Ryumon Hozukimaru

Season:
Forgotten Realms
Race:
Human
Class:
Way of the Open Hand Monk 20
Background:
Hermit
Lifestyle:
Aristocratic
Current Level:
20
Total GP:
169918
Total Downtime:
26
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Magic Item Count:
124
Magic Item Limit:
10
Gloves of Thievery,
Dagger of Venom,
Dimensional Shackles,
Arcane Grimoire +1,
Dagger of Blindsight,
Ring of Swimming ,
Baleful Talon,
Kagonesti Forest Shroud,
Manual of Iron Golems,
Professor Orb,
Boots of Striding and Springing,
Driftglobe,
Stone of Good Luck (Luckstone),
Arcane Grimoire +2,
Hand Crossbow +2,
Belt of Hill Giant Strength,
Brooch of Shielding,
Studded Leather Armor +2,
Rapier +2,
Rope of Entanglement,
Mace of Terror,
Instrument of the Bards (Cli Lyre),
Bronze Griffon Figurine of Wondrous Power,
Brazier of Commanding Fire Elementals,
Instrument of the Bards, Canaith Mandolin,
Longbow, +2,
Restorative Ointment (5 Doses),
Wand of Polymorph,
Staff of Withering,
Ring of Acid Resistance,
Dancing Rapier,
Spellguard Shield,
Glamoured Studded Leather,
Eversmoking Bottle ,
Amulet of Health,
Animated Shield,
Dwarven Plate ,
Plate +2,
Brazier of Commanding Fire Elementals,
Dragon Slayer (Rapier),
Tome of Clear Thought,
Hand Crossbow +1,
Shortsword +2,
Whip +2,
Staff of Swarming Insects,
Tentacle Rod,
Tentacle Rod,
Tentacle Rod,
Cloak of Elvenkind,
Cloak of Elvenkind,
Boots of Elvenkind,
Boots of Elvenkind,
Mace +2,
Headsman Axe (Greataxe +2),
Ring of Shooting Stars,
Dwarven Plate,
Shield +1,
Battleaxe +1,
Warhammer +1,
Ring of Invisibility,
Cape of Cold Resistance ,
Ring of Protection,
Longbow +1,
Hell Hound Cloak ,
Sword of Vengeance (Greatsword),
Javelin of Lightning,
Greataxe +2,
Bag of Holding,
Bag of Holding,
Driftglobe,
Mithral Plate Armor,
Mariners Plate Armor,
Portable Hole,
Chime of Opening,
Pistol +2,
Helm of Comprehending Languages,
Cloak of Displacement,
Shield +1,
Javelin of Lightning,
Warhammer +1,
Battleaxe +1,
Ring of Mind Shielding,
Flame Tongue Shortsword,
Waythe,
Gloves of Thievery,
Gem of Brightness,
Figurine of Wondrous Power, Bronze Griffon,
Robe of Useful Items,
Spear +2,
Arrow-Catching Shield,
Longsword +2,
Morningstar +2,
Wand of Paralysis,
Pearl of Power,
Chain Mail +2,
Dagger +2,
Figurine of Wondrous Power (Obsidian Steed),
Shield +1,
Plate +1,
Bag of Holding,
Battleaxe +1,
Staff of Frost,
Ring of Fire Resistance,
Plate of Vulnerability (Slashing),
Frost Brand Greatsword,
Marvelous Pigments (4 Pots),
Horn of Valhalla (Bronze),
Belt of Dwarvenkind,
Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property),
Manual of Bodily Health,
Blood Fury Tattoo,
Tome of Understanding,
Veterans Cane,
Gold Dragon Scale Mail,
Galder's Bubble Pipe,
Shortsword of the Medusa,
+3 Plate Armor,
Ruby of the War Mage,
Multiversal Champion Titel (Boon of High Magic),
Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property),
Tome of the Stilled Tongue,
Boots of Elvenkind,
Staff of the Magi,
Ring of Telekinesis

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2023-04-14 16:35 Service Rewards 12b 5 12500 30 Gloves of Thievery, Dagger of Venom, Dimensional Shackles, Shield +3 Show

Common and Uncommon

Gloves of thievery + 10 downtime days + 1 Level (Va'Ashal)
DDHC-LMOP HC S1 13h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h

Rare

Dimensional Shackles + 2500gp + 1 Level (Va'Ashal)
DDHC-CoS Curse of Strahd S1 16h = Dungeon Mastering, Using Safety Tools, Running New Players: 2 Players = 2h, Prep Time: 4h
DDHC-CoS Curse of Strahd S2 8h = Dungeon Mastering, Using Safety Tools
Dagger of venom + 20 downtime days + 1 Level (Va'Ashal)
DDHC-LMOP HC S5 14h = Dungeon Masterig, Using Safety Tools, Prep Time: 2h

Very Rare

Shield+3 + 10000gp + 1 Level (Va'Ashal)
DDAL 10-00 Ice Road Trackers S1 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h
DDHC-CoS Curse of Strahd S9 12h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

REPEATABLE REWARD

Longsword, +2 + 50000gp (Fergus "Castiel" Roderick Winchester) + 1 Level (Va'Ashal)
DDAL09-01 - Escape from Elturgard #1 17h = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h
DDAL09-01 - Escape from Elturgard #2 15h = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h
DDAL10-02 Gnashing Teeth #2 6h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h
DDAL 10-03 - Divining Evil #2 9h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h

2024-03-12 17:00 Service Rewards 50th Anniversary 30 Baleful Talon Show

Very Rare

Baleful Talon + 30 Downtime (Va'Ashal)
RMH-VRGtR-HC The House of Lament S3 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
Keys from the Golden Vault - Axe from the Grave #3 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
DDHC - Planescape: Adventures in the Multiverse 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

2023-04-14 16:30 Character Creation Level 5 4 515 40 Arcane Grimoire +1 Show

Name: Va'Ashal

Race: Githzerai (C.Y.O)

Racial Proficiencies

Weapon:
Armor:
Skill:
Tools:
Racial Feat:
Languages: Common, Gith

Class: Rogue

Class Proficiencies

Weapons: Simple weapons, Hand Crossbow, Longsword, Rapier, Shortsword
Armor: Light Armor
Tools: Thieves' Tools
Saving Throws:
Skills: Stealth, Acrobatics, Sleight of Hand, Perception
Expertise: Stealth, Acrobatics
Languages: Thieves' Cant

