Show Log Entry
Adventure Title
KftGV - Affair on the Concordant Express
KftGV - Affair on the Concordant Express
Session
Date Played
2025-12-15 15:30:00 UTC
2025-12-15 15:30:00 UTC
Levels Gained
1
1
GP +/-
1202
1202
Downtime +/-
10.0
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
Unofficial Roll20 D&D AL Deutschland
DM Name
JinxedBear
JinxedBear
DM DCI Number
000000000
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** 1x Potion of Greater Healing 1x Potion of Resistance (Fire) #### **Used**
#### **Bought** #### **Sold** #### **Gained** 1x Potion of Greater Healing 1x Potion of Resistance (Fire) #### **Used**
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Wand of Magic Missiles | Uncommon | KftGV - Affair on the Concordant Express | true | ||
| Wand, Uncommon 1 lb. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
| +2 Rod of the Pact Keeper | Rare | KftGV - Affair on the Concordant Express | true | ||
| Rod, Rare (Requires Attunement by a Warlock) 2 lb. While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells. In addition, you can regain one spell slot as a Magic action while holding the rod. You can't use this property again until you finish a Long Rest. | |||||
| Horn of Valhalla, Silver | Rare | KftGV - Affair on the Concordant Express | true | ||
| Wondrous Item, Rare You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed. A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands. | |||||
| Mithral Half Plate Armor | Uncommon | KftGV - Affair on the Concordant Express | true | ||
| Medium Armor (Half Plate Armor), Uncommon 40 lb. AC 15 + Dex (max 2) Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. The wearer has Disadvantage on Dexterity (Stealth) checks. | |||||
| +3 Silvered Greatsword | Common | KftGV - Affair on the Concordant Express | true | ||
| Weapon (Greatsword), Very Rare Martial Weapon, Melee Weapon 6 lb. 2d6 Slashing Heavy, Two‑Handed Mastery: Graze You have a +3 bonus to attack and damage rolls made with this magic weapon. An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. | |||||
| Vicious Hand Crossbow | Rare | KftGV - Affair on the Concordant Express (GV Reward) | true | ||
| Weapon (Hand Crossbow), Rare Martial Weapon, Ranged Weapon 3 lb. 1d6 Piercing Ammunition (Range 30/120 ft.; Bolt), Light, Loading Mastery: Vex This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. | |||||