Nathalia "Maid of Brimstone" Dawnrose

Season:
Forgotten Realms | Spelljammer
Race:
Infernal Tiefling
Class:
Fiend Warlock 16
Background:
Wayfarer
Lifestyle:
Aristocratic
Current Level:
16
Total GP:
20788
Total Downtime:
88
Tag:
Faction:
Harpers
Faction Rank:
Brightcandle (rank 3)
Magic Item Count:
61
Magic Item Limit:
6
Amulet of Proof against Detection and Location,
Eyes of the Eagle,
Gloves of Thievery,
Periapt of Health,
Pipes of the Sewers,
+1 Mace,
Gem of Seeing,
Glamoured Studded Leather,
Wand of Magic Missiles,
+2 Rod of the Pact Keeper,
Horn of Valhalla, Silver,
Mithral Chain Mail,
+3 Silvered Greatsword,
Ring of Fire Resistance,
Bowl of Commanding Water Elementals,
+1 Studded Leather Armor,
Bracers of Defense,
+2 Longsword,
Wand of Magic Missiles,
Helm of Telepathy,
Circlet of Blasting,
Dimensional Shackles,
Wand of Secrets,
Arrow-Catching Shield,
Heward’s Handy Haversack,
Ring of Free Action,
Staff of Charming,
Hat of Disguise,
+1 Wand of the War Mage,
Hellfire Javelin,
Hellfire Greatsword,
Ring of X-ray Vision,
Figurine of Wondrous Power, Bronze Griffon,
Mace of Terror,
Rope of Entanglement,
Ring of Telekinesis,
Brazier of Commanding Fire Elementals,
Instrument of the Bards, Cli Lyre,
Dwarven Half Plate Armor,
+1 Battleaxe,
+1 Shield,
Flame Tongue Longsword,
Gold Dragon Scale Mail,
Belt of Dwarvenkind,
+1 Glaive,
Eversmoking Bottle,
Helm of Devil Command,
Battle Standard of Infernal Power,
Blessing of Health,
Bag of Devouring,
Headband of Intellect,
Matalotok,
Rod of Lordly Might,
Obsidian Flint Dragon Plate,
Gauntlets of Flaming Fury,
Belt of Fire Giant Strength,
+2 Leather,
Rapier of Wounding,
Charm of Many Tongues,
Manual of Bodily Health,
Tome of Leadership and Influence

Log Entries

Date Played ▲ Adventure Title Session Levels GP Downtime Magic Items
2024-09-25 19:00 2024 Update Show
2024-10-09 19:00 DDAL09-11 Losing Fai 20 1 -2832 10 Staff of Charming Show

Bought

3x Potion of Healing for 150gp
3x Potion of Greater Healing for 300gp
5x Potion of Superior Healing for 2500gp
1x Rations (10days) for 1gp
1x Waterskin for 1gp

Sold

Gained

1x Potion of Poison
1x Potion of Superior Healing

Used

1x Potion of Greater Healing
1x Potion of Heroism
1x Potion of Healing

2024-12-11 19:00 DDHC-BG:DIA - Path of Devils 21 10 Hat of Disguise, +1 Wand of the War Mage, Bag of Devouring Show

Bought

Sold

Gained

Used

2024-12-18 19:00 DDHC-BG:DIA - Path of Devils 22 1 50000 10 Obsidian Flint Dragon Plate, Gauntlets of Flaming Fury, Belt of Fire Giant Strength, +2 Leather, Charm of Many Tongues, Rapier of Wounding, Hellfire Javelin, Hellfire Greatsword, Ring of X-ray Vision, Rod of Lordly Might Show

Bought

Sold

Gained

2x Potion of Greater Healing
Mephistopheles Wish Spell
Wished for Resistance against Necrotic Damage

Used

Rework

Nathalia made an Diabolical Deal with Mephistopheles in exchange for power and saving her life. She got reworked from a Human Champion Fighter into a Tiefling Eldritch Knight.
Deal
1. Be in regular contact with Mephistopheles and supply him with information.
2. Build a Religious Spy Network that collect *Informations** for Mephistopheles*
3. Free Zariel and Elturel to piss of Asmodeus

