User:
JinxedBear
DCI:
Character:
Catherine Deneuve
Name:
Antimatter Rifle
Rarity:
very_rare
Location:
DDHC-QftIS Expedition into the Barrier Peaks
Table:
Result:
Included in Count?:
true
Notes:
Weapon
Futuristic, martial weapon, ranged weapon, firearm
10 lb.
6d8 Necrotic
Ammunition (120/360 ft.; Energy Cell), Reload (2 shots), Two‑Handed
Mastery: Sap
Range. A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can't attack a target beyond the long range.
Ammunition. Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion.
Reload. You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a Bonus Action.
Two-Handed. A Two-Handed weapon requires two hands when you attack with it.
Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.