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 15
Int: 13 + 1
Wis: 10
Cha: 10
Creation Feat: Tough

Background: Mercenary Veteran

Feature: Mercenary Life
Skill Proficiencies: Athletics, Persuasion -> Arcana, History
Tool Proficiencies:
Languages: Elvish, Deep Speech

Class Equipment

Leather Armor, Dagger (2), Thieves' Tools
Rapier
Shortsword

Background Equipment

A uniform of your company (Traveler’s clothes), An insignia of your rank, Pouch
Playing Card Set

Equipment Pack: Explorer's Pack

Includes a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

2025-01-07 12:05 2025 Update Show

Name: Ryumon Hozukimaru

Race: Human

Class: Monk

Ability Scores: Point Buy

Str: 8
Dex: 15+ 1
Con: 15
Int: 8
Wis: 15 + 2
Cha: 8

Background: Hermit

Origin Feat: Tough, Alert

2023-10-08 17:00 Service Rewards 2750 Helm of Comprehending Languages, Cloak of Displacement Show

Common and Uncommon

Helm of Comprehending Languages + 250gp + 1 Level (Va'Ashal)
Keys from the Golden Vault - Prisoner 13 #2 8h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h

Rare

Cloak of Displacement + 2500gp + 1 Level (Va'Ashal)
Keys from the Golden Vault - Reach for the Stars #2 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
Keys from the Golden Vault - Prisoner 13 #2 8h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h

2023-09-30 23:05 Season Rewards S12b 10000 Mindguard Crown Show

Very Rare

Mindguard Crown + 10000gp + 1 Level (Va'Ashal)
Keys from the Golden Vault - The Stygian Gambit #2 10h = Dungeon Mastering, Using Safety Tools,
Prep Time: 2h
DDHC-CoS Curse of Strahd S11 11h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Bastion Overview Show

Basic Facilities

Vast Dining Room
Vast Courtyard
Vast Bedroom
Roomy Kitchen
Roomy Storage

Special Facilities

War Room

Prerequisite: Fighting Style feature or Unarmored Defense feature
Space: Vast [36 sq]
Hirelings: 4 Lieutenants
Order: Recruit
The War Room is where you plan military actions in consultation with an inner circle of loyal lieutenants, each one a battle-hardened Veteran Warrior (see the Monster Manual) whose alignment matches yours. You start with two lieutenants but can add more, as described below. If your Bastion lacks facilities to house your lieutenants, they secure accommodations in the inn or settlement closest to your Bastion. Lieutenants are hirelings, not Bastion Defenders; however, if your Bastion is attacked (see "Bastion Events" at the end of this chapter), each lieutenant housed in your Bastion reduces by 1 the number of dice you roll to determine how many Bastion Defenders are lost in the attack.
The War Room contains war memorabilia plus a large table surrounded by enough chairs for you and your lieutenants.
Recruit Options. When you issue the Recruit order to this facility, choose one of the following options:
Recruit: Lieutenant. You gain one new lieutenant. You can have up to ten lieutenants at any time. Assign names and personalities to them as you see fit.
Recruit: Soldiers. You commission one or more of your lieutenants to assemble a small army. Each lieutenant can muster one hundred Guards (see the Monster Manual) in 7 days to fight for your cause. Reduce that number to twenty if you want them to be mounted on Riding Horses (see the Monster Manual). It costs you 1 GP per day to feed each guard and each horse in your army. Wherever the army goes, it must be led by you or at least one of your lieutenants, or else it disbands immediately. The army also disbands if it goes 1 day without being fed. Otherwise, the army remains until it is destroyed or you command it to disband. You can't issue this Recruit order again until your current army disbands or is destroyed.

Meditation Chamber

Prerequisite: None
Space: Cramped [4 sq]
Hirelings: 1
Order: Empower
A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit.
Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result.
Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.
1d6 Saving Throw
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Training Area

Prerequisite: None
Space: Vast [36 sq]
Hirelings: 4
Order: Empower
A Bastion can have more than one Training Area. A Training Area might be an open courtyard, a gymnasium, a music or dance hall, or a cleverly built gauntlet of traps and hazards. It might contain inanimate targets (for weapon practice), padded mats, and other equipment. One of the facility's hirelings is an expert trainer; the others serve as training partners.
When a Training Area becomes part of your Bastion, choose one trainer from the Expert Trainers table. On each Bastion turn, you can replace that trainer with another one from the table.
Unarmed Combat Expert. When you hit with your Unarmed Strike and deal damage, the attack deals an extra 1d4 Bludgeoning damage.
Empower: Training. When you issue the Empower order to this facility, the facility's hirelings conduct training exercises for the next 7 days. Any character who trains here for at least 8 hours on each of those days gains a benefit at the end of the training period. The benefit depends on which trainer is present in the facility, as noted in the Expert Trainers table. The benefit lasts for 7 days.

Greenhouse

Prerequisite: None
Space: Roomy [16 sq]
Hirelings: 1
Order: Harvest
A Greenhouse is an enclosure where rare plants and fungi are nurtured in a controlled climate.
Fruit of Restoration. One plant in your Greenhouse has three magical fruits growing on it. Any creature that eats one of these fruits gains the benefit of a Lesser Restoration spell. Fruits that aren't eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can't be transplanted without killing it.
Harvest Options. When you issue the Harvest order to this facility, choose one of the following options:
Harvest: Healing Herbs. You commission the facility's hireling to create a Potion of Healing (greater) made from healing herbs. The work takes 7 days and costs no money.
Harvest: Poison. You commission the facility's hireling to extract one application of a poison from rare plants or fungi. Choose the type of poison from the following options: Assassin's Blood, Malice, Pale Tincture, or Truth Serum. See "Poison" in chapter 3 for each poison's effect. Once harvested, the poison can be contained in a vial. The work takes 7 days and costs no money.