2025-01-08 19:00 KftGV -Fire and Darkness 23 1 10856 10 Figurine of Wondrous Power, Bronze Griffon, Mace of Terror, Rope of Entanglement, Ring of Telekinesis, Brazier of Commanding Fire Elementals, Instrument of the Bards, Cli Lyre, Dwarven Half Plate Armor Show

Bought

Sold

Gained

1x Midnight Tears
1x Potion of Resistance (Fire)

Used

2025-02-12 19:00 DDHC-BG:DIA - Sword of Zariel 24 1 1325 10 +1 Glaive, Eversmoking Bottle Show

Bought

Sold

Gained

1x Charm of Restoration
Charm
This Charm has 3 charges. You can expend some of its charges to cast one of the following spells: Greater Restoration (2 charges) or Lesser Restoration (1 charge). Once all its charges have been expended, the Charm vanishes from you.

Used

2025-03-19 11:00 DDHC-BG:DIA - Escape from Avernus 2526 3 -53500 -152 Helm of Devil Command, Battle Standard of Infernal Power, Blessing of Health, Matalotok Show

2 Sessions with Break in between

Bought

15x Potion of Greater Healing for 1500gp
15xPotion of Superior Healing for 15000gp
5x Potion of Flying for 25000gp

Sold

Gained

Story Award: Zariel's Redemption
Zariel's trembling hand reaches toward the gleaming hilt of her sword. Her fingers brush against it, and she grimaces as radiant light sears her flesh. As her grip tightens, she gasps in pain, then speaks an oath through tears of confusion, sorrow, and dawning joy.
"I, Zariel, supplicate myself before the holy light of justice. If it should accept me, I vow to take up this blade once more in its service."
The archdevil's words hang in the air for a silent moment, and she glances upward in agonized uncertainty. Then Zariel is bathed in a brilliant wash of radiant light. Her fiery halo disappears, and feathers burst from her leathery wings. All of her diabolical features vanish as her angelic form is restored. At the sight of this blessed transformation, Lulu gasps in delight—and transforms into a celestial mammoth with golden fur, feathered wings, and gleaming tusks.

Story Award: Zariels Golden Feather
A creature that holds this feather can cast planar ally as an action, calling Zariel and Lulu only, after which the feather dissolves into a ray of sunlight. If the two are called to aid the characters, they do so for up to 1 hour, with no payment asked for in return.
Story Award: Who Should Rule Avernus?
Bel
Bel rankles at Zariel's rulership of the layer of the Nine Hells that was once his, but he won't challenge her directly as long as he thinks Asmodeus supports Zariel.
Due to the Characters being able to free Zariel and the Planetar from the Companion Bels' way was free to become the archfiend of Avernus once again.

Used

2x Potion of Healing
4x Potion of Greater Healing
5x Potion of Superior Healing
1x Potion of Flying
20 Downtime for 2 Levels

Bastion Build

Normal Facilities (465/320)
2x Vast Badroom for 6000gp and 250dt
Vast Diningroom for 3000gp and 125dt
Roomy Kitchen for 1000gp and 45dt
Roomy Storage for 3000gp and 45dt
Special Facilities
Meditation Chamber
Observatory
Arcane Study
Scriptorium
Workshop and enlarge it to vast for 2000gp

Bastion Turn for 7 Downtime

Meditation Chamber (Fortify Yourself) = 4 + 3 = Intelligence and Constitution
Observatory (Eldritch Discovery) = Charm of Vitality
Arcane Focus (Magic Item(Arcana)) = Tankard of Sobriety
Scriptorium (Craft (Spell Scroll)) = Spell Scroll of Haste
Workshop (Magic Item(Implement)) = Perfume of Bewitching

2025-04-18 20:00 D&D Adventurers League Service Awards 2025v2 10000 Tome of Leadership and Influence, Manual of Bodily Health Show

