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Adventure Title
DDHC-KftGV Reach for the Stars
DDHC-KftGV Reach for the Stars
Session
Date Played
2025-12-15 14:00:00 UTC
2025-12-15 14:00:00 UTC
Levels Gained
GP +/-
545
545
Downtime +/-
10.0
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
Unofficial Roll20 D&D AL Deutschland
DM Name
JinxedBear
JinxedBear
DM DCI Number
000000000
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** 7x Potion of Healing 1x Potion of Gaseous Form 1x Oil of Slipperiness **Spell Scrolls:** 1x Armor of Agathys, 2x Arms of Hadar, 1x Bane, 1x Crown of Madness, 1x Dimension Door, 1x Sleep #### **Used**
#### **Bought** #### **Sold** #### **Gained** 7x Potion of Healing 1x Potion of Gaseous Form 1x Oil of Slipperiness **Spell Scrolls:** 1x Armor of Agathys, 2x Arms of Hadar, 1x Bane, 1x Crown of Madness, 1x Dimension Door, 1x Sleep #### **Used**
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Ring of Jumping | Uncommon | DDHC-KftGV Reach for the Stars | true | ||
| Ring, Uncommon (Requires Attunement) While wearing this ring, you can cast Jump from it, but can target only yourself when you do so. | |||||
| Wand of Magic Missiles | Uncommon | DDHC-KftGV Reach for the Stars | true | ||
| Wand, Uncommon 1 lb. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
| +1 Amulet of the Devout | Uncommon | DDHC-KftGV Reach for the Stars (GV Reward) | true | ||
| Wondrous Item, Uncommon (Requires Attunement by a Cleric or Paladin) 1 lb. This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. | |||||