery: Graze This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Reach. A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier. |