Very Rare
Manual of Bodily Health + 10000gp
Tome of Leadership and Influence + 10000gp
Adventures used for Hours
DDHC-TYP-05 Dead in Thay #1 S1 7h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-QIS - Beyond the Crystal Cave #1 S3 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-HotDQ Hoard of the Dragon Queen #1 S7 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
DDHC-QIS - Beyond the Crystal Cave #1 S2 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
DDHC-HotDQ Hoard of the Dragon Queen #1 S6 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

Bought

25x Spell Scroll of Haste for 2500gp
25x Spell Scroll of Darkvision for 2500gp
25x Spell Scroll of Enhance Ability for 2500gp
25x Spell Scroll of Fly for 2500gp
25x Oil of Slipperiness for 2500gp
25x Potion of Water Breathing for 2500gp
5x Potion of Invulnerability for 5000gp

2025-04-19 01:43 Bastion Overview Show

Normal Facilities

2x Vast Badroom
Vast Diningroom
Roomy Kitchen
Roomy Storage

Special Facilities

Meditation Chamber

Prerequisite: None
Space: Cramped [4 sq]
Hirelings: 1
Order: Empower
A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit.
Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result.
Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.
1d6 Saving Throw
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Observatory

Prerequisite: Ability to use a Spellcasting Focus
Space: Roomy [16 sq]
Hirelings: 1
Order: Empower
Situated atop your Bastion, your Observatory contains a telescope aimed at the night sky.
Observatory Charm. You can use your Observatory to peer into the far corners of Wildspace and the Astral Plane. After spending a Long Rest in your Observatory, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Contact Other Plane without expending a spell slot. You can't gain this Charm again while you still have it.
Empower: Eldritch Discovery. When you issue the Empower order to this facility, you enable yourself or the facility's hireling to explore the eldritch mysteries of the stars for 7 consecutive nights. At the end of that time, roll a die. If the number rolled is even, nothing is gained. If the number rolled is odd, an unknown power bestows one of the following Charms on you or another creature of your choice that is on the same plane of existence as you: Charm of Darkvision, Charm of Heroism, or Charm of Vitality (all described in chapter 3).

Arcane Study

Prerequisite: Ability to use an Arcane Focus or tool as a Spellcasting Focus
Space: Roomy [16 sq]
Hirelings: 1
Order: Craft
An Arcane Study is a place of quiet research that contains one or more desks and bookshelves.
Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:
Craft: Arcane Focus. You commission the facility's hireling to craft an Arcane Focus. The work takes 7 days and costs no money. The Arcane Focus remains in your Bastion until you claim it.
Craft: Book. You commission the facility's hireling to craft a blank book. The work takes 7 days and costs you 10 GP. The book remains in your Bastion until you claim it.
Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Scriptorium

Prerequisite: None
Space: Roomy [16 sq]
Hirelings: 1
Order: Craft
A Scriptorium contains desks and writing supplies.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:
Craft: Book Replica. You commission the facility's hireling to make a copy of a nonmagical Book. Doing so requires a blank book. The work takes 7 days.
Craft: Spell Scroll. You commission the facility's hireling to scribe a Spell Scroll containing one Cleric or Wizard spell of level 3 or lower. The facility has the necessary Calligrapher's Supplies, and the hireling meets all the prerequisites needed to scribe the scroll. The "Crafting Equipment" section in the Player's Handbook specifies the time needed to scribe the scroll and the cost of the scroll, which you must pay.
Craft: Paperwork. You commission the facility's hireling to create up to fifty copies of a broadsheet, a pamphlet, or another loose-leaf paper product. The work takes 7 days and costs you 1 GP per copy. At no additional cost in time or money, the facility's hireling can distribute the paperwork to one or more locations within 50 miles of your Bastion.

