User:
JinxedBear
DCI:
Character:
Nathan "Brimstone Wanderer" Dawnrose
Name:
Gloamscar, Greatsword of the Mad God
Rarity:
very_rare
Location:
DDHC-BG:DIA - Path of Devils (Diabolical Deal with Mephistopheles)
Table:
Result:
Included in Count?:
true
Notes:
Weapon (Greatsword), Very Rare (Requires Attunement) Martial Weapon, Melee Weapon Weight: 6 lb. Damage: 2d6 Slashing Properties: Heavy, Two-Handed Mastery: Graze Appearance & vibe: The blade is mirror-dark steel that never quite reflects the truth—faces in it look subtly wrong, like they’re wearing someone else’s expression. The pommel holds a shard of smoky amethyst etched with Cyric’s Unname: a twisting sigil that hurts to remember after you look away. When drawn, the air tastes of iron and old prayers betrayed. **Mad God’s Due** You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon. Reflavor: The sword doesn’t feed on strength or skill—it feeds on survival, on the stubborn refusal to die before your enemy does. Every hit is a sacrament of endurance and spite. **Invoking the Unname** When you target a creature with an attack using this weapon, you can invoke the blade’s sigil, causing it to flare with bruise-purple light and infusing your strike with blasphemous certainty. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the sigil after rolling the d20. If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon’s damage. Once the sigil has been invoked, it can’t be invoked again until the next dawn. Reflavor: Invoking the Unname is a whispered “prayer” that is really a confession of intent—murder justified by a lie you tell yourself. The Hit Dice aren’t “healing potential” in this moment; they’re stolen fates and withheld mercy, burned as fuel to make the world agree with you for one perfect strike. Little roleplay touches (optional, but fun) Tell, don’t show: When you invoke the sigil, the target briefly sees their own allies behind you—then realizes too late it was only shadow and suggestion. After the hit: The purple flare collapses into a thin, black-red line that crawls along the fuller of the blade like ink—like a signature on a death warrant. Cyric’s “approval”: On a big damage spend, the sword might make a sound like a stifled laugh… or a sob… depending on what lie you needed to believe to swing.