Show Log Entry

Adventure Title
Character Creation Level 5
Session
Date Played
2025-01-01 17:42:00 UTC
Levels Gained
7
GP +/-
5
Downtime +/-
10.0
Location Played
DM Name
DM DCI Number
Notes
#### **Name: Rocky "Flint" Boulder Brickhead III** #### **Race: Autognome (The Rock)** #### **Class: Barbarian** #### **Ability Scores: Point Buy** Str: 15 + 1 Dex: 15 + 1 Con: 15 + 1 Int: 8 Wis: 8 Cha: 8 #### **Background: Far Traveler** #### **Origin Feat: Tough** #### **Bought** 5x Potion of Greater Healing for 500gp

Magic Items

Name Rarity Location Table Result Counts?
Maul +1 Uncommon Level 5 Magic Item true
Weapon, uncommon Martial weapon, melee weapon 10 lb. 2d6 Bludgeoning Heavy, Two‑Handed Mastery: Topple You have a +1 bonus to attack and damage rolls made with this magic weapon. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.