Workshop

Prerequisite: None
Space: Vast [36 sq]
Hirelings: 5 (Vast)
Order: Craft
This Workshop is a creative space where useful items can be crafted.
Artisan's Tools. The Workshop comes equipped with nince different kinds of Artisan's Tools, chosen from the following list:
Carpenter's Tools
Cobbler's Tools
Glassblower's Tools
Jeweler's Tools
Leatherworker's Tools
Mason's Tools
Potter's Tools
Tinker's Tools
Weaver's Tools
Craft Options. When you issue the Craft order to this facility, choose one of the following options:
Craft: Adventuring Gear. The facility's hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player's Handbook.
Craft: Magic Item (Implement). If you are level 9+, you can commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.
Source of Inspiration. After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration. You can't gain this benefit again until you finish a Long Rest.

Date Played ▲ Adventure Title Tier Session ACP TCP Downtime Renown
2024-09-25 19:00 2024 Update Show
2024-10-09 19:00 DDAL09-11 Losing Fai 20 10 Show

Bought

3x Potion of Healing for 150gp
3x Potion of Greater Healing for 300gp
5x Potion of Superior Healing for 2500gp
1x Rations (10days) for 1gp
1x Waterskin for 1gp

Sold

Gained

1x Potion of Poison
1x Potion of Superior Healing

Used

1x Potion of Greater Healing
1x Potion of Heroism
1x Potion of Healing

2024-12-11 19:00 DDHC-BG:DIA - Path of Devils 21 10 Show

Bought

Sold

Gained

Used

2024-12-18 19:00 DDHC-BG:DIA - Path of Devils 22 10 Show

Bought

Sold

Gained

2x Potion of Greater Healing
Mephistopheles Wish Spell
Wished for Resistance against Necrotic Damage

Used

Rework

Nathalia made an Diabolical Deal with Mephistopheles in exchange for power and saving her life. She got reworked from a Human Champion Fighter into a Tiefling Eldritch Knight.
Deal
1. Be in regular contact with Mephistopheles and supply him with information.
2. Build a Religious Spy Network that collect *Informations** for Mephistopheles*
3. Free Zariel and Elturel to piss of Asmodeus

2025-01-08 19:00 KftGV -Fire and Darkness 23 10 Show

Bought

Sold

Gained

1x Midnight Tears
1x Potion of Resistance (Fire)

Used

2025-02-12 19:00 DDHC-BG:DIA - Sword of Zariel 24 10 Show

Bought

Sold

Gained

1x Charm of Restoration
Charm
This Charm has 3 charges. You can expend some of its charges to cast one of the following spells: Greater Restoration (2 charges) or Lesser Restoration (1 charge). Once all its charges have been expended, the Charm vanishes from you.

Used

2025-03-19 11:00 DDHC-BG:DIA - Escape from Avernus 2526 -152 Show

2 Sessions with Break in between

Bought

15x Potion of Greater Healing for 1500gp
15xPotion of Superior Healing for 15000gp
5x Potion of Flying for 25000gp

Sold

Gained

Story Award: Zariel's Redemption
Zariel's trembling hand reaches toward the gleaming hilt of her sword. Her fingers brush against it, and she grimaces as radiant light sears her flesh. As her grip tightens, she gasps in pain, then speaks an oath through tears of confusion, sorrow, and dawning joy.
"I, Zariel, supplicate myself before the holy light of justice. If it should accept me, I vow to take up this blade once more in its service."
The archdevil's words hang in the air for a silent moment, and she glances upward in agonized uncertainty. Then Zariel is bathed in a brilliant wash of radiant light. Her fiery halo disappears, and feathers burst from her leathery wings. All of her diabolical features vanish as her angelic form is restored. At the sight of this blessed transformation, Lulu gasps in delight—and transforms into a celestial mammoth with golden fur, feathered wings, and gleaming tusks.

Story Award: Zariels Golden Feather
A creature that holds this feather can cast planar ally as an action, calling Zariel and Lulu only, after which the feather dissolves into a ray of sunlight. If the two are called to aid the characters, they do so for up to 1 hour, with no payment asked for in return.
Story Award: Who Should Rule Avernus?
Bel
Bel rankles at Zariel's rulership of the layer of the Nine Hells that was once his, but he won't challenge her directly as long as he thinks Asmodeus supports Zariel.
Due to the Characters being able to free Zariel and the Planetar from the Companion Bels' way was free to become the archfiend of Avernus once again.