Workshop

Prerequisite: None
Space: Vast [36 sq]
Hirelings: 5 (Vast)
Order: Craft
This Workshop is a creative space where useful items can be crafted.
Artisan's Tools. The Workshop comes equipped with six different kinds of Artisan's Tools, chosen from the following list:
Carpenter's Tools
Cobbler's Tools
Glassblower's Tools
Jeweler's Tools
Leatherworker's Tools
Painter's Tools
Potter's Tools
Weaver's Tools
Woodcarver's Tools
Craft Options. When you issue the Craft order to this facility, choose one of the following options:
Craft: Adventuring Gear. The facility's hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player's Handbook.
Craft: Magic Item (Implement). If you are level 9+, you can commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.
Source of Inspiration. After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration. You can't gain this benefit again until you finish a Long Rest.

Barrack

Prerequisite: None
Space: Vast [36 sq]
Hirelings: 9
Order: Recruit
A Bastion can have more than one Barrack, each of which is furnished to serve as sleeping quarters for up to twelve Bastion Defenders.
Recruit: Bastion Defenders. Each time you issue the Recruit order to this facility, up to four Bastion Defenders are recruited to your Bastion and assigned quarters in this Barrack. The recruitment costs no money. You can't issue the Recruit order to this facility if it's fully occupied.
Keep track of the Bastion Defenders housed in each of your Barracks. If you lose Bastion Defenders, deduct them from your roster. Assign names and personalities to your Bastion Defenders as you see fit.
Enlarging the Facility. You can enlarge your Barrack to a Vast facility by spending 2,000 GP. A Vast Barrack can accommodate up to twenty-five Bastion Defenders.

2024-05-30 19:05 Rebuild Show

Name: Cesare Bonizzi

Race: Yuan-Ti (C.Y.O)

Racial Proficiencies

Weapon:
Armor:
Skill:
Tools:
Racial Feat:
Languages: Common, Deep Speech

Class: Artificer

Class Proficiencies

Weapons: Simple weapons
Armor: Light armor, medium armor, shields
Tools: Thieves' Tools, Tinker's Tools, Smith's Tools
Saving Throws:
Skills: Investigation, Arcana
Expertise:
Languages:

Ability Scores: Point Buy

Str: 8
Dex: 15
Con: 15
Int: 14
Wis: 8
Cha: 10
Creation Feat: Tough

Background: Wildspacer

Feature: Wildspace Adaptation
Skill Proficiencies: History, Athletics
Tool Proficiencies: Navigator’s tools, Vehicles (space)
Languages:

Class Equipment

Light Crossbow,
Crossbow Bolts (20),
Thieves' Tools,
Dagger (2)
Scale Mail

Background Equipment

A belaying pin (club),
a set of traveler's clothes,
a grappling hook,
50 feet of hempen rope,
a pouch containing 10gp

Equipment Pack: Dungeoneer's Pack

Backpack
crowbar
hammer
piton (10)
torch (10)
tinderbox
rations (10)
waterskin
hempen rope

2024-07-17 14:00 Rebuild Show

Name: Horston Gibblegabble

Race: Rock Gnome (C.Y.O)

Racial Proficiencies

Weapon:
Armor:
Skill:
Tools: Tinker's Tools -> Jeweler's Tools
Racial Feat:
Languages: Common, Gnomish

Class: Artificer

Class Proficiencies

Weapons: Simple weapons
Armor: Light armor, medium armor, shields
Tools: Thieves' Tools, Tinker's Tools, Smith's Tools
Saving Throws:
Skills: Investigation, Arcana
Expertise:
Languages:

Ability Scores: Point Buy

Str: 8
Dex: 14
Con: 15 + 1
Int: 15 + 2
Wis: 10
Cha: 8
Creation Feat: Tough

Background: Clan Crafter

Feature: Respect of the Stout Folk
Skill Proficiencies: History, Nature
Tool Proficiencies: Alchemist's Supplies
Languages: Dwarvish

Class Equipment

Light Crossbow, Crossbow Bolts (20), Thieves' Tools, Dungeoneer's Pack
Dagger (2)
Studded Leather Armor

Background Equipment

A maker’s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from,
Traveler’s clothes,
Pouch ,
Gem worth 10 gp,
Smith's Tools

Equipment Pack: Dungeoneer's Pack

Backpack
crowbar
hammer
piton (10)
torch (10)
tinderbox
rations (10)
waterskin
hempen rope

2024-03-17 15:00 Service Rewards 50th Anniversary 1 2500 Belt of Hill Giant Strength Show

Rare

Belt of Hill Giant Strength + 2500gp + 1 Level (Va'Ashal)
DDAL09-03 Hungry Shadows #1 10h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h, Running New Players: 1h,

2023-09-12 11:00 Service Rewards S12b 50000 Hand Crossbow +2 Show

Repeatable Reward

+2 Hand Crossbow + 50000gp + 1 Level (Va'Ashal)
DDAL 10-03 - Divining Evil #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h
Keys from the Golden Vault - Prisoner 13 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
RMH EP 01 - The Grand Masquerade 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
Keys from the Golden Vault - Reach for the Stars 7h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDAL 10-03 - Divining Evil #1 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDAL 10-02 Gnashing Teeth 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

2025-03-07 13:00 Service Rewards 50th Anniversary 1.2 10000 Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) Show

Very Rare

Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) + 10000gp (Ryumon Hozukimaru)

Adventures used for Hours

DDHC - Planescape: Adventures in the Multiverse S5 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
DDHC - Planescape: Adventures in the Multiverse S4 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CM Zikran's Xephyrean Tome #1 11h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

2023-05-19 18:50 Service Rewards S12b 2 12500 Manual of Iron Golems, Professor Orb Show

Rare

Professor Orb + 2500gp + 1 Level (Va'Ashal)
DDHC-CoS Curse of Strahd S4 9h = Dungeon Mastering, Using Safety Tools
DDHC-LMOP HC S4 6h = Dungeon Mastering, Using Safety Tools

Very Rare

Manual of Iron Golems + 10,000 gp + 1 Level (Va'Ashal)
DDHC-CoS Curse of Strahd S3 11h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CoS Curse of Strahd S6 8h = Dungeon Mastering, Using Safety Tools
Keys from the Golden Vault - The Murkmire Malevolence 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

