Show Log Entry

Adventure Title
DDHC-KftGV Reach for the Stars
Session
Date Played
2025-12-15 14:00:00 UTC
Levels Gained
GP +/-
545
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
JinxedBear
DM DCI Number
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** 7x Potion of Healing 1x Potion of Gaseous Form 1x Oil of Slipperiness **Spell Scrolls:** 1x Armor of Agathys, 2x Arms of Hadar, 1x Bane, 1x Crown of Madness, 1x Dimension Door, 1x Sleep #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
Ring of Jumping Uncommon DDHC-KftGV Reach for the Stars true
Ring, Uncommon (Requires Attunement) While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.
Wand of Magic Missiles Uncommon DDHC-KftGV Reach for the Stars true
Wand, Uncommon 1 lb. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
+1 Amulet of the Devout Uncommon DDHC-KftGV Reach for the Stars (GV Reward) true
Wondrous Item, Uncommon (Requires Attunement by a Cleric or Paladin) 1 lb. This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.