Used

2x Potion of Healing
4x Potion of Greater Healing
5x Potion of Superior Healing
1x Potion of Flying
20 Downtime for 2 Levels

Bastion Build

Normal Facilities (465/320)
2x Vast Badroom for 6000gp and 250dt
Vast Diningroom for 3000gp and 125dt
Roomy Kitchen for 1000gp and 45dt
Roomy Storage for 3000gp and 45dt
Special Facilities
Meditation Chamber
Observatory
Arcane Study
Scriptorium
Workshop and enlarge it to vast for 2000gp

Bastion Turn for 7 Downtime

Meditation Chamber (Fortify Yourself) = 4 + 3 = Intelligence and Constitution
Observatory (Eldritch Discovery) = Charm of Vitality
Arcane Focus (Magic Item(Arcana)) = Tankard of Sobriety
Scriptorium (Craft (Spell Scroll)) = Spell Scroll of Haste
Workshop (Magic Item(Implement)) = Perfume of Bewitching

2025-04-18 20:00 D&D Adventurers League Service Awards 2025v2 Show

Very Rare
Manual of Bodily Health + 10000gp
Tome of Leadership and Influence + 10000gp
Adventures used for Hours
DDHC-TYP-05 Dead in Thay #1 S1 7h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-QIS - Beyond the Crystal Cave #1 S3 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-HotDQ Hoard of the Dragon Queen #1 S7 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
DDHC-QIS - Beyond the Crystal Cave #1 S2 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
DDHC-HotDQ Hoard of the Dragon Queen #1 S6 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

Bought

25x Spell Scroll of Haste for 2500gp
25x Spell Scroll of Darkvision for 2500gp
25x Spell Scroll of Enhance Ability for 2500gp
25x Spell Scroll of Fly for 2500gp
25x Oil of Slipperiness for 2500gp
25x Potion of Water Breathing for 2500gp
5x Potion of Invulnerability for 5000gp

2025-04-19 01:43 Bastion Overview Show

Normal Facilities

2x Vast Badroom
Vast Diningroom
Roomy Kitchen
Roomy Storage

Special Facilities

Meditation Chamber

Prerequisite: None
Space: Cramped [4 sq]
Hirelings: 1
Order: Empower
A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit.
Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result.
Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.
1d6 Saving Throw
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Observatory

Prerequisite: Ability to use a Spellcasting Focus
Space: Roomy [16 sq]
Hirelings: 1
Order: Empower
Situated atop your Bastion, your Observatory contains a telescope aimed at the night sky.
Observatory Charm. You can use your Observatory to peer into the far corners of Wildspace and the Astral Plane. After spending a Long Rest in your Observatory, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Contact Other Plane without expending a spell slot. You can't gain this Charm again while you still have it.
Empower: Eldritch Discovery. When you issue the Empower order to this facility, you enable yourself or the facility's hireling to explore the eldritch mysteries of the stars for 7 consecutive nights. At the end of that time, roll a die. If the number rolled is even, nothing is gained. If the number rolled is odd, an unknown power bestows one of the following Charms on you or another creature of your choice that is on the same plane of existence as you: Charm of Darkvision, Charm of Heroism, or Charm of Vitality (all described in chapter 3).