2023-05-19 18:50 Service Rewards S12b 3 Kagonesti Forest Shroud Show

Rare

Kagonesti forest shroud + 20 downtime days + 1 Level (Va'Ashal)
DDHC-CoS Curse of Strahd S5 10h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

20 Downtime for 2 Levels

2024-03-12 17:00 Trade Log -18045 Show Trade Log

Bought

20x Potion of Superior Healing for 10000gp
10x Potion of Water Breathing for 1000gp
20x Potion of Greater Healing for 2000gp
20x Potion of Animal Friendship for 2000gp
10x 3rd Level Spell Scroll (Revivify) for 3000gp
1x Studded Leather Armor 45gp

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2023-04-14 16:35 Service Rewards 12b 30 Show

Common and Uncommon

Gloves of thievery + 10 downtime days + 1 Level (Va'Ashal)
DDHC-LMOP HC S1 13h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h

Rare

Dimensional Shackles + 2500gp + 1 Level (Va'Ashal)
DDHC-CoS Curse of Strahd S1 16h = Dungeon Mastering, Using Safety Tools, Running New Players: 2 Players = 2h, Prep Time: 4h
DDHC-CoS Curse of Strahd S2 8h = Dungeon Mastering, Using Safety Tools
Dagger of venom + 20 downtime days + 1 Level (Va'Ashal)
DDHC-LMOP HC S5 14h = Dungeon Masterig, Using Safety Tools, Prep Time: 2h

Very Rare

Shield+3 + 10000gp + 1 Level (Va'Ashal)
DDAL 10-00 Ice Road Trackers S1 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h
DDHC-CoS Curse of Strahd S9 12h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

REPEATABLE REWARD

Longsword, +2 + 50000gp (Fergus "Castiel" Roderick Winchester) + 1 Level (Va'Ashal)
DDAL09-01 - Escape from Elturgard #1 17h = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h
DDAL09-01 - Escape from Elturgard #2 15h = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h
DDAL10-02 Gnashing Teeth #2 6h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h
DDAL 10-03 - Divining Evil #2 9h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h

2024-03-12 17:00 Service Rewards 50th Anniversary 30 Show

Very Rare

Baleful Talon + 30 Downtime (Va'Ashal)
RMH-VRGtR-HC The House of Lament S3 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
Keys from the Golden Vault - Axe from the Grave #3 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
DDHC - Planescape: Adventures in the Multiverse 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

2023-04-14 16:30 Character Creation Level 5 40 Show

Name: Va'Ashal

Race: Githzerai (C.Y.O)

Racial Proficiencies

Weapon:
Armor:
Skill:
Tools:
Racial Feat:
Languages: Common, Gith

Class: Rogue

Class Proficiencies

Weapons: Simple weapons, Hand Crossbow, Longsword, Rapier, Shortsword
Armor: Light Armor
Tools: Thieves' Tools
Saving Throws:
Skills: Stealth, Acrobatics, Sleight of Hand, Perception
Expertise: Stealth, Acrobatics
Languages: Thieves' Cant

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 15
Int: 13 + 1
Wis: 10
Cha: 10
Creation Feat: Tough

Background: Mercenary Veteran

Feature: Mercenary Life
Skill Proficiencies: Athletics, Persuasion -> Arcana, History
Tool Proficiencies:
Languages: Elvish, Deep Speech

Class Equipment

Leather Armor, Dagger (2), Thieves' Tools
Rapier
Shortsword

Background Equipment

A uniform of your company (Traveler’s clothes), An insignia of your rank, Pouch
Playing Card Set

Equipment Pack: Explorer's Pack

Includes a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

2025-01-07 12:05 2025 Update Show

Name: Ryumon Hozukimaru

Race: Human

Class: Monk

Ability Scores: Point Buy

Str: 8
Dex: 15+ 1
Con: 15
Int: 8
Wis: 15 + 2
Cha: 8

Background: Hermit

Origin Feat: Tough, Alert

2023-10-08 17:00 Service Rewards Show

Common and Uncommon

Helm of Comprehending Languages + 250gp + 1 Level (Va'Ashal)
Keys from the Golden Vault - Prisoner 13 #2 8h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h

Rare

Cloak of Displacement + 2500gp + 1 Level (Va'Ashal)
Keys from the Golden Vault - Reach for the Stars #2 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
Keys from the Golden Vault - Prisoner 13 #2 8h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h

2023-09-30 23:05 Season Rewards S12b Show

Very Rare

Mindguard Crown + 10000gp + 1 Level (Va'Ashal)
Keys from the Golden Vault - The Stygian Gambit #2 10h = Dungeon Mastering, Using Safety Tools,
Prep Time: 2h
DDHC-CoS Curse of Strahd S11 11h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Bastion Overview Show

Basic Facilities

Vast Dining Room
Vast Courtyard
Vast Bedroom
Roomy Kitchen
Roomy Storage

Special Facilities

War Room

Prerequisite: Fighting Style feature or Unarmored Defense feature
Space: Vast [36 sq]
Hirelings: 4 Lieutenants
Order: Recruit
The War Room is where you plan military actions in consultation with an inner circle of loyal lieutenants, each one a battle-hardened Veteran Warrior (see the Monster Manual) whose alignment matches yours. You start with two lieutenants but can add more, as described below. If your Bastion lacks facilities to house your lieutenants, they secure accommodations in the inn or settlement closest to your Bastion. Lieutenants are hirelings, not Bastion Defenders; however, if your Bastion is attacked (see "Bastion Events" at the end of this chapter), each lieutenant housed in your Bastion reduces by 1 the number of dice you roll to determine how many Bastion Defenders are lost in the attack.
The War Room contains war memorabilia plus a large table surrounded by enough chairs for you and your lieutenants.
Recruit Options. When you issue the Recruit order to this facility, choose one of the following options:
Recruit: Lieutenant. You gain one new lieutenant. You can have up to ten lieutenants at any time. Assign names and personalities to them as you see fit.
Recruit: Soldiers. You commission one or more of your lieutenants to assemble a small army. Each lieutenant can muster one hundred Guards (see the Monster Manual) in 7 days to fight for your cause. Reduce that number to twenty if you want them to be mounted on Riding Horses (see the Monster Manual). It costs you 1 GP per day to feed each guard and each horse in your army. Wherever the army goes, it must be led by you or at least one of your lieutenants, or else it disbands immediately. The army also disbands if it goes 1 day without being fed. Otherwise, the army remains until it is destroyed or you command it to disband. You can't issue this Recruit order again until your current army disbands or is destroyed.

