Show Log Entry
Adventure Title
DDHC-DoIP Tower of Storms
DDHC-DoIP Tower of Storms
Session
Date Played
2025-07-28 19:30:00 UTC
2025-07-28 19:30:00 UTC
Levels Gained
GP +/-
197
197
Downtime +/-
-20.0
-20.0
Location Played
Unofficial Roll20 D&D AL Deutschland
Unofficial Roll20 D&D AL Deutschland
DM Name
Karrakasz/Neels
Karrakasz/Neels
DM DCI Number
000000000
000000000
Notes
#### **Bought** 1x Diamon worth 50gp #### **Sold** #### **Gained** 1x Potion of Water Breathing **Charm of the Storm** *You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.* #### **Used** **30 Downtime for Nystul's Magic Aura to get permanent Fey Type**
#### **Bought** 1x Diamon worth 50gp #### **Sold** #### **Gained** 1x Potion of Water Breathing **Charm of the Storm** *You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.* #### **Used** **30 Downtime for Nystul's Magic Aura to get permanent Fey Type**
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Shortsword of Warning | Uncommon | DDHC-DoIP Tower of Storms | true | ||
Weapon, uncommon (requires attunement) Martial weapon, melee weapon 2 lb. 1d6 Piercing Finesse, Light Mastery: Vex As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. | |||||
Cloak of Many Fashions | Common | DDHC-DoIP Tower of Storms | true | ||
Wondrous item, common While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. | |||||
Wand of Secrets | Uncommon | DDHC-DoIP Tower of Storms | true | ||
Wand, uncommon 1 lb. This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you. |