Arcane Study

Prerequisite: Ability to use an Arcane Focus or tool as a Spellcasting Focus
Space: Roomy [16 sq]
Hirelings: 1
Order: Craft
An Arcane Study is a place of quiet research that contains one or more desks and bookshelves.
Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:
Craft: Arcane Focus. You commission the facility's hireling to craft an Arcane Focus. The work takes 7 days and costs no money. The Arcane Focus remains in your Bastion until you claim it.
Craft: Book. You commission the facility's hireling to craft a blank book. The work takes 7 days and costs you 10 GP. The book remains in your Bastion until you claim it.
Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Scriptorium

Prerequisite: None
Space: Roomy [16 sq]
Hirelings: 1
Order: Craft
A Scriptorium contains desks and writing supplies.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:
Craft: Book Replica. You commission the facility's hireling to make a copy of a nonmagical Book. Doing so requires a blank book. The work takes 7 days.
Craft: Spell Scroll. You commission the facility's hireling to scribe a Spell Scroll containing one Cleric or Wizard spell of level 3 or lower. The facility has the necessary Calligrapher's Supplies, and the hireling meets all the prerequisites needed to scribe the scroll. The "Crafting Equipment" section in the Player's Handbook specifies the time needed to scribe the scroll and the cost of the scroll, which you must pay.
Craft: Paperwork. You commission the facility's hireling to create up to fifty copies of a broadsheet, a pamphlet, or another loose-leaf paper product. The work takes 7 days and costs you 1 GP per copy. At no additional cost in time or money, the facility's hireling can distribute the paperwork to one or more locations within 50 miles of your Bastion.

Workshop

Prerequisite: None
Space: Vast [36 sq]
Hirelings: 5 (Vast)
Order: Craft
This Workshop is a creative space where useful items can be crafted.
Artisan's Tools. The Workshop comes equipped with nince different kinds of Artisan's Tools, chosen from the following list:
Carpenter's Tools
Cobbler's Tools
Glassblower's Tools
Jeweler's Tools
Leatherworker's Tools
Mason's Tools
Potter's Tools
Tinker's Tools
Weaver's Tools
Craft Options. When you issue the Craft order to this facility, choose one of the following options:
Craft: Adventuring Gear. The facility's hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player's Handbook.
Craft: Magic Item (Implement). If you are level 9+, you can commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.
Source of Inspiration. After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration. You can't gain this benefit again until you finish a Long Rest.

Date Played ▲ Adventure Title Session XP GP Downtime Renown Magic Items
2024-09-25 19:00 2024 Update Show
2024-10-09 19:00 DDAL09-11 Losing Fai 20 -2832 10 Staff of Charming Show

Bought

3x Potion of Healing for 150gp
3x Potion of Greater Healing for 300gp
5x Potion of Superior Healing for 2500gp
1x Rations (10days) for 1gp
1x Waterskin for 1gp

Sold

Gained

1x Potion of Poison
1x Potion of Superior Healing

Used

1x Potion of Greater Healing
1x Potion of Heroism
1x Potion of Healing

2024-12-11 19:00 DDHC-BG:DIA - Path of Devils 21 10 Hat of Disguise, +1 Wand of the War Mage, Bag of Devouring Show

Bought

Sold

Gained

Used

2024-12-18 19:00 DDHC-BG:DIA - Path of Devils 22 50000 10 Obsidian Flint Dragon Plate, Gauntlets of Flaming Fury, Belt of Fire Giant Strength, +2 Leather, Charm of Many Tongues, Rapier of Wounding, Hellfire Javelin, Hellfire Greatsword, Ring of X-ray Vision, Rod of Lordly Might Show

Bought

Sold

Gained

2x Potion of Greater Healing
Mephistopheles Wish Spell
Wished for Resistance against Necrotic Damage

Used

Rework

Nathalia made an Diabolical Deal with Mephistopheles in exchange for power and saving her life. She got reworked from a Human Champion Fighter into a Tiefling Eldritch Knight.
Deal
1. Be in regular contact with Mephistopheles and supply him with information.
2. Build a Religious Spy Network that collect *Informations** for Mephistopheles*
3. Free Zariel and Elturel to piss of Asmodeus

2025-01-08 19:00 KftGV -Fire and Darkness 23 10856 10 Figurine of Wondrous Power, Bronze Griffon, Mace of Terror, Rope of Entanglement, Ring of Telekinesis, Brazier of Commanding Fire Elementals, Instrument of the Bards, Cli Lyre, Dwarven Half Plate Armor Show

Bought

Sold

Gained

1x Midnight Tears
1x Potion of Resistance (Fire)

Used

2025-02-12 19:00 DDHC-BG:DIA - Sword of Zariel 24 1325 10 +1 Glaive, Eversmoking Bottle Show

Bought

Sold

Gained

1x Charm of Restoration
Charm
This Charm has 3 charges. You can expend some of its charges to cast one of the following spells: Greater Restoration (2 charges) or Lesser Restoration (1 charge). Once all its charges have been expended, the Charm vanishes from you.