Meditation Chamber

Prerequisite: None
Space: Cramped [4 sq]
Hirelings: 1
Order: Empower
A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit.
Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result.
Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.
1d6 Saving Throw
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Training Area

Prerequisite: None
Space: Vast [36 sq]
Hirelings: 4
Order: Empower
A Bastion can have more than one Training Area. A Training Area might be an open courtyard, a gymnasium, a music or dance hall, or a cleverly built gauntlet of traps and hazards. It might contain inanimate targets (for weapon practice), padded mats, and other equipment. One of the facility's hirelings is an expert trainer; the others serve as training partners.
When a Training Area becomes part of your Bastion, choose one trainer from the Expert Trainers table. On each Bastion turn, you can replace that trainer with another one from the table.
Unarmed Combat Expert. When you hit with your Unarmed Strike and deal damage, the attack deals an extra 1d4 Bludgeoning damage.
Empower: Training. When you issue the Empower order to this facility, the facility's hirelings conduct training exercises for the next 7 days. Any character who trains here for at least 8 hours on each of those days gains a benefit at the end of the training period. The benefit depends on which trainer is present in the facility, as noted in the Expert Trainers table. The benefit lasts for 7 days.

Greenhouse

Prerequisite: None
Space: Roomy [16 sq]
Hirelings: 1
Order: Harvest
A Greenhouse is an enclosure where rare plants and fungi are nurtured in a controlled climate.
Fruit of Restoration. One plant in your Greenhouse has three magical fruits growing on it. Any creature that eats one of these fruits gains the benefit of a Lesser Restoration spell. Fruits that aren't eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can't be transplanted without killing it.
Harvest Options. When you issue the Harvest order to this facility, choose one of the following options:
Harvest: Healing Herbs. You commission the facility's hireling to create a Potion of Healing (greater) made from healing herbs. The work takes 7 days and costs no money.
Harvest: Poison. You commission the facility's hireling to extract one application of a poison from rare plants or fungi. Choose the type of poison from the following options: Assassin's Blood, Malice, Pale Tincture, or Truth Serum. See "Poison" in chapter 3 for each poison's effect. Once harvested, the poison can be contained in a vial. The work takes 7 days and costs no money.

Workshop

Prerequisite: None
Space: Vast [36 sq]
Hirelings: 5 (Vast)
Order: Craft
This Workshop is a creative space where useful items can be crafted.
Artisan's Tools. The Workshop comes equipped with six different kinds of Artisan's Tools, chosen from the following list:
Carpenter's Tools
Cobbler's Tools
Glassblower's Tools
Jeweler's Tools
Leatherworker's Tools
Painter's Tools
Potter's Tools
Weaver's Tools
Woodcarver's Tools
Craft Options. When you issue the Craft order to this facility, choose one of the following options:
Craft: Adventuring Gear. The facility's hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player's Handbook.
Craft: Magic Item (Implement). If you are level 9+, you can commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.
Source of Inspiration. After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration. You can't gain this benefit again until you finish a Long Rest.

Barrack

Prerequisite: None
Space: Vast [36 sq]
Hirelings: 9
Order: Recruit
A Bastion can have more than one Barrack, each of which is furnished to serve as sleeping quarters for up to twelve Bastion Defenders.
Recruit: Bastion Defenders. Each time you issue the Recruit order to this facility, up to four Bastion Defenders are recruited to your Bastion and assigned quarters in this Barrack. The recruitment costs no money. You can't issue the Recruit order to this facility if it's fully occupied.
Keep track of the Bastion Defenders housed in each of your Barracks. If you lose Bastion Defenders, deduct them from your roster. Assign names and personalities to your Bastion Defenders as you see fit.
Enlarging the Facility. You can enlarge your Barrack to a Vast facility by spending 2,000 GP. A Vast Barrack can accommodate up to twenty-five Bastion Defenders.

2024-05-30 19:05 Rebuild Show

Name: Cesare Bonizzi

Race: Yuan-Ti (C.Y.O)

Racial Proficiencies

Weapon:
Armor:
Skill:
Tools:
Racial Feat:
Languages: Common, Deep Speech

Class: Artificer

Class Proficiencies

Weapons: Simple weapons
Armor: Light armor, medium armor, shields
Tools: Thieves' Tools, Tinker's Tools, Smith's Tools
Saving Throws:
Skills: Investigation, Arcana
Expertise:
Languages:

Ability Scores: Point Buy

Str: 8
Dex: 15
Con: 15
Int: 14
Wis: 8
Cha: 10
Creation Feat: Tough

Background: Wildspacer

Feature: Wildspace Adaptation
Skill Proficiencies: History, Athletics
Tool Proficiencies: Navigator’s tools, Vehicles (space)
Languages:

Class Equipment

Light Crossbow,
Crossbow Bolts (20),
Thieves' Tools,
Dagger (2)
Scale Mail

Background Equipment

A belaying pin (club),
a set of traveler's clothes,
a grappling hook,
50 feet of hempen rope,
a pouch containing 10gp

Equipment Pack: Dungeoneer's Pack

Backpack
crowbar
hammer
piton (10)
torch (10)
tinderbox
rations (10)
waterskin
hempen rope

2024-07-17 14:00 Rebuild Show

Name: Horston Gibblegabble

Race: Rock Gnome (C.Y.O)

Racial Proficiencies

Weapon:
Armor:
Skill:
Tools: Tinker's Tools -> Jeweler's Tools
Racial Feat:
Languages: Common, Gnomish

Class: Artificer

Class Proficiencies

Weapons: Simple weapons
Armor: Light armor, medium armor, shields
Tools: Thieves' Tools, Tinker's Tools, Smith's Tools
Saving Throws:
Skills: Investigation, Arcana
Expertise:
Languages:

Ability Scores: Point Buy

Str: 8
Dex: 14
Con: 15 + 1
Int: 15 + 2
Wis: 10
Cha: 8
Creation Feat: Tough

Background: Clan Crafter

Feature: Respect of the Stout Folk
Skill Proficiencies: History, Nature
Tool Proficiencies: Alchemist's Supplies
Languages: Dwarvish

Class Equipment

Light Crossbow, Crossbow Bolts (20), Thieves' Tools, Dungeoneer's Pack
Dagger (2)
Studded Leather Armor

Background Equipment

A maker’s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from,
Traveler’s clothes,
Pouch ,
Gem worth 10 gp,
Smith's Tools

Equipment Pack: Dungeoneer's Pack

Backpack
crowbar
hammer
piton (10)
torch (10)
tinderbox
rations (10)
waterskin
hempen rope

2024-03-17 15:00 Service Rewards 50th Anniversary Show

Rare

Belt of Hill Giant Strength + 2500gp + 1 Level (Va'Ashal)
DDAL09-03 Hungry Shadows #1 10h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h, Running New Players: 1h,

2023-09-12 11:00 Service Rewards S12b Show

Repeatable Reward

+2 Hand Crossbow + 50000gp + 1 Level (Va'Ashal)
DDAL 10-03 - Divining Evil #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h
Keys from the Golden Vault - Prisoner 13 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
RMH EP 01 - The Grand Masquerade 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
Keys from the Golden Vault - Reach for the Stars 7h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDAL 10-03 - Divining Evil #1 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDAL 10-02 Gnashing Teeth 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

2025-03-07 13:00 Service Rewards 50th Anniversary 1.2 Show

Very Rare

Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) + 10000gp (Ryumon Hozukimaru)

Adventures used for Hours

DDHC - Planescape: Adventures in the Multiverse S5 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
DDHC - Planescape: Adventures in the Multiverse S4 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CM Zikran's Xephyrean Tome #1 11h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

2023-05-19 18:50 Service Rewards S12b Show

Rare

Professor Orb + 2500gp + 1 Level (Va'Ashal)
DDHC-CoS Curse of Strahd S4 9h = Dungeon Mastering, Using Safety Tools
DDHC-LMOP HC S4 6h = Dungeon Mastering, Using Safety Tools

Very Rare

Manual of Iron Golems + 10,000 gp + 1 Level (Va'Ashal)
DDHC-CoS Curse of Strahd S3 11h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CoS Curse of Strahd S6 8h = Dungeon Mastering, Using Safety Tools
Keys from the Golden Vault - The Murkmire Malevolence 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

2023-05-19 18:50 Service Rewards S12b Show

Rare

Kagonesti forest shroud + 20 downtime days + 1 Level (Va'Ashal)
DDHC-CoS Curse of Strahd S5 10h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

20 Downtime for 2 Levels

2024-03-12 17:00 Trade Log Show Trade Log

Bought

20x Potion of Superior Healing for 10000gp
10x Potion of Water Breathing for 1000gp
20x Potion of Greater Healing for 2000gp
20x Potion of Animal Friendship for 2000gp
10x 3rd Level Spell Scroll (Revivify) for 3000gp
1x Studded Leather Armor 45gp

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2023-04-14 16:35 Service Rewards 12b 12500 30 Gloves of Thievery, Dagger of Venom, Dimensional Shackles, Shield +3 Show

Common and Uncommon

Gloves of thievery + 10 downtime days + 1 Level (Va'Ashal)
DDHC-LMOP HC S1 13h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h

Rare

Dimensional Shackles + 2500gp + 1 Level (Va'Ashal)
DDHC-CoS Curse of Strahd S1 16h = Dungeon Mastering, Using Safety Tools, Running New Players: 2 Players = 2h, Prep Time: 4h
DDHC-CoS Curse of Strahd S2 8h = Dungeon Mastering, Using Safety Tools
Dagger of venom + 20 downtime days + 1 Level (Va'Ashal)
DDHC-LMOP HC S5 14h = Dungeon Masterig, Using Safety Tools, Prep Time: 2h

Very Rare

Shield+3 + 10000gp + 1 Level (Va'Ashal)
DDAL 10-00 Ice Road Trackers S1 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h
DDHC-CoS Curse of Strahd S9 12h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

REPEATABLE REWARD

Longsword, +2 + 50000gp (Fergus "Castiel" Roderick Winchester) + 1 Level (Va'Ashal)
DDAL09-01 - Escape from Elturgard #1 17h = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h
DDAL09-01 - Escape from Elturgard #2 15h = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h
DDAL10-02 Gnashing Teeth #2 6h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h
DDAL 10-03 - Divining Evil #2 9h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h

2024-03-12 17:00 Service Rewards 50th Anniversary 30 Baleful Talon Show

Very Rare

Baleful Talon + 30 Downtime (Va'Ashal)
RMH-VRGtR-HC The House of Lament S3 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
Keys from the Golden Vault - Axe from the Grave #3 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
DDHC - Planescape: Adventures in the Multiverse 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

2023-04-14 16:30 Character Creation Level 5 515 40 Arcane Grimoire +1 Show

Name: Va'Ashal

Race: Githzerai (C.Y.O)

Racial Proficiencies

Weapon:
Armor:
Skill:
Tools:
Racial Feat:
Languages: Common, Gith

Class: Rogue

Class Proficiencies

Weapons: Simple weapons, Hand Crossbow, Longsword, Rapier, Shortsword
Armor: Light Armor
Tools: Thieves' Tools
Saving Throws:
Skills: Stealth, Acrobatics, Sleight of Hand, Perception
Expertise: Stealth, Acrobatics
Languages: Thieves' Cant

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 15
Int: 13 + 1
Wis: 10
Cha: 10
Creation Feat: Tough

Background: Mercenary Veteran

Feature: Mercenary Life
Skill Proficiencies: Athletics, Persuasion -> Arcana, History
Tool Proficiencies:
Languages: Elvish, Deep Speech

Class Equipment

Leather Armor, Dagger (2), Thieves' Tools
Rapier
Shortsword

Background Equipment

A uniform of your company (Traveler’s clothes), An insignia of your rank, Pouch
Playing Card Set