Used

2025-03-19 11:00 DDHC-BG:DIA - Escape from Avernus 2526 -53500 -152 Helm of Devil Command, Battle Standard of Infernal Power, Blessing of Health, Matalotok Show

2 Sessions with Break in between

Bought

15x Potion of Greater Healing for 1500gp
15xPotion of Superior Healing for 15000gp
5x Potion of Flying for 25000gp

Sold

Gained

Story Award: Zariel's Redemption
Zariel's trembling hand reaches toward the gleaming hilt of her sword. Her fingers brush against it, and she grimaces as radiant light sears her flesh. As her grip tightens, she gasps in pain, then speaks an oath through tears of confusion, sorrow, and dawning joy.
"I, Zariel, supplicate myself before the holy light of justice. If it should accept me, I vow to take up this blade once more in its service."
The archdevil's words hang in the air for a silent moment, and she glances upward in agonized uncertainty. Then Zariel is bathed in a brilliant wash of radiant light. Her fiery halo disappears, and feathers burst from her leathery wings. All of her diabolical features vanish as her angelic form is restored. At the sight of this blessed transformation, Lulu gasps in delight—and transforms into a celestial mammoth with golden fur, feathered wings, and gleaming tusks.

Story Award: Zariels Golden Feather
A creature that holds this feather can cast planar ally as an action, calling Zariel and Lulu only, after which the feather dissolves into a ray of sunlight. If the two are called to aid the characters, they do so for up to 1 hour, with no payment asked for in return.
Story Award: Who Should Rule Avernus?
Bel
Bel rankles at Zariel's rulership of the layer of the Nine Hells that was once his, but he won't challenge her directly as long as he thinks Asmodeus supports Zariel.
Due to the Characters being able to free Zariel and the Planetar from the Companion Bels' way was free to become the archfiend of Avernus once again.

Used

2x Potion of Healing
4x Potion of Greater Healing
5x Potion of Superior Healing
1x Potion of Flying
20 Downtime for 2 Levels

Bastion Build

Normal Facilities (465/320)
2x Vast Badroom for 6000gp and 250dt
Vast Diningroom for 3000gp and 125dt
Roomy Kitchen for 1000gp and 45dt
Roomy Storage for 3000gp and 45dt
Special Facilities
Meditation Chamber
Observatory
Arcane Study
Scriptorium
Workshop and enlarge it to vast for 2000gp

Bastion Turn for 7 Downtime

Meditation Chamber (Fortify Yourself) = 4 + 3 = Intelligence and Constitution
Observatory (Eldritch Discovery) = Charm of Vitality
Arcane Focus (Magic Item(Arcana)) = Tankard of Sobriety
Scriptorium (Craft (Spell Scroll)) = Spell Scroll of Haste
Workshop (Magic Item(Implement)) = Perfume of Bewitching

2025-04-18 20:00 D&D Adventurers League Service Awards 2025v2 10000 Tome of Leadership and Influence, Manual of Bodily Health Show

Very Rare
Manual of Bodily Health + 10000gp
Tome of Leadership and Influence + 10000gp
Adventures used for Hours
DDHC-TYP-05 Dead in Thay #1 S1 7h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-QIS - Beyond the Crystal Cave #1 S3 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-HotDQ Hoard of the Dragon Queen #1 S7 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
DDHC-QIS - Beyond the Crystal Cave #1 S2 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
DDHC-HotDQ Hoard of the Dragon Queen #1 S6 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