Equipment Pack: Explorer's Pack

Includes a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

2025-01-07 12:05 2025 Update Show

Name: Ryumon Hozukimaru

Race: Human

Class: Monk

Ability Scores: Point Buy

Str: 8
Dex: 15+ 1
Con: 15
Int: 8
Wis: 15 + 2
Cha: 8

Background: Hermit

Origin Feat: Tough, Alert

2023-10-08 17:00 Service Rewards 2750 Helm of Comprehending Languages, Cloak of Displacement Show

Common and Uncommon

Helm of Comprehending Languages + 250gp + 1 Level (Va'Ashal)
Keys from the Golden Vault - Prisoner 13 #2 8h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h

Rare

Cloak of Displacement + 2500gp + 1 Level (Va'Ashal)
Keys from the Golden Vault - Reach for the Stars #2 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
Keys from the Golden Vault - Prisoner 13 #2 8h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h

2023-09-30 23:05 Season Rewards S12b 10000 Mindguard Crown Show

Very Rare

Mindguard Crown + 10000gp + 1 Level (Va'Ashal)
Keys from the Golden Vault - The Stygian Gambit #2 10h = Dungeon Mastering, Using Safety Tools,
Prep Time: 2h
DDHC-CoS Curse of Strahd S11 11h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Bastion Overview Show

Basic Facilities

Vast Dining Room
Vast Courtyard
Vast Bedroom
Roomy Kitchen
Roomy Storage

Special Facilities

War Room

Prerequisite: Fighting Style feature or Unarmored Defense feature
Space: Vast [36 sq]
Hirelings: 4 Lieutenants
Order: Recruit
The War Room is where you plan military actions in consultation with an inner circle of loyal lieutenants, each one a battle-hardened Veteran Warrior (see the Monster Manual) whose alignment matches yours. You start with two lieutenants but can add more, as described below. If your Bastion lacks facilities to house your lieutenants, they secure accommodations in the inn or settlement closest to your Bastion. Lieutenants are hirelings, not Bastion Defenders; however, if your Bastion is attacked (see "Bastion Events" at the end of this chapter), each lieutenant housed in your Bastion reduces by 1 the number of dice you roll to determine how many Bastion Defenders are lost in the attack.
The War Room contains war memorabilia plus a large table surrounded by enough chairs for you and your lieutenants.
Recruit Options. When you issue the Recruit order to this facility, choose one of the following options:
Recruit: Lieutenant. You gain one new lieutenant. You can have up to ten lieutenants at any time. Assign names and personalities to them as you see fit.
Recruit: Soldiers. You commission one or more of your lieutenants to assemble a small army. Each lieutenant can muster one hundred Guards (see the Monster Manual) in 7 days to fight for your cause. Reduce that number to twenty if you want them to be mounted on Riding Horses (see the Monster Manual). It costs you 1 GP per day to feed each guard and each horse in your army. Wherever the army goes, it must be led by you or at least one of your lieutenants, or else it disbands immediately. The army also disbands if it goes 1 day without being fed. Otherwise, the army remains until it is destroyed or you command it to disband. You can't issue this Recruit order again until your current army disbands or is destroyed.

Meditation Chamber

Prerequisite: None
Space: Cramped [4 sq]
Hirelings: 1
Order: Empower
A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit.
Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result.
Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.
1d6 Saving Throw
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Training Area

Prerequisite: None
Space: Vast [36 sq]
Hirelings: 4
Order: Empower
A Bastion can have more than one Training Area. A Training Area might be an open courtyard, a gymnasium, a music or dance hall, or a cleverly built gauntlet of traps and hazards. It might contain inanimate targets (for weapon practice), padded mats, and other equipment. One of the facility's hirelings is an expert trainer; the others serve as training partners.
When a Training Area becomes part of your Bastion, choose one trainer from the Expert Trainers table. On each Bastion turn, you can replace that trainer with another one from the table.
Unarmed Combat Expert. When you hit with your Unarmed Strike and deal damage, the attack deals an extra 1d4 Bludgeoning damage.
Empower: Training. When you issue the Empower order to this facility, the facility's hirelings conduct training exercises for the next 7 days. Any character who trains here for at least 8 hours on each of those days gains a benefit at the end of the training period. The benefit depends on which trainer is present in the facility, as noted in the Expert Trainers table. The benefit lasts for 7 days.

Greenhouse

Prerequisite: None
Space: Roomy [16 sq]
Hirelings: 1
Order: Harvest
A Greenhouse is an enclosure where rare plants and fungi are nurtured in a controlled climate.
Fruit of Restoration. One plant in your Greenhouse has three magical fruits growing on it. Any creature that eats one of these fruits gains the benefit of a Lesser Restoration spell. Fruits that aren't eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can't be transplanted without killing it.
Harvest Options. When you issue the Harvest order to this facility, choose one of the following options:
Harvest: Healing Herbs. You commission the facility's hireling to create a Potion of Healing (greater) made from healing herbs. The work takes 7 days and costs no money.
Harvest: Poison. You commission the facility's hireling to extract one application of a poison from rare plants or fungi. Choose the type of poison from the following options: Assassin's Blood, Malice, Pale Tincture, or Truth Serum. See "Poison" in chapter 3 for each poison's effect. Once harvested, the poison can be contained in a vial. The work takes 7 days and costs no money.

Workshop

Prerequisite: None
Space: Vast [36 sq]
Hirelings: 5 (Vast)
Order: Craft
This Workshop is a creative space where useful items can be crafted.
Artisan's Tools. The Workshop comes equipped with six different kinds of Artisan's Tools, chosen from the following list:
Carpenter's Tools
Cobbler's Tools
Glassblower's Tools
Jeweler's Tools
Leatherworker's Tools
Painter's Tools
Potter's Tools
Weaver's Tools
Woodcarver's Tools
Craft Options. When you issue the Craft order to this facility, choose one of the following options:
Craft: Adventuring Gear. The facility's hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player's Handbook.
Craft: Magic Item (Implement). If you are level 9+, you can commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.
Source of Inspiration. After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration. You can't gain this benefit again until you finish a Long Rest.