Bought

25x Spell Scroll of Haste for 2500gp
25x Spell Scroll of Darkvision for 2500gp
25x Spell Scroll of Enhance Ability for 2500gp
25x Spell Scroll of Fly for 2500gp
25x Oil of Slipperiness for 2500gp
25x Potion of Water Breathing for 2500gp
5x Potion of Invulnerability for 5000gp

2025-04-19 01:43 Bastion Overview Show

Normal Facilities

2x Vast Badroom
Vast Diningroom
Roomy Kitchen
Roomy Storage

Special Facilities

Meditation Chamber

Prerequisite: None
Space: Cramped [4 sq]
Hirelings: 1
Order: Empower
A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit.
Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result.
Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.
1d6 Saving Throw
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Observatory

Prerequisite: Ability to use a Spellcasting Focus
Space: Roomy [16 sq]
Hirelings: 1
Order: Empower
Situated atop your Bastion, your Observatory contains a telescope aimed at the night sky.
Observatory Charm. You can use your Observatory to peer into the far corners of Wildspace and the Astral Plane. After spending a Long Rest in your Observatory, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Contact Other Plane without expending a spell slot. You can't gain this Charm again while you still have it.
Empower: Eldritch Discovery. When you issue the Empower order to this facility, you enable yourself or the facility's hireling to explore the eldritch mysteries of the stars for 7 consecutive nights. At the end of that time, roll a die. If the number rolled is even, nothing is gained. If the number rolled is odd, an unknown power bestows one of the following Charms on you or another creature of your choice that is on the same plane of existence as you: Charm of Darkvision, Charm of Heroism, or Charm of Vitality (all described in chapter 3).

Arcane Study

Prerequisite: Ability to use an Arcane Focus or tool as a Spellcasting Focus
Space: Roomy [16 sq]
Hirelings: 1
Order: Craft
An Arcane Study is a place of quiet research that contains one or more desks and bookshelves.
Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:
Craft: Arcane Focus. You commission the facility's hireling to craft an Arcane Focus. The work takes 7 days and costs no money. The Arcane Focus remains in your Bastion until you claim it.
Craft: Book. You commission the facility's hireling to craft a blank book. The work takes 7 days and costs you 10 GP. The book remains in your Bastion until you claim it.
Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Scriptorium

Prerequisite: None
Space: Roomy [16 sq]
Hirelings: 1
Order: Craft
A Scriptorium contains desks and writing supplies.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:
Craft: Book Replica. You commission the facility's hireling to make a copy of a nonmagical Book. Doing so requires a blank book. The work takes 7 days.
Craft: Spell Scroll. You commission the facility's hireling to scribe a Spell Scroll containing one Cleric or Wizard spell of level 3 or lower. The facility has the necessary Calligrapher's Supplies, and the hireling meets all the prerequisites needed to scribe the scroll. The "Crafting Equipment" section in the Player's Handbook specifies the time needed to scribe the scroll and the cost of the scroll, which you must pay.
Craft: Paperwork. You commission the facility's hireling to create up to fifty copies of a broadsheet, a pamphlet, or another loose-leaf paper product. The work takes 7 days and costs you 1 GP per copy. At no additional cost in time or money, the facility's hireling can distribute the paperwork to one or more locations within 50 miles of your Bastion.

Workshop

Prerequisite: None
Space: Vast [36 sq]
Hirelings: 5 (Vast)
Order: Craft
This Workshop is a creative space where useful items can be crafted.
Artisan's Tools. The Workshop comes equipped with nince different kinds of Artisan's Tools, chosen from the following list:
Carpenter's Tools
Cobbler's Tools
Glassblower's Tools
Jeweler's Tools
Leatherworker's Tools
Mason's Tools
Potter's Tools
Tinker's Tools
Weaver's Tools
Craft Options. When you issue the Craft order to this facility, choose one of the following options:
Craft: Adventuring Gear. The facility's hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player's Handbook.
Craft: Magic Item (Implement). If you are level 9+, you can commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.
Source of Inspiration. After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration. You can't gain this benefit again until you finish a Long Rest.