Barrack

Prerequisite: None
Space: Vast [36 sq]
Hirelings: 9
Order: Recruit
A Bastion can have more than one Barrack, each of which is furnished to serve as sleeping quarters for up to twelve Bastion Defenders.
Recruit: Bastion Defenders. Each time you issue the Recruit order to this facility, up to four Bastion Defenders are recruited to your Bastion and assigned quarters in this Barrack. The recruitment costs no money. You can't issue the Recruit order to this facility if it's fully occupied.
Keep track of the Bastion Defenders housed in each of your Barracks. If you lose Bastion Defenders, deduct them from your roster. Assign names and personalities to your Bastion Defenders as you see fit.
Enlarging the Facility. You can enlarge your Barrack to a Vast facility by spending 2,000 GP. A Vast Barrack can accommodate up to twenty-five Bastion Defenders.

2024-05-30 19:05 Rebuild Show

Name: Cesare Bonizzi

Race: Yuan-Ti (C.Y.O)

Racial Proficiencies

Weapon:
Armor:
Skill:
Tools:
Racial Feat:
Languages: Common, Deep Speech

Class: Artificer

Class Proficiencies

Weapons: Simple weapons
Armor: Light armor, medium armor, shields
Tools: Thieves' Tools, Tinker's Tools, Smith's Tools
Saving Throws:
Skills: Investigation, Arcana
Expertise:
Languages:

Ability Scores: Point Buy

Str: 8
Dex: 15
Con: 15
Int: 14
Wis: 8
Cha: 10
Creation Feat: Tough

Background: Wildspacer

Feature: Wildspace Adaptation
Skill Proficiencies: History, Athletics
Tool Proficiencies: Navigator’s tools, Vehicles (space)
Languages:

Class Equipment

Light Crossbow,
Crossbow Bolts (20),
Thieves' Tools,
Dagger (2)
Scale Mail

Background Equipment

A belaying pin (club),
a set of traveler's clothes,
a grappling hook,
50 feet of hempen rope,
a pouch containing 10gp

Equipment Pack: Dungeoneer's Pack

Backpack
crowbar
hammer
piton (10)
torch (10)
tinderbox
rations (10)
waterskin
hempen rope

2024-07-17 14:00 Rebuild Show

Name: Horston Gibblegabble

Race: Rock Gnome (C.Y.O)

Racial Proficiencies

Weapon:
Armor:
Skill:
Tools: Tinker's Tools -> Jeweler's Tools
Racial Feat:
Languages: Common, Gnomish

Class: Artificer

Class Proficiencies

Weapons: Simple weapons
Armor: Light armor, medium armor, shields
Tools: Thieves' Tools, Tinker's Tools, Smith's Tools
Saving Throws:
Skills: Investigation, Arcana
Expertise:
Languages:

Ability Scores: Point Buy

Str: 8
Dex: 14
Con: 15 + 1
Int: 15 + 2
Wis: 10
Cha: 8
Creation Feat: Tough

Background: Clan Crafter

Feature: Respect of the Stout Folk
Skill Proficiencies: History, Nature
Tool Proficiencies: Alchemist's Supplies
Languages: Dwarvish

Class Equipment

Light Crossbow, Crossbow Bolts (20), Thieves' Tools, Dungeoneer's Pack
Dagger (2)
Studded Leather Armor

Background Equipment

A maker’s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from,
Traveler’s clothes,
Pouch ,
Gem worth 10 gp,
Smith's Tools

Equipment Pack: Dungeoneer's Pack

Backpack
crowbar
hammer
piton (10)
torch (10)
tinderbox
rations (10)
waterskin
hempen rope

2024-03-17 15:00 Service Rewards 50th Anniversary 2500 Belt of Hill Giant Strength Show

Rare

Belt of Hill Giant Strength + 2500gp + 1 Level (Va'Ashal)
DDAL09-03 Hungry Shadows #1 10h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h, Running New Players: 1h,

2023-09-12 11:00 Service Rewards S12b 50000 Hand Crossbow +2 Show

Repeatable Reward

+2 Hand Crossbow + 50000gp + 1 Level (Va'Ashal)
DDAL 10-03 - Divining Evil #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h
Keys from the Golden Vault - Prisoner 13 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
RMH EP 01 - The Grand Masquerade 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
Keys from the Golden Vault - Reach for the Stars 7h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDAL 10-03 - Divining Evil #1 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDAL 10-02 Gnashing Teeth 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

2025-03-07 13:00 Service Rewards 50th Anniversary 1.2 10000 Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) Show

Very Rare

Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) + 10000gp (Ryumon Hozukimaru)

Adventures used for Hours

DDHC - Planescape: Adventures in the Multiverse S5 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h
DDHC - Planescape: Adventures in the Multiverse S4 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CM Zikran's Xephyrean Tome #1 11h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

2023-05-19 18:50 Service Rewards S12b 12500 Manual of Iron Golems, Professor Orb Show

Rare

Professor Orb + 2500gp + 1 Level (Va'Ashal)
DDHC-CoS Curse of Strahd S4 9h = Dungeon Mastering, Using Safety Tools
DDHC-LMOP HC S4 6h = Dungeon Mastering, Using Safety Tools

Very Rare

Manual of Iron Golems + 10,000 gp + 1 Level (Va'Ashal)
DDHC-CoS Curse of Strahd S3 11h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CoS Curse of Strahd S6 8h = Dungeon Mastering, Using Safety Tools
Keys from the Golden Vault - The Murkmire Malevolence 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

2023-05-19 18:50 Service Rewards S12b Kagonesti Forest Shroud Show

Rare

Kagonesti forest shroud + 20 downtime days + 1 Level (Va'Ashal)
DDHC-CoS Curse of Strahd S5 10h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

20 Downtime for 2 Levels

2024-03-12 17:00 Trade Log -18045 Show Trade Log

Bought

20x Potion of Superior Healing for 10000gp
10x Potion of Water Breathing for 1000gp
20x Potion of Greater Healing for 2000gp
20x Potion of Animal Friendship for 2000gp
10x 3rd Level Spell Scroll (Revivify) for 3000gp
1x Studded Leather Armor 45gp